📄 1601液晶程序.mht
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Date: Fri, 2 Jan 2004 08:28:15 +0800
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<P =
align=3Dcenter>=CE=C4=D5=C2=B1=E0=BA=C5:1008----=BC=D3=C8=EB=C8=D5=C6=DA:=
2004-1-1 </P></TD></TR>
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<P align=3Dright><A =
href=3D"javascript:self.close()">=A1=BA=B9=D8=B1=D5=B4=B0=BF=DA=A1=BB</A>=
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<P =
align=3Dcenter><B>1601=D2=BA=BE=A7=B3=CC=D0=F2(=C7=E5=B7=E7=D0=EC=D0=EC=D7=
=AA=CF=FE=C6=E6)</B></P></TD></TR>
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<TD width=3D"100%">
=
<BLOCKQUOTE><BR>/*=3D=3D=3D=3D=3D=3D=C9=FA=B2=FA=B3=A7=BC=D2=A3=BA=C9=EE=DB=
=DA=CA=D0=C8=F0=CC=D8=B5=E7=D7=D3=D3=D0=CF=DE=B9=AB=CB=BE=3D=3D=3D=3D=3D*=
/<BR>/*=3D=3D=3D=3D=3D=3D=D0=CD=BA=C5=A3=BA1601=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>/*=3D=3D=3D=3D=
=3D=3D=B3=CC=D0=F2=C0=B4=D4=B4=A3=BA=CF=FE=C6=E6=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>/*=3D=3D=3D=3D=3D=3D=C8=D5=
=C6=DA=A3=BA2003.12.31=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D*/<BR>/*=3D=3D=3D=3D=3D=3D=D7=A2=D2=E2=A3=BA=BA=F38=B8=F6=D7=D6=
=B7=FB=B5=C4=B5=D8=D6=B7=CA=C7=B4=D380+40=BF=AA=CA=BC=B5=C4=3D*/<BR>/*=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR><BR>  =
; KS0070(44780)=20
16x2=20
=
=D7=D6=B7=FB=D2=BA=BE=A7=C6=C1=C7=FD=B6=AF=D1=DD=CA=BE=B3=CC=D0=F2<BR>=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=C1=AC=BD=D3=CF=
=DF=CD=BC: LCM-------51 &nb=
sp;LCM-------51 LCM--------51<BR>  =
; DB0-----P0.0=
DB4-----P0.4 R=
S-------P2.0<BR> &nb=
sp; DB1-----P0.1 DB5-----P0.5&nbs=
p; RW-------P2.1<BR> =
DB2-----P0.2 &=
nbsp; DB6-----P0.6 E--------P2.7<BR>&nb=
sp; DB3-=
----P0.3 DB7-----P0.7  =
; VLCD=BD=D31K2=B5=E7=D7=E8=B5=BDGND<BR><BR>[=D7=A2]:AT89C51=B5=C4=BE=
=A7=D5=F1=C6=B5=C2=CA=CE=AA12MHz<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D*/<BR><BR>#include=20
=
<REG51.H><BR>#include<INTRINS.H><BR><BR>//=B1=E4=C1=BF=C0=E0=D0=CD=B1=EA=CA=
=B6=B5=C4=BA=EA=B6=A8=D2=E5=A3=AC=B4=F3=BC=D2=B6=BC=CF=B2=BB=B6=D5=E2=C3=B4=
=D7=F6<BR>#define=20
Uchar unsigned char<BR>#define Uint unsigned int<BR><BR>//=20
=
=BF=D8=D6=C6=D2=FD=BD=C5=B6=A8=D2=E5=A3=AC=B2=BB=CD=AC=B5=C4=C1=AC=BD=D3=B1=
=D8=D0=EB=D0=DE=B8=C4=B5=C4=B2=BF=B7=D6<BR>sbit RS=3DP3^0;<BR>sbit =
RW=3DP3^1;<BR>sbit Elcm=3DP3^2;=20
<BR><BR>#define DataPort=20
=
P1  =
; //=20
=CA=FD=BE=DD=B6=CB=BF=DA<BR>#define =
Busy 0x80<BR><BR><BR>code char=20
exampl[]=3D"xiao kai good";<BR><BR>void =
Delay400Ms(void);<BR>void=20
Delay5Ms(void);<BR>void WaitForEnable( void );<BR>void =
LcdWriteData(=20
char dataW );<BR>void LcdWriteCommand( Uchar CMD,Uchar AttribC=20
