📄 vbglcnv.h
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//===============================================================// vglcnv.h GL Canvas C++ class .h file - X11R5//// Copyright (C) 1995,1996 Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VGLCNV_H#define VGLCNV_H#include <v/vcanvas.h>#ifndef WIN32#define WIN32#endifextern "C"{// OpenGL stuff here#include <GL/gl.h>#include <GL/glu.h>}const unsigned int vGL_Default = 0; // Note for Win32 : const unsigned int vGL_RGB = 0x0001; // RGBA is used (with alpha)const unsigned int vGL_Alpha = 0x0002; // No independant alphamode on Win32 // if Alpha is set, RGBA is usedconst unsigned int vGL_Indexed = 0x0004;const unsigned int vGL_DoubleBuffer = 0x0008;const unsigned int vGL_Stereo = 0x0010;const unsigned int vGL_Stencil = 0x0020;const unsigned int vGL_Accum = 0x0040;const unsigned int vGL_Depth = 0x0080; class vWindow; // we are part of a window class vBaseGLCanvasPane : public vCanvasPane { public: //---------------------------------------- public vBaseGLCanvasPane(unsigned int vGLmode = vGL_Default, PaneType pt = P_Canvas); virtual ~vBaseGLCanvasPane(); // Expose/redraw event virtual void Resize(int newW, int newH); // Resize event // OpenGL specific stuff virtual void graphicsInit(void); void vglMakeCurrent(void); virtual void vglFlush(); // Platform dependent protected: //--------------------------------------- protected virtual void initialize(vWindow* pWindow, HWND pWidget);// virtual void CreateDC(void); // Drawing and OpenGL for Win32 HDC _hDC; // device context HGLRC _hGLRC; // OpenGL context HPALETTE _hPalette; // Palette private: //--------------------------------------- private // OpenGL initialization of the drawings void _setUpPixelFormat(); void _setUpPalette(); // OpenGL infos static int _pixelFormat; static int _doubleBuffer; // if we have double buffering static unsigned int _vGLmode; };#endif
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