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📄 bitmap.c

📁 ZORAN 962/966 SOURCE CODE,DVD chip
💻 C
📖 第 1 页 / 共 5 页
字号:
0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x56, 0xB1, 0x5A, 0x61, 0xB3, 0x21, 0x41, 0x55, 0xB3,
0x59, 0x61, 0xB3, 0x21, 0x41, 0x54, 0xB5, 0x58, 0x61, 0xB3, 0x21, 0x41, 0x53, 0xB7, 0x57, 0x61,
0xB3, 0x21, 0x41, 0x55, 0xB3, 0x59, 0x61, 0xB3, 0x21, 0x41, 0x55, 0xB3, 0x59, 0x61, 0xB3, 0x21,
0x41, 0x55, 0xB3, 0x59, 0x61, 0xB3, 0x21, 0x41, 0x55, 0xB9, 0x53, 0x61, 0xB3, 0x21, 0x41, 0x55,
0xB9, 0x53, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61, 0xB3, 0x41, 0x60, 0x13, 0xB3, 0x61, 0xB0,
0x15, 0x01, 0xB0, 0x16  };

CONST UINT8 BMP_DISC[397] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x1C,0x00, // width
0x1C,0x00, // height
// Bitmap data size: 392
0x00, 0x00, 0x00, 0x00, 0x08, 0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x08, 0x8B, 0xB1, 0xB1, 0xB6, 0x66, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81,
0xBB, 0xBB, 0xBB, 0x11, 0x16, 0x65, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x11, 0xBB, 0xBB,
0xB1, 0xB6, 0x66, 0x66, 0x57, 0x80, 0x00, 0x00, 0x00, 0x00, 0x81, 0xB1, 0xB1, 0xBB, 0xBB, 0x11,
0x66, 0x55, 0x55, 0x78, 0x00, 0x00, 0x00, 0x08, 0x61, 0x1B, 0x1B, 0xBB, 0xB1, 0xB1, 0x65, 0x55,
0x77, 0x77, 0x80, 0x00, 0x00, 0x86, 0x11, 0x61, 0xBB, 0x1B, 0xBB, 0x16, 0x66, 0x55, 0x77, 0x74,
0x48, 0x00, 0x08, 0x66, 0x66, 0x11, 0x16, 0xB1, 0xB1, 0xB6, 0x55, 0x57, 0x77, 0x44, 0x44, 0x80,
0x08, 0x55, 0x66, 0x61, 0x61, 0x1B, 0x1B, 0x16, 0x65, 0x77, 0x44, 0x43, 0x33, 0x80, 0x88, 0x55,
0x55, 0x66, 0x11, 0x68, 0x88, 0x88, 0x57, 0x74, 0x44, 0x43, 0x23, 0x88, 0x87, 0x75, 0x55, 0x55,
0x61, 0x87, 0x66, 0x67, 0x87, 0x44, 0x43, 0x23, 0x22, 0x88, 0x84, 0x77, 0x77, 0x77, 0x58, 0x7B,
0xBB, 0xBB, 0x78, 0x43, 0x22, 0x88, 0x88, 0x88, 0x84, 0x47, 0x74, 0x44, 0x78, 0x6B, 0xBB, 0xBB,
0x68, 0x88, 0x88, 0x82, 0x82, 0x28, 0x83, 0x44, 0x43, 0x32, 0x38, 0x6B, 0xBB, 0xBB, 0x68, 0x23,
0x23, 0x22, 0x22, 0x28, 0x82, 0x32, 0x32, 0x28, 0x88, 0x6B, 0xBB, 0xBB, 0x68, 0x44, 0x34, 0x34,
0x34, 0x38, 0x82, 0x22, 0x28, 0x82, 0x38, 0x7B, 0xBB, 0xBB, 0x78, 0x77, 0x47, 0x44, 0x44, 0x48,
0x88, 0x88, 0x82, 0x22, 0x34, 0x87, 0x66, 0x67, 0x85, 0x57, 0x77, 0x77, 0x47, 0x48, 0x88, 0x82,
0x22, 0x33, 0x47, 0x58, 0x88, 0x88, 0x16, 0x65, 0x75, 0x57, 0x77, 0x78, 0x88, 0x22, 0x23, 0x34,
0x75, 0x61, 0x11, 0x1B, 0x11, 0x66, 0x56, 0x55, 0x75, 0x78, 0x02, 0x23, 0x33, 0x47, 0x56, 0x16,
0x11, 0xBB, 0xB1, 0x16, 0x65, 0x65, 0x55, 0x80, 0x08, 0x33, 0x34, 0x75, 0x56, 0x11, 0x11, 0x1B,
0x11, 0x61, 0x66, 0x66, 0x55, 0x80, 0x00, 0x83, 0x47, 0x55, 0x61, 0x66, 0x11, 0xBB, 0xB1, 0x16,
0x16, 0x66, 0x68, 0x00, 0x00, 0x08, 0x47, 0x55, 0x66, 0x11, 0x1B, 0xBB, 0x11, 0xB1, 0x61, 0x66,
0x80, 0x00, 0x00, 0x00, 0x84, 0x56, 0x61, 0x66, 0x11, 0xBB, 0xB1, 0x1B, 0x16, 0x18, 0x00, 0x00,
0x00, 0x00, 0x08, 0x45, 0x66, 0x11, 0x11, 0x1B, 0x11, 0xB6, 0x66, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x88, 0x46, 0x66, 0x11, 0xBB, 0xB1, 0x11, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x82, 0x66, 0x1B, 0x1B, 0x16, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88,
0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00  };

