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📄 vwindow.h

📁 源码PonyProg2000-2.07a.tar.gz
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//===============================================================// vWindow.h - vWin class definitions - X11R5//// Copyright (C) 1995,1996  Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VWINDOW_H#define VWINDOW_H#include <v/v_defs.h>#include <v/vbasewin.h>		// we are derived from vBaseWindow#include <v/vapp.h>		// we are a friend of the app class#include <v/vmenu.h>	// so we can get to GetMenuThis    // We will allow a Button Bar and a Status Bar in Windows    class vPane;    class vCanvasPane;    typedef struct PaneList      {	vPane* pane;		// pointer to the pane object	PaneList *nextPL;	// next pane      } PaneList;    extern "C"      {#ifdef USE_CLOSE_CB	void CcloseCB(Widget w, XtPointer client_data, XtPointer call_data);#endif	void CwmDeleteCB(Widget w, XtPointer client_data, XEvent* e);	void CKeyInEV(Widget w, XtPointer client_data, XEvent* event, char *x);      }    class vWindow : public vBaseWindow      {	// gnu c++ doesn't seem to let these work right#ifdef USE_CLOSE_CB	friend void CcloseCB(Widget w, XtPointer client_data, XtPointer call_data);#endif	friend void CwmDeleteCB(Widget w, XtPointer client_data, XEvent* e);	friend void CKeyInEV(Widget w, XtPointer client_data, XEvent* event, char *x);	friend class vPane;	friend class vCanvasPane;	friend class vBaseGLCanvasPane;      public:		//---------------------------------------- public	vWindow(VCONST char *name = "+", int width = 0, int height = 0,	  WindowType wintype = WINDOW);	// Constructor        vWindow(const vWindow&);		// Copy Constructor	virtual ~vWindow();		// Destructor	// Methods to Override	virtual void KeyIn(vKey keysym, unsigned int shift);  // KeyIn method	virtual void MenuCommand(ItemVal id);	virtual void WindowCommand(ItemVal id, ItemVal retval, CmdType ctype);	virtual void WorkSlice(void) {}	// Utility Methods	virtual void AddPane(vPane* add_pane);	// add a pane to the window	virtual int GetValue(ItemVal id) VCONST;	virtual void GetPosition(int& left, int& top, int& width, 		int& height) VCONST;	virtual void SetPosition(int left, int top);	virtual int GetTextIn(ItemVal id, char* val, int maxlen) VCONST;  	virtual void RaiseWindow(void);	// raise this window	virtual void SetString(ItemVal id, VCONST char* str);	virtual void SetStringAll(ItemVal id, VCONST char* str);	virtual void SetTitle(VCONST char* title);	virtual void SetValue(ItemVal id, int val, ItemSetType setType);	virtual void SetValueAll(ItemVal id, int val, ItemSetType setType);	void ShowPane(vPane* wpane, int OnOrOff) VCONST;	virtual void ShowWindow(bool show = true);	virtual void UpdateView(vWindow* sender, int hint, void* pHint);	// Other Methods	virtual void CloseWin(void);	// callback for close button        virtual void _CloseWinFinal(void);	// Internal Methods	vMenuPane* GetMenuThis(Widget w);	void vAddMenuBar(void);	int getWinHeight() VCONST {return _WinHeight;}	int getWinWidth() VCONST {return _WinWidth;}	void setWinHeight(const int h) {_WinHeight = h;}	void setWinWidth(const int w) {_WinWidth = w;}	void setcmdArea(Widget w) {_cmdArea = w;}	Widget getcmdArea() {return _cmdArea;}	void setworkArea(Widget w) {_workArea = w;}	Widget getmsgArea() {return _msgArea;}	void setmsgArea(Widget w) {_msgArea = w;}      protected:	//--------------------------------------- protected	Widget _menuBar;	// the menu bar widget	Widget _closeButton;	// close button widget	Widget _cmdArea;	// the command bar area	Widget _workArea;	// the work area	Widget _msgArea;	// the message area	int _WinHeight;		// height of draw window	int _WinWidth;		// width of draw window      private:		//--------------------------------------- private	int _shown;		// if ShowWindow called 1st time	int wm_delete_added;	void initialize(void);	static int _numWindows;	// how many total windows are up	static vWindow* _WinList;	// all windows	PaneList* _paneList;		// panes for this window	vPane* _menuPane;		// pointer to our menu	vWindow* _NextWin;		// link to next window	void KeyInEV(unsigned int keycode, unsigned int state);      };#endif

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