📄 vwindow.h
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//===============================================================// vWindow.h - vWin class definitions - Windows//// Copyright (C) 1995,1996 Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VWINDOW_H#define VWINDOW_H#include <v/v_defs.h>#include <v/vbasewin.h> // we are derived from vBaseWindow#include <v/vapp.h> // we are a friend of the app class#include <v/vcanvas.h> // need for SetWinCursor//#include <v/vmenu.h> // so we can get to GetMenuThis // We will allow a Button Bar and a Status Bar in Windows class V_EXPORT vPane; typedef struct PaneList { vPane* pane; // pointer to the pane object PaneList *nextPL; // next pane } PaneList; class V_EXPORT vWindow : public vBaseWindow { friend class V_EXPORT vPane; friend class V_EXPORT vMenuPane; friend class V_EXPORT vCanvasPane; public: //---------------------------------------- public vWindow(VCONST char *name = "+", int width = 0, int height = 0, WindowType wintype = WINDOW); // Constructor vWindow(const vWindow&); // Copy Constructor virtual ~vWindow(); // Destructor // Methods to Override virtual void KeyIn(vKey keysym, unsigned int shift); // KeyIn method virtual void MenuCommand(ItemVal id); virtual void WindowCommand(ItemVal id, ItemVal retval, CmdType ctype); virtual void WorkSlice(void) {}; // Work - default: no op // Utility Methods virtual void AddPane(vPane* add_pane); // add a pane to the window int CreatedOK() { return _createdOK;} virtual int GetValue(ItemVal id) VCONST; virtual int GetTextIn(ItemVal id, char* val, int maxlen) VCONST; virtual void RaiseWindow(void); // raise this window virtual void SetValue(ItemVal id, int val, ItemSetType setType); virtual void SetString(ItemVal id, VCONST char* str); virtual void SetValueAll(ItemVal id, int val, ItemSetType setType); virtual void SetStringAll(ItemVal id, VCONST char* str); virtual void SetTitle(VCONST char* title); void ShowPane(vPane* wpane, int OnOrOff) VCONST; virtual void UpdateView(vWindow* sender, int hint, void* pHint); virtual void GetPosition(int& left, int& top, int& right, int& bottom) VCONST; virtual void SetPosition(int left, int top); // Other Methods virtual void CloseWin(void); // callback for close button // Internal Methods long MdiWindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); int getWinHeight() VCONST { return _WinHeight; } int getWinWidth() VCONST { return _WinWidth; } void setWinHeight(const int h) { _WinHeight = h; } void setWinWidth(const int w) { _WinWidth = w; } protected: //--------------------------------------- protected int _WinHeight; // height of draw window int _WinWidth; // width of draw window private: //--------------------------------------- private virtual void initialize(void); void SetWinCursor(VCursor vcursor); PaneList* _paneList; // panes for this window vPane* _menuPane; // our menu pane vCanvasPane* _canvasPane; // our one canvas pane vWindow* _NextWin; // link to next window void KeyInEV(unsigned int keycode, int map, int extended); int _shiftKeyDown; int _ctrlKeyDown; int _createdOK; HMENU _menuBar; int _WindowMenuIndex; // number of the Windows menu int _justActivated; // for mouse control int _mouseDown; // to track mouse up/down HCURSOR _cursor; // mouse cursor static int _numWindows; // how many total windows are up static vWindow* _WinList; // all windows static HWND _curWin; static HWND _prevWin; };#endif
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