CONST UINT8 BMP_FCU[311] = {
// Attributes
0x24, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x1C,0x00, // width
0x1C,0x00, // height
// Bitmap data size: 306
0x02, 0x30, 0x14, 0x07, 0x31, 0x77, 0x21, 0x71, 0x41, 0x21, 0x49, 0x31, 0x05, 0x31, 0x81, 0xB0,
0x14, 0x71, 0x31, 0x04, 0x31, 0x81, 0xB1, 0x10, 0x12, 0xB1, 0x71, 0x31, 0x04, 0x31, 0x81, 0xB1,
0x11, 0x70, 0x10, 0x11, 0xB1, 0x41, 0x31, 0x04, 0x31, 0x81, 0xB1, 0x11, 0x70, 0x10, 0x11, 0xB1,
0x71, 0x31, 0x04, 0x31, 0x81, 0xB1, 0x11, 0x50, 0x10, 0x11, 0xB1, 0x41, 0x31, 0x04, 0x31, 0x81,
0xB1, 0x11, 0x50, 0x10, 0x11, 0xB1, 0x41, 0x31, 0x01, 0x31, 0x12, 0x31, 0x21, 0xB1, 0x11, 0x50,
0x10, 0x11, 0xB1, 0x21, 0x31, 0x01, 0x31, 0x12, 0x31, 0x21, 0xB1, 0x11, 0x60, 0x10, 0x11, 0xB1,
0x21, 0x31, 0x01, 0x31, 0x12, 0x31, 0x41, 0xB1, 0x11, 0x60, 0x10, 0x11, 0xB1, 0x81, 0x31, 0x01,
0x31, 0x12, 0x31, 0x41, 0xB1, 0x11, 0x60, 0x10, 0x11, 0xB1, 0x81, 0x31, 0x01, 0x31, 0x12, 0x31,
0x41, 0xB1, 0x10, 0x12, 0xB1, 0x81, 0x31, 0x01, 0x31, 0x12, 0x31, 0x71, 0xB1, 0x10, 0x12, 0xB1,
0x81, 0x31, 0x01, 0x31, 0x12, 0x31, 0x71, 0xB1, 0x10, 0x12, 0xB1, 0x81, 0x31, 0x01, 0x31, 0x12,
0x31, 0x71, 0xB0, 0x14, 0x81, 0x31, 0x01, 0x31, 0x12, 0x01, 0x31, 0x74, 0x21, 0x71, 0x21, 0x71,
0x31, 0x21, 0x32, 0x43, 0x75, 0x31, 0x02, 0x31, 0x12, 0x02, 0x30, 0x14, 0x03, 0x31, 0x12, 0x03,
0x1A, 0x02, 0x16, 0x04, 0x31, 0x12, 0x03, 0x11, 0x61, 0x51, 0x71, 0x31, 0x21, 0x41, 0x71, 0x61,
0x11, 0x02, 0x11, 0x51, 0x41, 0x31, 0x21, 0x11, 0x04, 0x31, 0x12, 0x03, 0x11, 0x61, 0x51, 0x71,
0x31, 0x21, 0x41, 0x71, 0x61, 0x11, 0x02, 0x11, 0x51, 0x41, 0x31, 0x21, 0x11, 0x04, 0x31, 0x12,
0x03, 0x11, 0x61, 0x51, 0x71, 0x31, 0x21, 0x41, 0x71, 0x61, 0x11, 0x02, 0x11, 0x51, 0x41, 0x31,
0x21, 0x11, 0x04, 0x31, 0x12, 0x04, 0x12, 0x71, 0x31, 0x21, 0x41, 0x12, 0x03, 0x11, 0x51, 0x41,
0x31, 0x21, 0x11, 0x04, 0x31, 0x12, 0x06, 0x14, 0x06, 0x14, 0x05, 0x31, 0x12, 0x07, 0x12, 0x31,
0x07, 0x12, 0x31, 0x05, 0x31, 0x12, 0x07, 0x12, 0x38, 0x12, 0x37, 0x12, 0x08, 0x10, 0x14, 0x08,
0x10, 0x14  };

