📄 smgp3_0.csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{57E92CCF-CAC0-4183-AA3F-2793A0ED5CE9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SMGP3_0</RootNamespace>
<AssemblyName>SMGP3_0</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="CSocket, Version=1.0.2666.23875, Culture=neutral">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\CSocket\bin\Release\CSocket.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DataBuffer.cs" />
<Compile Include="Initialize.cs" />
<Compile Include="PackList.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Public.cs" />
<Compile Include="SMGP3_0.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="SMGP3_0.Designer.cs">
<DependentUpon>SMGP3_0.cs</DependentUpon>
</Compile>
<Compile Include="SMGPBody.cs" />
<Compile Include="SMGPBody_Login.cs" />
<Compile Include="SMGPHeader.cs" />
<Compile Include="SMGPBody_Login_Resp.cs" />
<Compile Include="SMGPPack.cs" />
<Compile Include="SMGPBody_Submit.cs" />
<Compile Include="SMGPBody_Submit_Resp.cs" />
<Compile Include="SMGPBody_Active.cs" />
<Compile Include="SMGPBody_Active_Resp.cs" />
<Compile Include="SMGPTLV.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SMGPBody_Deliver.cs" />
<Compile Include="SMGPBody_Deliver_Resp.cs" />
<Compile Include="SMGPBody_Unknow.cs" />
<Compile Include="SMGPBody_Exit.cs" />
<Compile Include="SMGPBody_Exit_Resp.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SMPP\SMPP.csproj">
<Project>{FBA7511C-C58F-4DC2-829E-0ACD5674C412}</Project>
<Name>SMPP</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SMGP3_0.resx">
<SubType>Designer</SubType>
<DependentUpon>SMGP3_0.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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