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📄 databuffer.cs

📁 这个是基于SMPP的开发源码
💻 CS
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using System;
using System.Collections.Generic;
using System.Threading;
using System.Text;

namespace SMGP3_0
{
	class DataBuffer
	{
		public delegate void ParsePackEventHandler(DataBuffer Sender, SMGPPack Pack);

		public delegate void RaiseErrorEventHandler(DataBuffer Sender, Exception Error);

		private object Lock = new object();
		private Thread MyThread;
		private bool RUN = false;
		public bool Running
		{
			get
			{
				return RUN;
			}
		}

		private byte[] Buffer;

		public event ParsePackEventHandler OnParsePack;
		public event RaiseErrorEventHandler OnRaiseError;

		public DataBuffer()
		{
			
		}

		public void Fill(byte[] Data)
		{
			lock (Lock)
			{
				int OldIndex = Buffer.Length;
				Array.Resize(ref Buffer, Buffer.Length + Data.Length);

				Array.Copy(Data, 0, Buffer, OldIndex, Data.Length);
			}
		}

		public void Start()
		{
			Buffer = new byte[0];
			if (MyThread == null || !MyThread.IsAlive)
			{
				RUN = true;
				MyThread = new Thread(new ThreadStart(Process));
				MyThread.Start();
			}
		}

		public void Stop()
		{
			RUN = false;
		}

		private void Process()
		{
			while (RUN)
			{
				lock (Lock)
				{
					if (Buffer.Length > 0)
					{
						SMGPPack pack;

						int Index = 0;
						try
						{
							pack = SMGPPack.CreateInstance(Buffer, ref Index);
						}
						catch (Exception Err)
						{
							if (OnRaiseError != null)
								OnRaiseError.BeginInvoke(this, Err, null, null);
							RUN = false;
							break;
						}

						if (OnParsePack != null)
						{
							OnParsePack.BeginInvoke(this, pack, null, null);
						}

						if (pack != null)
						{
							byte[] Data = new byte[Buffer.Length - Index];

							Array.Copy(Buffer, Index, Data, 0, Data.Length);

							Buffer = Data;
						}
					}
				}

				Thread.Sleep(300);
			}
		}
	}
}

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