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📄 vmenu.h

📁 源码PonyProg2000-2.07a.tar.gz
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//===============================================================// vmenu.h - vmenu class definitions - Windows//// Copyright (C) 1995,1996  Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VMENU_H#define VMENU_H#include <v/v_defs.h>#include <v/vpane.h>		// we are derived from a pane//	The _menuButton array will point to static arrays of menus.//	The user will allocate these, e.g.:////	vMenu EditMenu[] =//	  {//	    {"Item 1", MENU_1, isSens, notChk, noKeyLbl, noKey, noSub},//	    {"Item 2", MENU_2, isSens, notChk, noKeyLbl, noKey, noSub},//	    {NULL}//	  };//// and to define the menu bar////	vMenu myMenu[] = //	  {//	    {"Edit", M_File, isSens, notChk, noKeyLbl, noKey, &EditMenu[0]},//	    {NULL}//	  };////	the _menuButton will be done dynamically. The call back//	will pass the value of an item to a given window.    typedef struct MenuInfo	// Implementation dependent stuff      {	int ItemIndex;	int SubMenuIndex;	MenuInfo* NxtInfo;      } MenuInfo;    typedef struct MenuButton      {	VCONST char* label;		// Label for button	vMenu* SubMenu;		// the menu items associated with this button	MenuInfo* mInfo;	// dynamically allocated info list	// System dependent handles	HMENU hPullDown;	// handle for the pulldown      } MenuButton;    const int MAX_MENU_BUTTONS = 80;	// Up to 20 menu buttons + submenus					// per window    class V_EXPORT vWindow;    class V_EXPORT vCmdWindow;			// we are part of a vCmdWindow    class V_EXPORT vMenuPane : public vPane      {	friend class V_EXPORT vWindow;        friend class V_EXPORT vCmdWindow;      public:		//---------------------------------------- public	// the constructors	vMenuPane(VCONST vMenu* menu);	vMenuPane(const vMenuPane& m);		// Copy constructor	virtual ~vMenuPane();			// Destructor	// non-virtual methods	void initialize(vWindow* pWin, HWND hMenu);	void fixLabel(VCONST char* lbl, VCONST char* key) VCONST;	int CheckAccel(vKey vkey, unsigned int shift, ItemVal& id) VCONST;      protected:	//--------------------------------------- protected	virtual int GetPaneValue(ItemVal id, int& val) VCONST;	virtual void SetPaneValue(ItemVal id, int val, ItemSetType setType);	virtual void SetPaneString(ItemVal id, VCONST char* str); // set menu item label      private:		//--------------------------------------- private	// data	int _nextMenuButton;	int _nextSubMenu;	MenuButton _mb[MAX_MENU_BUTTONS]; // Up to 10 menu items per window        HMENU _topLevelMenu;	// methods	void doAddMenu(int id, HMENU parent); 	// build the menu      };#endif

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