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<CODE> boolean</CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#pointInMovie(quicktime.qd.QDPoint)">pointInMovie</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> pt)</CODE><BR> This method allows your application to determine whether a specified point lies in the region defined by a movie's final display boundary region after it has been clipped by the movie's display clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>MultiMovieController.</B><B><A HREF="../../../quicktime/std/movies/MultiMovieController.html#setMovie(quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">setMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A> aMovie, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> movieWindow, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> location)</CODE><BR> This method adds a movie to the movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>MultiMovieController.</B><B><A HREF="../../../quicktime/std/movies/MultiMovieController.html#addMovie(quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">addMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A> aMovie, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> movieWindow, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> location)</CODE><BR> This method adds a movie to the movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../quicktime/std/movies/Track.html#pointInMovie(quicktime.qd.QDPoint)">pointInMovie</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> pt)</CODE><BR> This method allows your application to determine whether a specified point lies in the region defined by a track's display boundary region after it has been clipped by the movie's final display clipping region.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#MovieController(int, quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">MovieController</A></B>(int subType, <A HREF="../../../quicktime/std/movies/Movie.html">Movie</A> theMovie, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> window, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> location)</CODE><BR> This method constructs a MovieController object for a given subType.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/movies/MultiMovieController.html#MultiMovieController(int, quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">MultiMovieController</A></B>(int subType, <A HREF="../../../quicktime/std/movies/Movie.html">Movie</A> theMovie, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> window, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> location)</CODE><BR> This constructor creates a MovieController object for a given subType.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/movies/TweenData.html#TweenData(quicktime.qd.QDPoint, quicktime.qd.QDPoint)">TweenData</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> start, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> end)</CODE><BR> Allocates a <code>TweenData</code> object of type <code>kTweenTypePoint</code> from <code>QDPoint</code> start and end values</TD></TR></TABLE> <P><A NAME="quicktime.std.movies.media"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A> that return <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/SpriteMediaHandler.html#getSpriteImageRegistrationPoint(int)">getSpriteImageRegistrationPoint</A></B>(int imageIndex)</CODE><BR> Returns a propert value for the image specified by imageIndex.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B>VisualMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/VisualMediaHandler.html#hitTestForTargetRefCon(int, quicktime.qd.QDPoint)">hitTestForTargetRefCon</A></B>(int flags, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> loc)</CODE><BR> You can use to hit test a flash, sprite, text and 3D track and get a refCon for a button or symbol that was hit.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>VisualMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/VisualMediaHandler.html#hitTestTargetRefCon(int, int, quicktime.qd.QDPoint)">hitTestTargetRefCon</A></B>(int targetRefCon, int flags, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> loc)</CODE><BR> You can use to hit test a flash, sprite, text and 3D track for a given button or symbol.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>TextMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/TextMediaHandler.html#setDropShadowOffset(quicktime.qd.QDPoint)">setDropShadowOffset</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> offset)</CODE><BR> This method allows you to specify the shadow offset for the text media.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/SpriteMediaHandler.html#hitTestAllSprites(int, quicktime.qd.QDPoint)">hitTestAllSprites</A></B>(int flags, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> loc)</CODE><BR> This method allows you to receive the index of the sprite which contains a specified point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../quicktime/std/movies/media/SpriteMediaHandler.html#hitTestOneSprite(int, int, quicktime.qd.QDPoint)">hitTestOneSprite</A></B>(int spriteID, int flags, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> loc)</CODE><BR> Perform hit testing on the sprite specified by loc.</TD></TR></TABLE> <P><A NAME="quicktime.vr"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/vr/package-summary.html">quicktime.vr</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/vr/package-summary.html">quicktime.vr</A> that return <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getImageSize()">getImageSize</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getNumFrames()">getNumFrames</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getHotSpotSize()">getHotSpotSize</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRPanoSample.</B><B><A HREF="../../../quicktime/vr/QTVRPanoSample.html#getHotSpotNumFrames()">getHotSpotNumFrames</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRCubicFace.</B><B><A HREF="../../../quicktime/vr/QTVRCubicFace.html#getCenter()">getCenter</A></B>()</CODE><BR> returns the center</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRLinkHotSpot.</B><B><A HREF="../../../quicktime/vr/QTVRLinkHotSpot.html#getFromViewCenter()">getFromViewCenter</A></B>()</CODE><BR> returns the fromViewCenter</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>QTVRLinkHotSpot.</B><B><A HREF="../../../quicktime/vr/QTVRLinkHotSpot.html#getToViewCenter()">getToViewCenter</A></B>()</CODE><BR> returns the toViewCenter</TD>
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