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<BR> The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.std.qtcomponents"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/std/qtcomponents/package-summary.html">quicktime.std.qtcomponents</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/ColorTable.html#quicktime.std.qtcomponents"><B>ColorTable</B></A></B><BR> When creating a PixMap for a particular graphics device, Color QuickDraw creates a ColorTable that defines the best colors available for the pixel image on that particular graphics device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Pict.html#quicktime.std.qtcomponents"><B>Pict</B></A></B><BR> The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/PixMap.html#quicktime.std.qtcomponents"><B>PixMap</B></A></B><BR> A pixel map contains information about the dimensions and contents of a pixel image, as well as information on the image's storage format, depth, resolution and color usage.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDColor.html#quicktime.std.qtcomponents"><B>QDColor</B></A></B><BR> Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.std.qtcomponents"><B>QDGraphics</B></A></B><BR> A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.std.qtcomponents"><B>QDRect</B></A></B><BR> This class corresponds to the Rect and FixedRect Data structures.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.std.sg"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/std/sg/package-summary.html">quicktime.std.sg</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/GDevice.html#quicktime.std.sg"><B>GDevice</B></A></B><BR> Refer to GDevice in QuickDraw</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Pict.html#quicktime.std.sg"><B>Pict</B></A></B><BR> The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDColor.html#quicktime.std.sg"><B>QDColor</B></A></B><BR> Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.std.sg"><B>QDGraphics</B></A></B><BR> A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.std.sg"><B>QDRect</B></A></B><BR> This class corresponds to the Rect and FixedRect Data structures.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Region.html#quicktime.std.sg"><B>Region</B></A></B><BR> The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.streaming"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/streaming/package-summary.html">quicktime.streaming</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/GDevice.html#quicktime.streaming"><B>GDevice</B></A></B><BR> Refer to GDevice in QuickDraw</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Pict.html#quicktime.streaming"><B>Pict</B></A></B><BR> The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDColor.html#quicktime.streaming"><B>QDColor</B></A></B><BR> Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDDimension.html#quicktime.streaming"><B>QDDimension</B></A></B><BR> This class represents a width and height dimension.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.streaming"><B>QDGraphics</B></A></B><BR> A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Region.html#quicktime.streaming"><B>Region</B></A></B><BR> The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.util"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/PixMap.html#quicktime.util"><B>PixMap</B></A></B><BR> A pixel map contains information about the dimensions and contents of a pixel image, as well as information on the image's storage format, depth, resolution and color usage.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.util"><B>QDGraphics</B></A></B><BR> A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.util"><B>QDRect</B></A></B><BR> This class corresponds to the Rect and FixedRect Data structures.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.vr"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/vr/package-summary.html">quicktime.vr</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.vr"><B>QDGraphics</B></A></B><BR> A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDPoint.html#quicktime.vr"><B>QDPoint</B></A></B><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.vr"><B>QDRect</B></A></B><BR> This class corresponds to the Rect and FixedRect Data structures.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Region.html#quicktime.vr"><B>Region</B></A></B><BR> The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR></FONT></TD></TR></TABLE> <P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" 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