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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:50:28 PDT 2002 --><TITLE>: Uses of Class quicktime.qd.ColorTable</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" 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HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="ColorTable.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><CENTER><H2><B>Uses of Class<br>quicktime.qd.ColorTable</B></H2></CENTER><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Packages that use <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.qd"><B>quicktime.qd</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.image"><B>quicktime.std.image</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.movies"><B>quicktime.std.movies</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.qtcomponents"><B>quicktime.std.qtcomponents</B></A></TD><TD> </TD></TR></TABLE> <P><A NAME="quicktime.qd"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A> in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> that return <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>PixMap.</B><B><A HREF="../../../quicktime/qd/PixMap.html#getColorTable()">getColorTable</A></B>()</CODE><BR> When creating a PixMap for a particular graphics device, Color QuickDraw creates a ColorTable that defines the best colors available for the pixel image on that particular graphics device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../../quicktime/qd/ColorTable.html#fromImageDescription(quicktime.std.image.ImageDescription)">fromImageDescription</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> id)</CODE><BR> Get the custom color table for an image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../../quicktime/qd/ColorTable.html#fromMovie(quicktime.std.movies.Movie)">fromMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A> m)</CODE><BR> This method allows your application to get the color table of the movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../../quicktime/qd/ColorTable.html#fromPixMap(quicktime.qd.PixMap)">fromPixMap</A></B>(<A HREF="../../../quicktime/qd/PixMap.html">PixMap</A> pm)</CODE><BR> When creating a PixMap for a particular graphics device, Color QuickDraw creates a ColorTable that defines the best colors available for the pixel image on that particular graphics device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../../quicktime/qd/ColorTable.html#fromCompressionDialog(quicktime.std.qtcomponents.ImageCompressionDialog)">fromCompressionDialog</A></B>(<A HREF="../../../quicktime/std/qtcomponents/ImageCompressionDialog.html">ImageCompressionDialog</A> d)</CODE><BR> Gets the current color table or null to clear the current color table for a dialog.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> with parameters of type <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/QDGraphics.html#QDGraphics(int, quicktime.qd.QDRect, quicktime.qd.ColorTable, quicktime.qd.GDevice, int)">QDGraphics</A></B>(int pixelFormat, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> bounds, <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A> cTable, <A HREF="../../../quicktime/qd/GDevice.html">GDevice</A> aGDevice, int flags)</CODE><BR> An offscreen graphics world in Color QuickDraw contains a GWorld - and its handles to associated PixMap and ColorTables - that describe an offscreen graphics port.</TD></TR></TABLE> <P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> that return <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ImageDescription.</B><B><A HREF="../../../quicktime/std/image/ImageDescription.html#getCTable()">getCTable</A></B>()</CODE><BR> Get the custom color table for an image.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>ImageDescription.</B><B><A HREF="../../../quicktime/std/image/ImageDescription.html#setCTable(quicktime.qd.ColorTable)">setCTable</A></B>(<A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A> cTable)</CODE><BR>
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