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📄 vpopmenu.h

📁 源码PonyProg2000-2.07a.tar.gz
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//===============================================================// vmenu.h - vmenu class definitions - Windows//// Copyright (C) 1995-1999  Bruce E. Wampler//// This file is part of the V C++ GUI Framework, and is covered// under the terms of the GNU Library General Public License,// Version 2. This library has NO WARRANTY. See the source file// vapp.cxx for more complete information about license terms.//===============================================================#ifndef VPOPMENU_H#define VPOPMENU_H#include <v/v_defs.h>//	The _menuButton array will point to static arrays of menus.//	The user will allocate these, e.g.:////	vMenu EditMenu[] =//	  {//	    {"Item 1", MENU_1, isSens, notChk, noKeyLbl, noKey, noSub},//	    {"Item 2", MENU_2, isSens, notChk, noKeyLbl, noKey, noSub},//	    {NULL}//	  };//// and to define the menu bar////	vMenu myMenu[] = //	  {//	    {"Edit", M_File, isSens, notChk, noKeyLbl, noKey, &EditMenu[0]},//	    {NULL}//	  };////	the _menuButton will be done dynamically. The call back//	will pass the value of an item to a given window.    typedef struct PMenuInfo	// Implementation dependent stuff      {	int ItemIndex;	int SubMenuIndex;	PMenuInfo* NxtInfo;      } PMenuInfo;    typedef struct PMenuButton      {	VCONST char* label;		// Label for button	vMenu* SubMenu;		// the menu items associated with this button	PMenuInfo* mInfo;	// dynamically allocated info list	// System dependent handles	HMENU hPullDown;	// handle for the pulldown      } PMenuButton;    static const int MAX_PMENU_BUTTONS = 20;	// Up to 20 menu buttons + submenus					// per window    class V_EXPORT vWindow;    class V_EXPORT vPopupMenu      {      public:		//---------------------------------------- public	// the constructors	vPopupMenu(VCONST vMenu* menu, VCONST vWindow* pWin);	vPopupMenu(const vPopupMenu& m);		// Copy constructor	virtual ~vPopupMenu();			// Destructor	// non-virtual methods	void ShowMenu(int x, int y);	int isImplemented() { return 1; }	int GetValue(ItemVal id) VCONST;	void SetValue(ItemVal id, int val, ItemSetType setType);	void SetString(ItemVal id, VCONST char* str); // set menu item label      protected:	//--------------------------------------- protected      private:		//--------------------------------------- private	// data	vWindow* _pWin;	int _nextMenuButton;	int _nextSubMenu;	PMenuButton _mb[MAX_PMENU_BUTTONS]; // Up to 10 menu items per window        HMENU _topLevelMenu;	// methods	void initialize();	void fixLabel(VCONST char* lbl, VCONST char* key) VCONST;	void doAddMenu(int id, HMENU parent); 	// build the menu      };#endif

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