CONST UINT8 BMP_FG_FOCUS[133] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 128
0x00, 0x00, 0x00, 0xDD, 0xDD, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDD, 0xDD, 0xDD, 0xDD, 0x00, 0x00,
0x00, 0x0D, 0xDD, 0xDE, 0xEE, 0xDD, 0xD0, 0x00, 0x00, 0xDD, 0xDE, 0xEE, 0xEE, 0xED, 0xDD, 0x00,
0x0D, 0xDD, 0xEE, 0xE0, 0x0E, 0xEE, 0xDD, 0xD0, 0x0D, 0xDE, 0xEE, 0x00, 0x00, 0xEE, 0xED, 0xA0,
0xDD, 0xDE, 0xE0, 0x00, 0x00, 0x0E, 0xEC, 0xAA, 0xDD, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xDC, 0xAA,
0xDD, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xDC, 0xAA, 0xDD, 0xDE, 0xE0, 0x00, 0x00, 0x0D, 0xDC, 0xAA,
0x0D, 0xDE, 0xEE, 0x00, 0x00, 0xDD, 0xCC, 0xA0, 0x0D, 0xDD, 0xEE, 0xE0, 0x0D, 0xDC, 0xCA, 0xA0,
0x00, 0xDD, 0xDE, 0xED, 0xDD, 0xCC, 0xAA, 0x00, 0x00, 0x0D, 0xDD, 0xCC, 0xCC, 0xCA, 0xA0, 0x00,
0x00, 0x00, 0xDA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0x00, 0x00, 0x00 
};

CONST UINT8 BMP_FG_MARK_CHECK[103] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x0F,0x00, // width
0x0D,0x00, // height
// Bitmap data size: 98
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0xB0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x2B, 0x00, 0x00,
0x00, 0x00, 0x00, 0x82, 0x2B, 0x08, 0x22, 0xB0, 0x00, 0x00, 0x82, 0x2B, 0x00, 0x82, 0x22, 0xB0,
0x00, 0x82, 0x2B, 0x00, 0x08, 0x22, 0x22, 0xB8, 0x82, 0x22, 0xB0, 0x00, 0x02, 0x22, 0x22, 0x22,
0x22, 0xB0, 0x00, 0x00, 0x02, 0x22, 0x22, 0x22, 0xB0, 0x00, 0x00, 0x00, 0x02, 0x22, 0x22, 0x2B,
0x00, 0x00, 0x00, 0x00, 0x02, 0x22, 0x2B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x2B, 0x00, 0x00,
0x00, 0x00  };

CONST UINT8 BMP_FG_PREV_FOCUS[133] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 128
0x00, 0x00, 0x00, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAD, 0x00, 0x00,
0x00, 0x0A, 0xAC, 0xCC, 0xCC, 0xDD, 0xD0, 0x00, 0x00, 0xAA, 0xCC, 0xDD, 0xDE, 0xED, 0xDD, 0x00,
0x0A, 0xAC, 0xCD, 0xD0, 0x0E, 0xEE, 0xDD, 0xD0, 0x0A, 0xCC, 0xDD, 0x00, 0x00, 0xEE, 0xED, 0xD0,
0xAA, 0xCD, 0xD0, 0x00, 0x00, 0x0E, 0xED, 0xDD, 0xAA, 0xCD, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xDD,
0xAA, 0xCD, 0x00, 0x00, 0x00, 0x00, 0xEE, 0xDD, 0xAA, 0xCE, 0xE0, 0x00, 0x00, 0x0E, 0xED, 0xDD,
0x0A, 0xDE, 0xEE, 0x00, 0x00, 0xEE, 0xED, 0xD0, 0x0D, 0xDD, 0xEE, 0xE0, 0x0E, 0xEE, 0xDD, 0xD0,
0x00, 0xDD, 0xDE, 0xEE, 0xEE, 0xED, 0xDD, 0x00, 0x00, 0x0D, 0xDD, 0xEE, 0xED, 0xDD, 0xD0, 0x00,
0x00, 0x00, 0xDD, 0xDD, 0xDD, 0xDD, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDD, 0xDD, 0x00, 0x00, 0x00 
};

