📄 vdialog.h
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//===============================================================// vdialog.h - general purpose dialog class - X11R5//// Copyright (C) 1995,1996 Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VDIALOG_H#define VDIALOG_H#include <v/vbasewin.h> // We inherit form vBaseWindow#include <v/vcmdprnt.h> // We also inherit from vCmdParent class vCmd; // Dialogs have Cmds class vApp; class vDialog : public vBaseWindow, public vCmdParent { public: //---------------------------------------- public vDialog(vBaseWindow* creator, int modal = 0, VCONST char* title = ""); // The construtor vDialog(vApp* creator, int modal = 0, VCONST char* title = ""); // The construtor vDialog(const vDialog&); // Copy constructor ~vDialog(); void init(int modal, VCONST char* title); // finish constructor virtual void AddDialogCmds(CommandObject* cList); // Add a list of Cmds virtual void CancelDialog(void); // Cancel selected virtual void CloseDialog(void); // Close dialog virtual void SetDialogTitle(VCONST char * title); // Dialog action selected virtual void DialogCommand(ItemVal id, ItemVal retval, CmdType ctype); virtual void DialogDisplayed(); int IsDisplayed(void) VCONST { return _IsDisplayed; } // If displayed or not virtual void GetDialogPosition(int& left, int& top, int& width, int& height) VCONST; virtual void SetDialogPosition(int left, int top); virtual void ShowDialog(VCONST char* msg); // called to invoke dialog // functions from vCmdParent to override virtual void ProcessCmd(ItemVal id, ItemVal rv, CmdType ct); protected: //--------------------------------------- protected virtual void showBaseWindow(void) { }; // no-op for dialog private: //--------------------------------------- private int _modal; // if modal or modeless Widget _parentHandle; Widget _dialogFrame; int _IsDisplayed; // if popped up or not int _addedWDW; vCmd* _DefaultButton; // for easy Warp to default button vCmd* _FirstTextIn; // for SetKeyBoardFocus };#endif
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