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This method is used to get the point at a specified distance along a curve.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>CurvePath.</B><B><A HREF="../../../quicktime/std/image/CurvePath.html#insertPoint(quicktime.qd.QDPoint, int, int, boolean)">insertPoint</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> aPoint, int contourIndex, int pointIndex, boolean ptIsOnPath)</CODE><BR> This method is best for adding a single point to a path rather than large numbers of points to a path.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>GXPath.</B><B><A HREF="../../../quicktime/std/image/GXPath.html#setVector(int, quicktime.qd.QDPoint)">setVector</A></B>(int whichPoint, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> pt)</CODE><BR> Sets the point in the contour at the specified index</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>VectorStream.</B><B><A HREF="../../../quicktime/std/image/VectorStream.html#addAtom(boolean, quicktime.qd.QDPoint[])">addAtom</A></B>(boolean onCurve, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[] points)</CODE><BR> Used to add an atom of type kCurvePathAtom to a vector data stream.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../quicktime/std/image/Matrix.html#transformDPoints(quicktime.qd.QDPoint)">transformDPoints</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> dpt)</CODE><BR> Transforms a set of fixed points through a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../quicktime/std/image/Matrix.html#transformDPoints(quicktime.qd.QDPoint[])">transformDPoints</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[] dpts)</CODE><BR> Transforms a set of fixed points through a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../quicktime/std/image/Matrix.html#transformPoints(quicktime.qd.QDPoint)">transformPoints</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> pt)</CODE><BR> transforms a set of QuickDraw points through a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../quicktime/std/image/Matrix.html#transformPoints(quicktime.qd.QDPoint[])">transformPoints</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[] pts)</CODE><BR> transforms a set of QuickDraw points through a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../quicktime/std/image/Matrix.html#transformDRect(quicktime.qd.QDRect, quicktime.qd.QDPoint[])">transformDRect</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> r, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[] points)</CODE><BR> transforms the upper left and lower right points of a rectangle through a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../quicktime/std/image/Matrix.html#transformRect(quicktime.qd.QDRect, quicktime.qd.QDPoint[])">transformRect</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> r, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[] points)</CODE><BR> transforms the upper left and lower right points of a rectangle through a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>GXPaths.</B><B><A HREF="../../../quicktime/std/image/GXPaths.html#setPathPoint(int, int, quicktime.qd.QDPoint, boolean)">setPathPoint</A></B>(int contourIndex, int pointIndex, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> thePoint, boolean ptIsOnPath)</CODE><BR> This method is best for adding a single point to a path rather than large numbers of points to a path.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B>GXPaths.</B><B><A HREF="../../../quicktime/std/image/GXPaths.html#getPathPointToLength(int, int, quicktime.qd.QDPoint)">getPathPointToLength</A></B>(int startDist, int endDist, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> thePoint)</CODE><BR> This method is used to to get the length of a path between specified starting and ending distances that is nearest a point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/std/image/NearestPointInfo.html">NearestPointInfo</A></CODE></FONT></TD><TD><CODE><B>GXPaths.</B><B><A HREF="../../../quicktime/std/image/GXPaths.html#getNearestPathPoint(quicktime.qd.QDPoint)">getNearestPathPoint</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> thePoint)</CODE><BR> This method is used to to find the closest point on a path to a specified point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../quicktime/std/image/DSequence.html#ptInData(quicktime.util.EncodedImage, quicktime.qd.QDPoint)">ptInData</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> where)</CODE><BR> Tests to see if an image contains data at a given point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../quicktime/std/image/DSequence.html#hitTestData(quicktime.util.EncodedImage, quicktime.qd.QDPoint, int)">hitTestData</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> where, int hitFlags)</CODE><BR> The HitTestDSequenceData function allows the calling application to perform hit testing on compressed data.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/image/Matrix.html#Matrix(quicktime.qd.QDPoint[], quicktime.qd.QDPoint[])">Matrix</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[] source, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[] dest)</CODE><BR> Construct a Matrix that is a delta matrix between the two sets of 4 points.</TD></TR></TABLE> <P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>ActionFilter.</B><B><A HREF="../../../quicktime/std/movies/ActionFilter.html#execute(quicktime.std.movies.MovieController, int, quicktime.qd.QDPoint)">execute</A></B>(<A HREF="../../../quicktime/std/movies/MovieController.html">MovieController</A> mc, int action, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> point)</CODE><BR> This method should be overridden to handle the following actions: mcActionForceTimeTableUpdate </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#setMovie(quicktime.std.movies.Movie, quicktime.qd.QDGraphics, quicktime.qd.QDPoint)">setMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A> aMovie, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> movieWindow, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> location)</CODE><BR> This method replaces the current movie controlled by the movie controller with a new movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#click(quicktime.qd.QDPoint, int)">click</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> where, int modifiers)</CODE><BR> Your application should call the method when the user clicks in a movie controller window.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#clickAndHoldPoint(quicktime.qd.QDPoint)">clickAndHoldPoint</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> point)</CODE><BR> Your application can use this method to test if point has click and hold action.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#inController(quicktime.qd.QDPoint)">inController</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> thePt)</CODE><BR> This method allows your application to determine if a point is within the controller's control area.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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