CONST UINT8 BMP_HDCD[234] = {
// Attributes
0x24, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x46,0x00, // width
0x1C,0x00, // height
// Bitmap data size: 229
0x06, 0x80, 0x3A, 0x0A, 0x80, 0x3E, 0x07, 0x84, 0xB0, 0x38, 0x84, 0x05, 0x83, 0xB0, 0x3C, 0x83,
0x03, 0x83, 0xB0, 0x3E, 0x83, 0x02, 0x82, 0xB0, 0x40, 0x82, 0x01, 0x83, 0xB0, 0x40, 0x85, 0xB6,
0x82, 0xBA, 0x89, 0xBA, 0x87, 0x81, 0xB1, 0x8A, 0xBA, 0x84, 0xB6, 0x82, 0xBA, 0x8B, 0xB6, 0x89,
0x81, 0xB1, 0x8C, 0xB8, 0x84, 0xB6, 0x82, 0xBA, 0x82, 0xB6, 0x85, 0xB3, 0x84, 0xB8, 0x82, 0xB7,
0x84, 0xB7, 0x84, 0xB6, 0x82, 0xBA, 0x82, 0xB8, 0x84, 0xB1, 0x83, 0xBA, 0x82, 0xB9, 0x83, 0xB6,
0x84, 0xB6, 0x82, 0xBA, 0x82, 0xB9, 0x86, 0xBB, 0x82, 0xBA, 0x83, 0xB5, 0x84, 0xB6, 0x82, 0xBA,
0x82, 0xBB, 0x82, 0xBD, 0x82, 0xBB, 0x82, 0xB5, 0x84, 0xB6, 0x8E, 0xBB, 0x82, 0xBD, 0x82, 0xBB,
0x82, 0xB5, 0x84, 0xB6, 0x8E, 0xBB, 0x82, 0xBD, 0x82, 0xBB, 0x82, 0xB5, 0x84, 0xB6, 0x82, 0xBA,
0x82, 0xBB, 0x82, 0xBD, 0x82, 0xBB, 0x82, 0xB5, 0x84, 0xB6, 0x82, 0xBA, 0x82, 0xB9, 0x86, 0xBB,
0x82, 0xBA, 0x83, 0xB5, 0x84, 0xB6, 0x82, 0xBA, 0x82, 0xB8, 0x84, 0xB1, 0x83, 0xBA, 0x82, 0xB9,
0x83, 0xB6, 0x84, 0xB6, 0x82, 0xBA, 0x82, 0xB6, 0x85, 0xB3, 0x84, 0xB8, 0x82, 0xB7, 0x84, 0xB7,
0x84, 0xB6, 0x82, 0xBA, 0x8B, 0xB6, 0x89, 0x81, 0xB1, 0x8C, 0xB8, 0x84, 0xB6, 0x82, 0xBA, 0x89,
0xBA, 0x87, 0x81, 0xB1, 0x8A, 0xBA, 0x85, 0xB0, 0x40, 0x83, 0x01, 0x82, 0xB0, 0x40, 0x82, 0x02,
0x83, 0xB0, 0x3E, 0x83, 0x03, 0x83, 0xB0, 0x3C, 0x83, 0x05, 0x84, 0xB0, 0x38, 0x84, 0x07, 0x80,
0x3E, 0x0A, 0x80, 0x3A, 0x06  };

