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📄 1601液晶程序.mht

📁 一个各种液晶的C程序库,并且比较标准可读的,供大家参考 12232液晶显示程序在sed1520.rar 122x32液晶显示程序,显示图形及汉字.rar 122x32液晶显示程序显示图形及
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Date: Fri, 2 Jan 2004 08:28:15 +0800
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>1601=D2=BA=BE=A7=B3=CC=D0=F2(=C7=E5=B7=E7=D0=EC=D0=EC=D7=
=AA=CF=FE=C6=E6)</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dgb2312"><LINK=20
href=3D"http://www.mcu51.com/style.css" rel=3Dstylesheet>
<META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR></HEAD>
<BODY>
<DIV align=3Dcenter>
<CENTER></CENTER></DIV>
<DIV align=3Dcenter>
<CENTER>
<TABLE cellSpacing=3D0 borderColorDark=3D#ffffff cellPadding=3D0 =
width=3D"97%"=20
borderColorLight=3D#000000 border=3D1>
  <TBODY>
  <TR>
    <TD width=3D"100%" bgColor=3D#d0d0d0>
      <P =
align=3Dcenter>=CE=C4=D5=C2=B1=E0=BA=C5:1008----=BC=D3=C8=EB=C8=D5=C6=DA:=
2004-1-1 </P></TD></TR>
  <TR>
    <TD width=3D"100%">
      <P align=3Dright><A =
href=3D"javascript:self.close()">=A1=BA=B9=D8=B1=D5=B4=B0=BF=DA=A1=BB</A>=
</P></TD></TR>
  <TR>
    <TD width=3D"100%">
      <P =
align=3Dcenter><B>1601=D2=BA=BE=A7=B3=CC=D0=F2(=C7=E5=B7=E7=D0=EC=D0=EC=D7=
=AA=CF=FE=C6=E6)</B></P></TD></TR>
  <TR>
    <TD width=3D"100%">
      =
<BLOCKQUOTE><BR>/*=3D=3D=3D=3D=3D=3D=C9=FA=B2=FA=B3=A7=BC=D2=A3=BA=C9=EE=DB=
=DA=CA=D0=C8=F0=CC=D8=B5=E7=D7=D3=D3=D0=CF=DE=B9=AB=CB=BE=3D=3D=3D=3D=3D*=
/<BR>/*=3D=3D=3D=3D=3D=3D=D0=CD=BA=C5=A3=BA1601=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>/*=3D=3D=3D=3D=
=3D=3D=B3=CC=D0=F2=C0=B4=D4=B4=A3=BA=CF=FE=C6=E6=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>/*=3D=3D=3D=3D=3D=3D=C8=D5=
=C6=DA=A3=BA2003.12.31=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D*/<BR>/*=3D=3D=3D=3D=3D=3D=D7=A2=D2=E2=A3=BA=BA=F38=B8=F6=D7=D6=
=B7=FB=B5=C4=B5=D8=D6=B7=CA=C7=B4=D380+40=BF=AA=CA=BC=B5=C4=3D*/<BR>/*=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR><BR>&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;KS0070(44780)=20
        16x2=20
        =
=D7=D6=B7=FB=D2=BA=BE=A7=C6=C1=C7=FD=B6=AF=D1=DD=CA=BE=B3=CC=D0=F2<BR>=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=C1=AC=BD=D3=CF=
=DF=CD=BC:&nbsp;&nbsp;&nbsp;&nbsp;LCM-------51&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;LCM-------51&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LCM--------51<BR>&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DB0-----P0.0=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DB4-----P0.4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;R=
S-------P2.0<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;DB1-----P0.1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DB5-----P0.5&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;RW-------P2.1<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DB2-----P0.2&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;DB6-----P0.6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;E--------P2.7<BR>&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DB3-=
----P0.3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DB7-----P0.7&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;VLCD=BD=D31K2=B5=E7=D7=E8=B5=BDGND<BR><BR>[=D7=A2]:AT89C51=B5=C4=BE=
=A7=D5=F1=C6=B5=C2=CA=CE=AA12MHz<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D*/<BR><BR>#include=20
        =
<REG51.H><BR>#include<INTRINS.H><BR><BR>//=B1=E4=C1=BF=C0=E0=D0=CD=B1=EA=CA=
=B6=B5=C4=BA=EA=B6=A8=D2=E5=A3=AC=B4=F3=BC=D2=B6=BC=CF=B2=BB=B6=D5=E2=C3=B4=
=D7=F6<BR>#define=20
        Uchar unsigned char<BR>#define Uint unsigned int<BR><BR>//=20
        =
=BF=D8=D6=C6=D2=FD=BD=C5=B6=A8=D2=E5=A3=AC=B2=BB=CD=AC=B5=C4=C1=AC=BD=D3=B1=
=D8=D0=EB=D0=DE=B8=C4=B5=C4=B2=BF=B7=D6<BR>sbit RS=3DP3^0;<BR>sbit =
RW=3DP3^1;<BR>sbit Elcm=3DP3^2;=20
        <BR><BR>#define DataPort=20
        =
P1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;//=20
        =CA=FD=BE=DD=B6=CB=BF=DA<BR>#define =
Busy&nbsp;&nbsp;&nbsp;&nbsp;0x80<BR><BR><BR>code char=20
        exampl[]=3D"xiao kai good";<BR><BR>void =
Delay400Ms(void);<BR>void=20
        Delay5Ms(void);<BR>void WaitForEnable( void );<BR>void =
LcdWriteData(=20
        char dataW );<BR>void LcdWriteCommand( Uchar CMD,Uchar AttribC=20
        );<BR>void LcdReset( void );<BR>void Display( Uchar dd =
);<BR>void=20
        DispOneChar(Uchar x,Uchar y,Uchar Wdata);<BR>void ePutstr(Uchar =
