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</TABLE>&nbsp;<P><A NAME="quicktime.qd3d.math"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDPoint.html#quicktime.qd3d.math"><B>QDPoint</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDColor.html#quicktime.std.anim"><B>QDColor</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDDimension.html#quicktime.std.anim"><B>QDDimension</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents a width and height dimension.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.std.anim"><B>QDGraphics</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDPoint.html#quicktime.std.anim"><B>QDPoint</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.std.anim"><B>QDRect</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the Rect and FixedRect Data structures.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Region.html#quicktime.std.anim"><B>Region</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/std/image/package-summary.html">quicktime.std.image</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/ColorTable.html#quicktime.std.image"><B>ColorTable</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;When creating a PixMap for a particular graphics device, Color QuickDraw creates a ColorTable that defines the best colors available for the pixel image on that particular graphics device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/GDevice.html#quicktime.std.image"><B>GDevice</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Refer to GDevice in QuickDraw</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Pict.html#quicktime.std.image"><B>Pict</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/PixMap.html#quicktime.std.image"><B>PixMap</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A pixel map contains information about the dimensions and contents of a pixel image, as well as information on the image's storage format, depth, resolution and color usage.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDColor.html#quicktime.std.image"><B>QDColor</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDDimension.html#quicktime.std.image"><B>QDDimension</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents a width and height dimension.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDException.html#quicktime.std.image"><B>QDException</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A General catch all class that is used to signal errors that occur from QT calls</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.std.image"><B>QDGraphics</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDPoint.html#quicktime.std.image"><B>QDPoint</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.std.image"><B>QDRect</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the Rect and FixedRect Data structures.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Region.html#quicktime.std.image"><B>Region</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/ColorTable.html#quicktime.std.movies"><B>ColorTable</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;When creating a PixMap for a particular graphics device, Color QuickDraw creates a ColorTable that defines the best colors available for the pixel image on that particular graphics device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/GDevice.html#quicktime.std.movies"><B>GDevice</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Refer to GDevice in QuickDraw</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Pict.html#quicktime.std.movies"><B>Pict</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/PixMap.html#quicktime.std.movies"><B>PixMap</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A pixel map contains information about the dimensions and contents of a pixel image, as well as information on the image's storage format, depth, resolution and color usage.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDColor.html#quicktime.std.movies"><B>QDColor</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDDimension.html#quicktime.std.movies"><B>QDDimension</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents a width and height dimension.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDException.html#quicktime.std.movies"><B>QDException</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A General catch all class that is used to signal errors that occur from QT calls</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDGraphics.html#quicktime.std.movies"><B>QDGraphics</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDPoint.html#quicktime.std.movies"><B>QDPoint</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.std.movies"><B>QDRect</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the Rect and FixedRect Data structures.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Region.html#quicktime.std.movies"><B>Region</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies.media"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDColor.html#quicktime.std.movies.media"><B>QDColor</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDPoint.html#quicktime.std.movies.media"><B>QDPoint</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/QDRect.html#quicktime.std.movies.media"><B>QDRect</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the Rect and FixedRect Data structures.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.music"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> used by <A HREF="../../quicktime/std/music/package-summary.html">quicktime.std.music</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/qd/class-use/Pict.html#quicktime.std.music"><B>Pict</B></A></B>

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