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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.QDRect, int, quicktime.qd.Region)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,           <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,           <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;dstRect,           int&nbsp;mode,           <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#fDecompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, int, quicktime.qd.Region, quicktime.qd.PixMap, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent)">fDecompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,            <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,            <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,            <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,            <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,            int&nbsp;mode,            <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,            <A HREF="../../../quicktime/qd/PixMap.html">PixMap</A>&nbsp;matte,            <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;matteRect,            int&nbsp;accuracy,            <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>GraphicsImporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsImporter.html#setClip(quicktime.qd.Region)">setClip</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;clipRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines the clipping region for drawing.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../quicktime/std/image/DSequence.html#setMask(quicktime.qd.Region)">setMask</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method assigns a clipping region to the sequence.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../quicktime/std/image/DSequence.html#invalidate(quicktime.qd.Region)">invalidate</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;invalRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the Image Compression Manager that the destination port for the given image decompression sequence has been invalidated.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../quicktime/qd/Region.html">Region</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,          <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;port,          <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,          <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,          int&nbsp;flags,          int&nbsp;accuracy,          <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creating an instance of this class signals the beginning of the process of decompressing a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,          <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,          <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;port,          <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,          <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,          int&nbsp;flags,          int&nbsp;accuracy,          <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This constructor allows you to pass a compressed sample so the codec can perform preflighting before the first decompressFrame call.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/Region.html">Region</A> in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> that return <A HREF="../../../quicktime/qd/Region.html">Region</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#getBoundsRgn()">getBoundsRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the actual region occupied by the controller and its movie,  if the movie is attached to the controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#getWindowRgn(quicktime.qd.QDGraphics)">getWindowRgn</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method  allows your application to determine the window region that is actually in use by a controller and its movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#getClip()">getClip</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to obtain information describing a movie controller's clipping regions.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#drawBadge(quicktime.qd.Region, boolean)">drawBadge</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;movieRgn,          boolean&nbsp;returnBadgeRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to display a controller's badge.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#getDisplayClipRgn()">getDisplayClipRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's current display clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#getClipRgn()">getClipRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#getDisplayBoundsRgn()">getDisplayBoundsRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's display boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#getBoundsRgn()">getBoundsRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../quicktime/std/movies/Movie.html#getSegmentDisplayBoundsRgn(int, int)">getSegmentDisplayBoundsRgn</A></B>(int&nbsp;time,                           int&nbsp;duration)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's display boundary region during a specified segment.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../quicktime/std/movies/Track.html#getClipRgn()">getClipRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the clipping region of a track.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../quicktime/std/movies/Track.html#getDisplayBoundsRgn()">getDisplayBoundsRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the region a track occupies in a movie's graphics world.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../quicktime/std/movies/Track.html#getMovieBoundsRgn()">getMovieBoundsRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the region the track occupies in a movie's boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../quicktime/std/movies/Track.html#getBoundsRgn()">getBoundsRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows the media to limit the size of the track boundary rectangle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../quicktime/std/movies/Track.html#getSegmentDisplayBoundsRgn(int, int)">getSegmentDisplayBoundsRgn</A></B>(int&nbsp;time,                           int&nbsp;duration)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the region a track occupies in a movie's graphics  world during a specified segment.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../quicktime/qd/Region.html">Region</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#setClip(quicktime.qd.Region)">setClip</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;theClip)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to set a movie controller's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>MovieController.</B><B><A HREF="../../../quicktime/std/movies/MovieController.html#setMovieClip(quicktime.qd.Region)">setMovieClip</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;theClip)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to set a movie's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">

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