⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 vbglcnv.h

📁 源码PonyProg2000-2.07a.tar.gz
💻 H
字号:
//===============================================================// vglcnv.h GL Canvas C++ class .h file - X11R5//// Copyright (C) 1995,1996  Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VGLCNV_H#define VGLCNV_H#include <v/vcanvas.h>#ifndef WIN32#define WIN32#endifextern "C"{// OpenGL stuff here#include <GL/gl.h>#include <GL/glu.h>}const unsigned int vGL_Default = 0;    // Note for Win32 :         const unsigned int vGL_RGB = 0x0001;   // RGBA is used (with alpha)const unsigned int vGL_Alpha = 0x0002; // No independant alphamode on Win32                                           // if Alpha is set, RGBA is usedconst unsigned int vGL_Indexed = 0x0004;const unsigned int vGL_DoubleBuffer = 0x0008;const unsigned int vGL_Stereo = 0x0010;const unsigned int vGL_Stencil = 0x0020;const unsigned int vGL_Accum = 0x0040;const unsigned int vGL_Depth = 0x0080;    class vWindow;		// we are part of a window    class vBaseGLCanvasPane : public vCanvasPane      {      public:		//---------------------------------------- public	vBaseGLCanvasPane(unsigned int vGLmode = vGL_Default, PaneType pt = P_Canvas); 	virtual ~vBaseGLCanvasPane();	// Expose/redraw event	virtual void Resize(int newW, int newH);  // Resize event	// OpenGL specific stuff	virtual void graphicsInit(void);	void vglMakeCurrent(void); 	virtual void vglFlush();	// Platform dependent      protected:	//--------------------------------------- protected	virtual void initialize(vWindow* pWindow, HWND pWidget);//	virtual void CreateDC(void);	// Drawing and OpenGL for Win32	HDC      _hDC;	  // device context	HGLRC    _hGLRC;        // OpenGL context	HPALETTE _hPalette;     // Palette      private:		//--------------------------------------- private	// OpenGL initialization of the drawings	void _setUpPixelFormat();	void _setUpPalette();	// OpenGL infos	static int _pixelFormat;	static int _doubleBuffer;		// if we have double buffering	static unsigned int _vGLmode;      };#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -