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will define a Region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#close()">close</A></B>()</CODE><BR> Completes the collection of lines or frames that define the Region.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> that throw <A HREF="../../../quicktime/qd/QDException.html">QDException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html#SetGWorld(quicktime.qd.QDGraphics)">SetGWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg)</CODE><BR> <B>Deprecated.</B> QuickDraw uses a global "current graphics context".</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html#SetGWorld(quicktime.qd.QDGraphics, quicktime.qd.GDevice)">SetGWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg, <A HREF="../../../quicktime/qd/GDevice.html">GDevice</A> gdh)</CODE><BR> <B>Deprecated.</B> QuickDraw uses a global "current graphics context".</TD></TR></TABLE> <P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDException.html">QDException</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> that throw <A HREF="../../../quicktime/qd/QDException.html">QDException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/std/image/CompressedFrameInfo.html">CompressedFrameInfo</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#compressFrame(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.util.EncodedImage)">compressFrame</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> src, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, int flags, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data)</CODE><BR> Your application calls this method to compress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, int)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> dst, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> dstRect, int mode)</CODE><BR> Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.QDRect, int, quicktime.qd.Region)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> dst, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> dstRect, int mode, <A HREF="../../../quicktime/qd/Region.html">Region</A> mask)</CODE><BR> Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#fDecompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, int, quicktime.qd.Region, quicktime.qd.PixMap, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent)">fDecompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> dst, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, int mode, <A HREF="../../../quicktime/qd/Region.html">Region</A> mask, <A HREF="../../../quicktime/qd/PixMap.html">PixMap</A> matte, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> matteRect, int accuracy, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec)</CODE><BR> Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#getMaxCompressionSize(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, int, quicktime.std.image.CodecComponent)">getMaxCompressionSize</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> src, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, int colorDepth, int quality, int cType, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> c)</CODE><BR> Determines the maximum size an image will be after compression.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#getCompressionTime(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, quicktime.std.image.CodecComponent, int, int)">getCompressionTime</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> src, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, int colorDepth, int cType, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> c, int spatialQuality, int temporalQuality)</CODE><BR> Determines the estimated amount of time required to compress a given image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static float</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#getSimilarity(quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.ImageDescription, quicktime.util.EncodedImage)">getSimilarity</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> src, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data)</CODE><BR> Compares a compressed image to a picture stored in a pixel map and returns a value indicating the relative similarity of the two images.</TD></TR></TABLE> <P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDException.html">QDException</A> in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> that throw <A HREF="../../../quicktime/qd/QDException.html">QDException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#activate(quicktime.qd.QDGraphics, boolean)">activate</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> window, boolean activate)</CODE><BR> This method can be used in response to activate, deactivate, suspend, and resume events.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#invalidate(quicktime.qd.QDGraphics, quicktime.qd.Region)">invalidate</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> window, <A HREF="../../../quicktime/qd/Region.html">Region</A> invalidRgn)</CODE><BR> This method allows your application to invalidate portions of a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/std/movies/Movie.html">Movie</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#fromDataFork(quicktime.io.OpenFile, int, int, quicktime.std.movies.MovieInfo)">fromDataFork</A></B>(<A HREF="../../../quicktime/io/OpenFile.html">OpenFile</A> fileIn, int fileOffset, int flags, <A HREF="../../../quicktime/std/movies/MovieInfo.html">MovieInfo</A> info)</CODE><BR> This method enables you to retrieve a movie that is stored anywhere in the data fork of a specified file.</TD></TR></TABLE> <P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT 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