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📄 vwindc.h

📁 源码PonyProg2000-2.07a.tar.gz
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//===============================================================// vwindc.h: vWinDC class .h file - Windows//// Copyright (C) 1995,1996  Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VWINDC_H#define VWINDC_H#include <v/vdc.h>    class V_EXPORT vIcon;    class V_EXPORT vColor;    class V_EXPORT vWinDC : public vDC      {      public:		//---------------------------------------- public	vWinDC();	virtual ~vWinDC();	// Drawing	virtual void Clear(void){}	virtual void ClearRect(int left, int top, int width, int height){}        virtual void CopyFromMemoryDC(vMemoryDC* vmemdc, int destX, int destY,	    int srcX = 0, int srcY = 0, int srcW = 0, int srcH = 0); // V:1.13#ifdef DRAWARC	virtual void DrawArc(int xx1, int yy1, int xx2, int yy2, int xxc, int yyc);#endif  	virtual void DrawAttrText(int x, int y, VCONST char* text, 		const ChrAttr attr);	virtual void DrawText(int x, int y, VCONST char* text);	virtual void DrawEllipse(int x, int y, int width, int height);	virtual void DrawIcon(int x, int y, VCONST vIcon& icon);	virtual void DrawLine(int x, int y, int xend , int yend);	virtual void DrawColorPoints(int x, int y, int nPoints, vColor* pointList);	virtual void DrawLines(vLine* lineList, int count);	virtual void DrawLines(vPoint* points, int n);	virtual void DrawPoints (vPoint* pointList, int count);        virtual void DrawRectangles(vRect* rectList,int count);	virtual void DrawPoint(int x, int y);	virtual void DrawPolygon(int n, vPoint points[], int fillStyle);	virtual void DrawRectangle(int x, int y, int width, int height);	virtual void DrawRoundedRectangle(int x, int y,		int width, int height, int radius);	virtual void DrawRubberLine(int x, int y, int xend, int yend);	virtual void DrawRubberEllipse(int x, int y, int width, int height);	virtual void DrawRubberPoint(int x, int y);	virtual void DrawRubberRectangle(int x, int y, int width, int height);	virtual void SetFont(VCONST vFont& vf){}	// Appearance	virtual void SetBackground(VCONST vColor& color){}	virtual void SetPen(VCONST vPen& pen);	virtual void SetBrush(VCONST vBrush& brush);	virtual int TextHeight(int& asc, int& des) VCONST;	virtual int TextWidth(VCONST char* str) VCONST;	virtual int BeginPrinting(){return 0;}	virtual void EndPrinting(){}	virtual void BeginPage(){}	virtual void EndPage(){}	virtual void SetPrinter(vPrinter& printer){}      protected:	//--------------------------------------- protected	unsigned long _canvasFG;	// the foreground color	unsigned long _canvasBG;	// the background color        int _isPrinterDC;	// These methods are to be used only internally and are assumed to	// be used correctly - there is no error checking. The idea is to have	// the canvas use BeginPaint/EndPaint for Redraw, and the drawing	// rotuines to use GetHDC and ReleaseHDC.	virtual void GetHDC() VCONST {}	virtual void BeginPaint(){}	virtual void EndPaint(){}	virtual void ReleaseHDC() VCONST {}        virtual int Scale(int x) { return (_hasScale) ? ((x*_Mult)/_Div) : x; }	VMUTABLE HDC _hdc;			// HDC to USE for draws        HDC _hdcPaint;				// HDC set by begin paint	PAINTSTRUCT _ps;			// paint struct used by begin paint	HPEN _hpen;         			// Handle for pen	HBRUSH _hbrush;                         // Handle for brush      private:		//--------------------------------------- private        int _isWin32s;      };#endif

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