);<BR>void LcdReset( void );<BR>void Display( Uchar dd =
);<BR>void=20
DispOneChar(Uchar x,Uchar y,Uchar Wdata);<BR>void ePutstr(Uchar =
x,Uchar=20
y, Uchar code =
*ptr);<BR><BR>//=B2=E2=CA=D4=D6=F7=B3=CC=D0=F2<BR>void=20
main(void)<BR>{<BR> Uchar=20
=
temp;<BR><BR> Delay400Ms();<BR><BR> &nb=
sp; LcdReset();<BR> temp=20
=3D=20
=
32;<BR> //ePutstr(0,0,exampl); &n=
bsp; //=20
=
=C9=CF=C3=E6=D2=BB=D0=D0=CF=D4=CA=BE=D2=BB=B8=F6=D4=A4=B6=A8=D7=D6=B7=FB=B4=
=AE<BR> //ePutstr(0,1,exampl);<BR> &nbs=
p; DispOneChar(0,0,0x41);<BR> DispOneChar(0,1=
,0x41);<BR> <BR> Delay400Ms=
();<BR> Delay400Ms();<BR> D=
elay400Ms();<BR> Delay400Ms();<BR> &nbs=
p; Delay400Ms();<BR> Delay400Ms();<BR> &=
nbsp; Delay400Ms();<BR> Delay400Ms();<B=
R><BR> while(1)<BR> {<BR>&n=
bsp; temp=20
&=3D=20
=
0x7f; &n=
bsp;//=20
=
=D6=BB=CF=D4=CA=BEASCII=D7=D6=B7=FB<BR> &nbs=
p; if=20
(temp<32)temp=3D32; //=20
=
=C6=C1=B1=CE=BF=D8=D6=C6=D7=D6=B7=FB=A3=AC=B2=BB=D3=E8=CF=D4=CA=BE<BR>&nb=
sp; //Display(=20
temp++=20
=
);<BR> Delay400Ms();<BR>&n=
bsp; }<BR>}<BR><BR>/*=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=CF=D4=CA=BE=D7=
=D6=B7=FB=B4=AE<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
ePutstr(Uchar x,Uchar y, Uchar code *ptr) {<BR>Uchar=20
i,l=3D0;<BR> while (ptr[l]=20
>31){l++;};<BR> for (i=3D0;i<L;I++) =
{<br>=20
=
DispOneChar(x++,y,ptr[i])=
;<BR> if=20
( x =3D=3D 16=20
=
){<BR> &=
nbsp;x=20
=3D 0; y ^=3D=20
=
1;<BR> }<BR> &n=
bsp; }<BR>}<BR><BR>/*=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=D1=DD=CA=BE=D2=BB=D0=D0=C1=
=AC=D0=F8=D7=D6=B7=FB=B4=AE=A3=AC=C5=E4=BA=CF=C9=CF=CE=BB=B3=CC=D0=F2=D1=DD=
=CA=BE=D2=C6=B6=AF=D7=D6=B4=AE<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
Display( Uchar dd ) {<BR><BR>Uchar =
i;<BR><BR> for=20
(i=3D0;i<16;i++)=20
=
{<BR> DispOneChar(i,1,dd++=
);<BR> dd=20
&=3D =
0x7f;<BR> if=20
(dd<32)=20
=
dd=3D32;<BR> }<BR>}<BR><BR>/*=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>=
=CF=D4=CA=BE=B9=E2=B1=EA=B6=A8=CE=BB<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
Disp_XY( char posx,char posy) {<BR><BR>Uchar=20
temp;<BR><BR> temp =3D posx &=20
0xf;<BR> posy &=3D=20
0x1;<BR> if ( posy )temp |=3D=20
0x40;<BR> temp |=3D=20
=
0x80;<BR> LcdWriteCommand(temp,0);<BR>}<BR><BR>/*=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D<BR>=B0=B4=D6=B8=B6=A8=CE=BB=D6=C3=CF=D4=CA=BE=CA=FD=B3=F6=D2=
=BB=B8=F6=D7=D6=B7=FB<BR>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D*/<BR>void=20
DispOneChar(Uchar x,Uchar y,Uchar Wdata)=20
{<BR><BR> Disp_XY( x, y=20
=
);  =
; //=20
=
=B6=A8=CE=BB=CF=D4=CA=BE=B5=D8=D6=B7<BR> LcdWriteD=
ata( Wdata=20
=
);  =
;//=20
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