x,Uchar=20
        y, Uchar code =
*ptr);<BR><BR>//=B2=E2=CA=D4=D6=F7=B3=CC=D0=F2<BR>void=20
        main(void)<BR>{<BR>&nbsp;&nbsp;&nbsp;&nbsp;Uchar=20
        =
temp;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;Delay400Ms();<BR><BR>&nbsp;&nbsp;&nb=
sp;&nbsp;LcdReset();<BR>&nbsp;&nbsp;&nbsp;&nbsp;temp=20
        =3D=20
        =
32;<BR>&nbsp;&nbsp;&nbsp;&nbsp;//ePutstr(0,0,exampl);&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;//=20
        =
=C9=CF=C3=E6=D2=BB=D0=D0=CF=D4=CA=BE=D2=BB=B8=F6=D4=A4=B6=A8=D7=D6=B7=FB=B4=
=AE<BR>&nbsp;&nbsp;&nbsp;&nbsp;//ePutstr(0,1,exampl);<BR>&nbsp;&nbsp;&nbs=
p;&nbsp;DispOneChar(0,0,0x41);<BR>&nbsp;&nbsp;&nbsp;&nbsp;DispOneChar(0,1=
,0x41);<BR>&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;Delay400Ms=
();<BR>&nbsp;&nbsp;&nbsp;&nbsp;Delay400Ms();<BR>&nbsp;&nbsp;&nbsp;&nbsp;D=
elay400Ms();<BR>&nbsp;&nbsp;&nbsp;&nbsp;Delay400Ms();<BR>&nbsp;&nbsp;&nbs=
p;&nbsp;Delay400Ms();<BR>&nbsp;&nbsp;&nbsp;&nbsp;Delay400Ms();<BR>&nbsp;&=
nbsp;&nbsp;&nbsp;Delay400Ms();<BR>&nbsp;&nbsp;&nbsp;&nbsp;Delay400Ms();<B=
R><BR>&nbsp;&nbsp;&nbsp;&nbsp;while(1)<BR>&nbsp;&nbsp;&nbsp;&nbsp;{<BR>&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;temp=20
        &amp;=3D=20
        =
0x7f;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;//=20
        =
=D6=BB=CF=D4=CA=BEASCII=D7=D6=B7=FB<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;if=20
        (temp&lt;32)temp=3D32;&nbsp;&nbsp;&nbsp;&nbsp;//=20
        =
=C6=C1=B1=CE=BF=D8=D6=C6=D7=D6=B7=FB=A3=AC=B2=BB=D3=E8=CF=D4=CA=BE<BR>&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//Display(=20
        temp++=20
        =
);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Delay400Ms();<BR>&n=
bsp;&nbsp;&nbsp;&nbsp;}<BR>}<BR><BR>/*=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=CF=D4=CA=BE=D7=
=D6=B7=FB=B4=AE<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
        ePutstr(Uchar x,Uchar y, Uchar code *ptr) {<BR>Uchar=20
        i,l=3D0;<BR>&nbsp;&nbsp;&nbsp;&nbsp;while (ptr[l]=20
        &gt;31){l++;};<BR>&nbsp;&nbsp;&nbsp;&nbsp;for (i=3D0;i<L;I++) =
{<br>=20
        =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DispOneChar(x++,y,ptr[i])=
;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if=20
        ( x =3D=3D 16=20
        =
){<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;x=20
        =3D 0; y ^=3D=20
        =
1;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<BR>&nbsp;&nbsp;&n=
bsp;&nbsp;}<BR>}<BR><BR>/*=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=D1=DD=CA=BE=D2=BB=D0=D0=C1=
=AC=D0=F8=D7=D6=B7=FB=B4=AE=A3=AC=C5=E4=BA=CF=C9=CF=CE=BB=B3=CC=D0=F2=D1=DD=
=CA=BE=D2=C6=B6=AF=D7=D6=B4=AE<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
        Display( Uchar dd ) {<BR><BR>Uchar =
i;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;for=20
        (i=3D0;i&lt;16;i++)=20
        =
{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DispOneChar(i,1,dd++=
);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dd=20
        &amp;=3D =
0x7f;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if=20
        (dd&lt;32)=20
        =
dd=3D32;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}<BR>}<BR><BR>/*=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=
=CF=D4=CA=BE=B9=E2=B1=EA=B6=A8=CE=BB<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
        Disp_XY( char posx,char posy) {<BR><BR>Uchar=20
        temp;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;temp =3D posx &amp;=20
        0xf;<BR>&nbsp;&nbsp;&nbsp;&nbsp;posy &amp;=3D=20
        0x1;<BR>&nbsp;&nbsp;&nbsp;&nbsp;if ( posy )temp |=3D=20
        0x40;<BR>&nbsp;&nbsp;&nbsp;&nbsp;temp |=3D=20
        =
0x80;<BR>&nbsp;&nbsp;&nbsp;&nbsp;LcdWriteCommand(temp,0);<BR>}<BR><BR>/*=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D<BR>=B0=B4=D6=B8=B6=A8=CE=BB=D6=C3=CF=D4=CA=BE=CA=FD=B3=F6=D2=
=BB=B8=F6=D7=D6=B7=FB<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
        DispOneChar(Uchar x,Uchar y,Uchar Wdata)=20
        {<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;Disp_XY( x, y=20
        =
);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;//=20
        =
=B6=A8=CE=BB=CF=D4=CA=BE=B5=D8=D6=B7<BR>&nbsp;&nbsp;&nbsp;&nbsp;LcdWriteD=
ata( Wdata=20
        =
);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;//=20

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