📄 vcmdpane.h
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//===============================================================// vcmdpane.h - Command Pane class .h file - Windows//// Copyright (C) 1995,1996 Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VCMDPANE_H#define VCMDPANE_H#include <v/v_defs.h>#include <v/vpane.h> // we are derived from a pane#include <v/vcmdprnt.h> // and from cmdParent class V_EXPORT vWindow; // we are part-of a vWindow class V_EXPORT vCommandPane : public vPane, public vCmdParent { friend vCommandPane* vGetLowestCmdPane(); friend void vSetShownCmdPane(HWND MdiWindow, int OnOff); friend class V_EXPORT vApp; public: //---------------------------------------- public vCommandPane(CommandObject* cList); vCommandPane(vStatus* s_bar); // status bar version virtual ~vCommandPane(); virtual void ProcessCmd(ItemVal id, ItemVal rv, CmdType ct); virtual void initialize(vWindow* pWin, HWND mdiChildWin); virtual void ShowPane(int OnOrOff) VCONST; // Windows utility int DynamicDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); protected: //--------------------------------------- protected virtual int GetPaneValue(ItemVal id, int& val) VCONST; virtual int GetPaneTextIn(ItemVal id, char* val, int maxlen) VCONST; virtual void SetPaneValue(ItemVal id, int val, ItemSetType setType); virtual void SetPaneString(ItemVal id, VCONST char* str); private: //--------------------------------------- private int OnInitDialog (HWND hwnd, HWND hwndFocus, LPARAM lParam); void OnEnable (HWND hwnd, BOOL fEnable); int OnPaint (HWND hwnd); void OnCommand (HWND hwnd, int id, HWND hwndCtl, WORD codeNotify); CommandObject* _origList; // handle to list of commands CommandObject* _cmdObj; // for translated status pane int _cmdObjCount; HWND _associatedMdiWindow; VMUTABLE int _isDisplayed; // If vWindow thinks it is displayed VMUTABLE int _isShown; // If it has been drawn };#endif
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