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 will define a Region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#close()">close</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Completes the collection of lines or frames that define the Region.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> that throw <A HREF="../../../quicktime/qd/QDException.html">QDException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html#SetGWorld(quicktime.qd.QDGraphics)">SetGWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;cg)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;QuickDraw uses a global "current graphics context".</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html#SetGWorld(quicktime.qd.QDGraphics, quicktime.qd.GDevice)">SetGWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;cg,          <A HREF="../../../quicktime/qd/GDevice.html">GDevice</A>&nbsp;gdh)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;QuickDraw uses a global "current graphics context".</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDException.html">QDException</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> that throw <A HREF="../../../quicktime/qd/QDException.html">QDException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/CompressedFrameInfo.html">CompressedFrameInfo</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#compressFrame(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.util.EncodedImage)">compressFrame</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,              <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,              int&nbsp;flags,              <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application calls this method to compress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, int)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,           <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,           <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;dstRect,           int&nbsp;mode)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.QDRect, int, quicktime.qd.Region)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,           <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,           <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;dstRect,           int&nbsp;mode,           <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#fDecompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, int, quicktime.qd.Region, quicktime.qd.PixMap, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent)">fDecompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,            <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,            <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,            <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,            <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,            int&nbsp;mode,            <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,            <A HREF="../../../quicktime/qd/PixMap.html">PixMap</A>&nbsp;matte,            <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;matteRect,            int&nbsp;accuracy,            <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#getMaxCompressionSize(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, int, quicktime.std.image.CodecComponent)">getMaxCompressionSize</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,                      <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,                      int&nbsp;colorDepth,                      int&nbsp;quality,                      int&nbsp;cType,                      <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;c)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the maximum size an image will be after compression.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#getCompressionTime(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, quicktime.std.image.CodecComponent, int, int)">getCompressionTime</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,                   <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,                   int&nbsp;colorDepth,                   int&nbsp;cType,                   <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;c,                   int&nbsp;spatialQuality,                   int&nbsp;temporalQuality)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the estimated amount of time required to compress a given image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;float</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#getSimilarity(quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.ImageDescription, quicktime.util.EncodedImage)">getSimilarity</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,              <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,              <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,              <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares a compressed image to a picture stored in a pixel map and returns a value indicating the relative similarity of the two images.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDException.html">QDException</A> in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> that throw <A HREF="../../../quicktime/qd/QDException.html">QDException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#activate(quicktime.qd.QDGraphics, boolean)">activate</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window,         boolean&nbsp;activate)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method can be used in response to activate, deactivate, suspend, and resume events.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#invalidate(quicktime.qd.QDGraphics, quicktime.qd.Region)">invalidate</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window,           <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;invalidRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to invalidate portions of a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#fromDataFork(quicktime.io.OpenFile, int, int, quicktime.std.movies.MovieInfo)">fromDataFork</A></B>(<A HREF="../../../quicktime/io/OpenFile.html">OpenFile</A>&nbsp;fileIn,             int&nbsp;fileOffset,             int&nbsp;flags,             <A HREF="../../../quicktime/std/movies/MovieInfo.html">MovieInfo</A>&nbsp;info)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method enables you to retrieve a movie  that is stored anywhere in the data fork of a specified file.</TD></TR></TABLE>&nbsp;<P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" 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