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</TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/qd3d/camera/package-summary.html">quicktime.qd3d.camera</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraViewPort.html#CameraViewPort(quicktime.qd.QDPoint, float, float)">CameraViewPort</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;origin,               float&nbsp;width,               float&nbsp;height)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a CameraViewPort object containing given data.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.qd3d.math"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A> that return <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#rRatio(quicktime.qd.QDPoint, quicktime.qd.QDPoint, float, float)">rRatio</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p1,       <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p2,       float&nbsp;r1,       float&nbsp;r2)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the two-dimensional point that lies on the line segment between the points p1 and p2 and that is at a distance from the first point determined by the ratio r1/(r1 + r2).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#add(quicktime.qd.QDPoint, quicktime.qd3d.math.Vector2D)">add</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;point2D,    <A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A>&nbsp;v)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the result of adding a two-dimensional vector to a two-dimensional point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#subtract(quicktime.qd.QDPoint, quicktime.qd3d.math.Vector2D)">subtract</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;point2D,         <A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A>&nbsp;v)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the result of subtracting a two-dimensional vector from a two-dimensional point.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Matrix3x3.</B><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setRotateAboutPoint(quicktime.qd.QDPoint, float)">setRotateAboutPoint</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;origin,                    float&nbsp;angle)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates a matrix by the specified angle around the point origin.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A></CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#subtract(quicktime.qd.QDPoint, quicktime.qd.QDPoint)">subtract</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p1,         <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p2)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a two-dimensional vector that is the result of subtracting the point p2 from p1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;float</CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#distance(quicktime.qd.QDPoint, quicktime.qd.QDPoint)">distance</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p1,         <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p2)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the absolute value of the distance between points p1 and p2.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;float</CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#distanceSquared(quicktime.qd.QDPoint, quicktime.qd.QDPoint)">distanceSquared</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p1,                <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p2)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the square value of the distance between points p1 and p2.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#rRatio(quicktime.qd.QDPoint, quicktime.qd.QDPoint, float, float)">rRatio</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p1,       <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;p2,       float&nbsp;r1,       float&nbsp;r2)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the two-dimensional point that lies on the line segment between the points p1 and p2 and that is at a distance from the first point determined by the ratio r1/(r1 + r2).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#add(quicktime.qd.QDPoint, quicktime.qd3d.math.Vector2D)">add</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;point2D,    <A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A>&nbsp;v)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the result of adding a two-dimensional vector to a two-dimensional point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>Point2D.</B><B><A HREF="../../../quicktime/qd3d/math/Point2D.html#subtract(quicktime.qd.QDPoint, quicktime.qd3d.math.Vector2D)">subtract</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;point2D,         <A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A>&nbsp;v)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the result of subtracting a two-dimensional vector from a two-dimensional point.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A> with parameters of type <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/anim/Sprite.html">Sprite</A></CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#hitTest(int, quicktime.qd.QDPoint)">hitTest</A></B>(int&nbsp;flags,        <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;loc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used to determine if a sprite exists at a certain location.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#hitTest(int, quicktime.qd.QDPoint)">hitTest</A></B>(int&nbsp;flags,        <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;loc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method tests if a point is inside a sprite.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Fields in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> declared as <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>PathPointInfo.</B><B><A HREF="../../../quicktime/std/image/PathPointInfo.html#point">point</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The QDPoint that was found at the specified index of the queried path.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> that return <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B>GXPath.</B><B><A HREF="../../../quicktime/std/image/GXPath.html#getVector(int)">getVector</A></B>(int&nbsp;whichPoint)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the point in the contour</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>[]</CODE></FONT></TD><TD><CODE><B>GXPaths.</B><B><A HREF="../../../quicktime/std/image/GXPaths.html#lengthToPoint(int, int)">lengthToPoint</A></B>(int&nbsp;index,              int&nbsp;length)</CODE><BR>

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