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<CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#pointInMovie(quicktime.qd.QDPoint)">pointInMovie</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine whether a specified point lies in the region  defined by a movie's final display boundary region after it has been clipped by the movie's  display clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>MultiMovieController.</B><B><A HREF="../../../quicktime/std/movies/MultiMovieController.html#setMovie(quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">setMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;aMovie,         <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;movieWindow,         <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;location)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method adds a movie to the movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>MultiMovieController.</B><B><A HREF="../../../quicktime/std/movies/MultiMovieController.html#addMovie(quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">addMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;aMovie,         <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;movieWindow,         <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;location)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method adds a movie to the movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../quicktime/std/movies/Track.html#pointInMovie(quicktime.qd.QDPoint)">pointInMovie</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine whether a specified point lies in the region  defined by a track's display boundary region after  it has been clipped by the movie's final display clipping region.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#MovieController(int, quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">MovieController</A></B>(int&nbsp;subType,                <A HREF="../../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;theMovie,                <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window,                <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;location)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method constructs a MovieController object for a given subType.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/movies/MultiMovieController.html#MultiMovieController(int, quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">MultiMovieController</A></B>(int&nbsp;subType,                     <A HREF="../../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;theMovie,                     <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window,                     <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;location)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This constructor creates a MovieController object for a given subType.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/movies/TweenData.html#TweenData(quicktime.qd.QDPoint, quicktime.qd.QDPoint)">TweenData</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;start,          <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;end)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allocates a <code>TweenData</code> object of type <code>kTweenTypePoint</code> from <code>QDPoint</code> start and end values</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies.media"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A> that return <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/SpriteMediaHandler.html#getSpriteImageRegistrationPoint(int)">getSpriteImageRegistrationPoint</A></B>(int&nbsp;imageIndex)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a propert value for the image specified by imageIndex.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B>VisualMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/VisualMediaHandler.html#hitTestForTargetRefCon(int, quicktime.qd.QDPoint)">hitTestForTargetRefCon</A></B>(int&nbsp;flags,                       <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;loc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use to hit test a flash, sprite, text and 3D track and get a refCon for a button or symbol that was hit.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>VisualMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/VisualMediaHandler.html#hitTestTargetRefCon(int, int, quicktime.qd.QDPoint)">hitTestTargetRefCon</A></B>(int&nbsp;targetRefCon,                    int&nbsp;flags,                    <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;loc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use to hit test a flash, sprite, text and 3D track for a given button or symbol.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>TextMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/TextMediaHandler.html#setDropShadowOffset(quicktime.qd.QDPoint)">setDropShadowOffset</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;offset)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to specify the shadow offset for the text media.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/SpriteMediaHandler.html#hitTestAllSprites(int, quicktime.qd.QDPoint)">hitTestAllSprites</A></B>(int&nbsp;flags,                  <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;loc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to receive the index of the sprite which contains a specified point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/SpriteMediaHandler.html#hitTestOneSprite(int, int, quicktime.qd.QDPoint)">hitTestOneSprite</A></B>(int&nbsp;spriteID,                 int&nbsp;flags,                 <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;loc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Perform hit testing on the sprite specified by loc.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.vr"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/vr/package-summary.html">quicktime.vr</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/vr/package-summary.html">quicktime.vr</A> that return <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getImageSize()">getImageSize</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getNumFrames()">getNumFrames</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getHotSpotSize()">getHotSpotSize</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getHotSpotNumFrames()">getHotSpotNumFrames</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRCubicFace.</B><B><A HREF="../../../quicktime/vr/QTVRCubicFace.html#getCenter()">getCenter</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;returns the center</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRLinkHotSpot.</B><B><A HREF="../../../quicktime/vr/QTVRLinkHotSpot.html#getFromViewCenter()">getFromViewCenter</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;returns the fromViewCenter</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRLinkHotSpot.</B><B><A HREF="../../../quicktime/vr/QTVRLinkHotSpot.html#getToViewCenter()">getToViewCenter</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;returns the toViewCenter</TD>

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