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📄 vwindow.h

📁 源码PonyProg2000-2.07a.tar.gz
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//===============================================================// vWindow.h - vWin class definitions - Windows//// Copyright (C) 1995,1996  Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VWINDOW_H#define VWINDOW_H#include <v/v_defs.h>#include <v/vbasewin.h>		// we are derived from vBaseWindow#include <v/vapp.h>		// we are a friend of the app class#include <v/vcanvas.h>		// need for SetWinCursor//#include <v/vmenu.h>	// so we can get to GetMenuThis    // We will allow a Button Bar and a Status Bar in Windows    class V_EXPORT vPane;    typedef struct PaneList      {	vPane* pane;		// pointer to the pane object	PaneList *nextPL;	// next pane      } PaneList;    class V_EXPORT vWindow : public vBaseWindow      {	friend class V_EXPORT vPane;        friend class V_EXPORT vMenuPane;	friend class V_EXPORT vCanvasPane;      public:		//---------------------------------------- public	vWindow(VCONST char *name = "+", int width = 0, int height = 0,	  WindowType wintype = WINDOW);	// Constructor        vWindow(const vWindow&);		// Copy Constructor	virtual ~vWindow();		// Destructor	// Methods to Override	virtual void KeyIn(vKey keysym, unsigned int shift);  // KeyIn method	virtual void MenuCommand(ItemVal id);	virtual void WindowCommand(ItemVal id, ItemVal retval, CmdType ctype);        virtual void WorkSlice(void) {};	// Work - default: no op	// Utility Methods	virtual void AddPane(vPane* add_pane);	// add a pane to the window	int CreatedOK() { return _createdOK;}	virtual int GetValue(ItemVal id) VCONST;	virtual int GetTextIn(ItemVal id, char* val, int maxlen) VCONST;  	virtual void RaiseWindow(void);	// raise this window	virtual void SetValue(ItemVal id, int val, ItemSetType setType);	virtual void SetString(ItemVal id, VCONST char* str);	virtual void SetValueAll(ItemVal id, int val, ItemSetType setType);	virtual void SetStringAll(ItemVal id, VCONST char* str);	virtual void SetTitle(VCONST char* title);	void ShowPane(vPane* wpane, int OnOrOff) VCONST;	virtual void UpdateView(vWindow* sender, int hint, void* pHint);	virtual void GetPosition(int& left, int& top, int& right,		int& bottom) VCONST;	virtual void SetPosition(int left, int top);	// Other Methods	virtual void CloseWin(void);	// callback for close button		// Internal Methods	long MdiWindowProc(HWND hWnd, UINT message, 		WPARAM wParam, LPARAM lParam);	int getWinHeight() VCONST { return _WinHeight; }	int getWinWidth() VCONST { return _WinWidth; }	void setWinHeight(const int h) { _WinHeight = h; }	void setWinWidth(const int w) { _WinWidth = w; }      protected:	//--------------------------------------- protected	int _WinHeight;		// height of draw window	int _WinWidth;		// width of draw window      private:		//--------------------------------------- private	virtual void initialize(void);	void SetWinCursor(VCursor vcursor);	PaneList* _paneList;		// panes for this window        vPane* _menuPane;		// our menu pane         vCanvasPane* _canvasPane;	// our one canvas pane	vWindow* _NextWin;		// link to next window	void KeyInEV(unsigned int keycode, int map, int extended);	int _shiftKeyDown;	int _ctrlKeyDown;        int _createdOK;		HMENU _menuBar;	int _WindowMenuIndex;		// number of the Windows menu	int _justActivated;		// for mouse control	int _mouseDown;			// to track mouse up/down        HCURSOR _cursor;		// mouse cursor	static int _numWindows;	// how many total windows are up	static vWindow* _WinList;	// all windows	static HWND _curWin;	static HWND _prevWin;      };#endif

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