CONST UINT8 BMP_LANGUAGE[300] = {
// Attributes
0x24, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x22,0x00, // width
0x21,0x00, // height
// Bitmap data size: 295
0x00, 0xFF, 0x00, 0x1A, 0x75, 0x06, 0x76, 0x0F, 0x72, 0x52, 0x61, 0x51, 0x61, 0x71, 0x03, 0x72,
0x61, 0x51, 0x61, 0x51, 0x61, 0x51, 0x71, 0x0C, 0x72, 0x51, 0x61, 0x15, 0x51, 0x73, 0x51, 0x61,
0x15, 0x61, 0x51, 0x71, 0x0A, 0x71, 0x51, 0x61, 0x13, 0x73, 0x51, 0x11, 0x71, 0x41, 0x71, 0x61,
0x11, 0x41, 0x71, 0x41, 0x72, 0x11, 0x61, 0x51, 0x71, 0x08, 0x71, 0x51, 0x61, 0x12, 0x52, 0x71,
0x42, 0x72, 0x14, 0x51, 0x71, 0x44, 0x71, 0x11, 0x61, 0x51, 0x72, 0x05, 0x71, 0x51, 0x61, 0x12,
0x52, 0x72, 0x31, 0x81, 0x31, 0x72, 0x11, 0x52, 0x44, 0x72, 0x41, 0x71, 0x11, 0x62, 0x51, 0x71,
0x03, 0x71, 0x51, 0x61, 0x12, 0x53, 0x73, 0x31, 0x73, 0x52, 0x71, 0x43, 0x71, 0x51, 0x61, 0x51,
0x41, 0x71, 0x12, 0x61, 0x51, 0x71, 0x02, 0x51, 0x61, 0x12, 0x51, 0x71, 0x53, 0x71, 0x51, 0x31,
0x74, 0x44, 0x71, 0x52, 0x64, 0x71, 0x12, 0x61, 0x51, 0x01, 0x71, 0x14, 0x71, 0x11, 0x58, 0x73,
0x55, 0x63, 0x16, 0x61, 0x41, 0x51, 0x61, 0x53, 0x1A, 0x54, 0x1F, 0x51, 0x61, 0x11, 0x61, 0x53,
0x72, 0x41, 0x1F, 0x74, 0x52, 0x61, 0x11, 0x51, 0x01, 0x51, 0x61, 0x11, 0x61, 0x53, 0x73, 0x32,
0x21, 0x31, 0x21, 0x74, 0x41, 0x71, 0x41, 0x73, 0x54, 0x61, 0x11, 0x61, 0x51, 0x01, 0x71, 0x51,
0x61, 0x11, 0x62, 0x52, 0x41, 0x71, 0x41, 0x31, 0x22, 0x32, 0x43, 0x71, 0x52, 0x71, 0x55, 0x61,
0x11, 0x61, 0x51, 0x03, 0x71, 0x51, 0x61, 0x11, 0x62, 0x53, 0x41, 0x21, 0x31, 0x21, 0x31, 0x45,
0x72, 0x54, 0x61, 0x12, 0x61, 0x51, 0x71, 0x04, 0x71, 0x51, 0x61, 0x11, 0x62, 0x53, 0x44, 0x73,
0x51, 0x73, 0x52, 0x62, 0x11, 0x61, 0x51, 0x72, 0x06, 0x71, 0x51, 0x61, 0x11, 0x62, 0x52, 0x61,
0x51, 0x61, 0x51, 0x71, 0x51, 0x71, 0x53, 0x63, 0x12, 0x61, 0x51, 0x71, 0x09, 0x71, 0x51, 0x62,
0x11, 0x6D, 0x12, 0x61, 0x51, 0x72, 0x0B, 0x72, 0x62, 0x1D, 0x61, 0x51, 0x72, 0x00, 0x10, 0x71,
0x5C, 0x71, 0x00, 0x16, 0x7A, 0x00, 0xB7  };

CONST UINT8 BMP_LOCK[380] = {
// Attributes
0x24, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x22,0x00, // width
0x21,0x00, // height
// Bitmap data size: 375
0x0B, 0x1B, 0x00, 0x15, 0xB1, 0x61, 0x33, 0x24, 0x31, 0x21, 0x32, 0x61, 0xB1, 0x00, 0x12, 0xB1,
0x61, 0x21, 0x83, 0x21, 0x31, 0x21, 0x31, 0x21, 0x83, 0x21, 0x61, 0xB1, 0x00, 0x10, 0xB1, 0x61,
0x81, 0x33, 0x17, 0x33, 0x81, 0x61, 0xB1, 0x0E, 0xB1, 0x71, 0x23, 0x71, 0x11, 0x57, 0x11, 0x41,
0x23, 0x71, 0xB1, 0x0C, 0xB2, 0x32, 0x21, 0x41, 0x11, 0x51, 0x07, 0x51, 0x11, 0x41, 0x21, 0x32,
0xB2, 0x0B, 0xB1, 0x32, 0x22, 0x71, 0x11, 0x09, 0x11, 0x41, 0x22, 0x31, 0x71, 0xB1, 0x0A, 0xB1,
0x61, 0x32, 0x21, 0x41, 0x11, 0x0B, 0x11, 0x41, 0x21, 0x32, 0x61, 0xB1, 0x09, 0xB1, 0x51, 0x22,
0x31, 0x11, 0x51, 0x0B, 0x51, 0x11, 0x31, 0x22, 0x51, 0xB1, 0x08, 0x61, 0xB1, 0x24, 0x11, 0x51,
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0x11, 0x22, 0x31, 0x71, 0xB1, 0x61, 0x07, 0x61, 0xB1, 0x31, 0x21, 0x32, 0x11, 0x51, 0x0B, 0x51,
0x11, 0x31, 0x21, 0x31, 0x71, 0xB1, 0x61, 0x07, 0x61, 0xB1, 0x21, 0x33, 0x11, 0x51, 0x0B, 0x51,

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