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</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#fromTrackSegment(quicktime.std.movies.Track, int, int)">fromTrackSegment</A></B>(<A HREF="../../../quicktime/std/movies/Track.html">Track</A>&nbsp;t,                 int&nbsp;time,                 int&nbsp;duration)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the region a track occupies in a movie's graphics  world during a specified segment.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#fromVideoChannel(quicktime.std.sg.VisualChannel)">fromVideoChannel</A></B>(<A HREF="../../../quicktime/std/sg/VisualChannel.html">VisualChannel</A>&nbsp;vc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows you to retrieve a channels clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#copy()">copy</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the mathematical structure of the implicit region into a newly created region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#sect(quicktime.qd.Region)">sect</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the intersection of two regions and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#sect(quicktime.qd.QDRect)">sect</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;r)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the intersection of this region and the incoming QDRect  and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#union(quicktime.qd.Region)">union</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the union of two regions and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#union(quicktime.qd.QDRect)">union</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;rect)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the union of this region and the incoming rect, and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#diff(quicktime.qd.Region)">diff</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the subtracts the specified explicit region from the implicit region and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#xor(quicktime.qd.Region)">xor</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the difference between the union and intersection of two regions and creates a new region representing that structure.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> with parameters of type <A HREF="../../../quicktime/qd/Region.html">Region</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../../quicktime/qd/Pict.html#drawTrimmed(quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.Region, int)">drawTrimmed</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;cg,            <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;frameRect,            <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;trimMask,            int&nbsp;doDither)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows the drawing of an image that is stored as a picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#setClip(quicktime.qd.Region)">setClip</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;rgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the clip Region of the port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#eraseRgn(quicktime.qd.Region)">eraseRgn</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;area)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Erases the specified region with the current back color.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#paintRgn(quicktime.qd.Region)">paintRgn</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;area)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Paints the specified region with the current foreground color.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#frameRgn(quicktime.qd.Region)">frameRgn</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;area)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws an outline just inside the region you pass in the area parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#fromMovieControllerBadge(quicktime.std.movies.MovieController, quicktime.qd.Region, boolean)">fromMovieControllerBadge</A></B>(<A HREF="../../../quicktime/std/movies/MovieController.html">MovieController</A>&nbsp;mc,                         <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;movieRgn,                         boolean&nbsp;returnBadgeRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to display a controller's badge.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#sect(quicktime.qd.Region)">sect</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the intersection of two regions and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#union(quicktime.qd.Region)">union</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the union of two regions and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#diff(quicktime.qd.Region)">diff</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the subtracts the specified explicit region from the implicit region and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#xor(quicktime.qd.Region)">xor</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;regionB)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the difference between the union and intersection of two regions and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#equalRgn(quicktime.qd.Region)">equalRgn</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;rgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares two regions for sizes, shapes, and locations.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/Region.html">Region</A> in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A> with parameters of type <A HREF="../../../quicktime/qd/Region.html">Region</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#setClip(quicktime.qd.Region)">setClip</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;clipRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the sprite world's clip.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/Region.html">Region</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> that return <A HREF="../../../quicktime/qd/Region.html">Region</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>GraphicsImporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsImporter.html#getClip()">getClip</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the current clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>GraphicsImporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsImporter.html#getDefaultClip()">getDefaultClip</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the default matrix.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../quicktime/qd/Region.html">Region</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../quicktime/std/image/Matrix.html#transformRgn(quicktime.qd.Region)">transformRgn</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;r)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;applies a specified matrix to a region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor">

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