📄 switchctl.cpp
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// SwitchCtl.cpp : Implementation of the CSwitchCtrl ActiveX Control class.
#include "stdafx.h"
#include "switch.h"
#include "SwitchCtl.h"
#include "SwitchPpg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CSwitchCtrl, COleControl)
/////////////////////////////////////////////////////////////////////////////
// Message map
BEGIN_MESSAGE_MAP(CSwitchCtrl, COleControl)
//{{AFX_MSG_MAP(CSwitchCtrl)
ON_WM_CREATE()
ON_MESSAGE(WM_MY_SETEXTENT, OnMySetExtent)
//}}AFX_MSG_MAP
ON_OLEVERB(AFX_IDS_VERB_PROPERTIES, OnProperties)
ON_MESSAGE(WM_MY_MESSAGE101, OnMyMessage101)
ON_MESSAGE(WM_MY_MESSAGE102, OnMyMessage102)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Dispatch map
BEGIN_DISPATCH_MAP(CSwitchCtrl, COleControl)
//{{AFX_DISPATCH_MAP(CSwitchCtrl)
DISP_PROPERTY_EX(CSwitchCtrl, "BackColor", GetBackColor, SetBackColor, VT_COLOR)
DISP_PROPERTY_EX(CSwitchCtrl, "ForeColor", GetForeColor, SetForeColor, VT_COLOR)
DISP_PROPERTY_EX(CSwitchCtrl, "LineSize", GetLineSize, SetLineSize, VT_I2)
DISP_PROPERTY_EX(CSwitchCtrl, "ImageHollow", GetImageHollow, SetImageHollow, VT_BOOL)
DISP_PROPERTY_EX(CSwitchCtrl, "FillColor", GetFillColor, SetFillColor, VT_COLOR)
DISP_PROPERTY_EX(CSwitchCtrl, "OnOff", GetOnOff, SetOnOff, VT_BOOL)
DISP_PROPERTY_EX(CSwitchCtrl, "SwitchType", GetSwitchType, SetSwitchType, VT_I2)
DISP_STOCKPROP_TEXT()
//}}AFX_DISPATCH_MAP
END_DISPATCH_MAP()
/////////////////////////////////////////////////////////////////////////////
// Event map
BEGIN_EVENT_MAP(CSwitchCtrl, COleControl)
//{{AFX_EVENT_MAP(CSwitchCtrl)
// NOTE - ClassWizard will add and remove event map entries
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_EVENT_MAP
END_EVENT_MAP()
/////////////////////////////////////////////////////////////////////////////
// Property pages
// TODO: Add more property pages as needed. Remember to increase the count!
BEGIN_PROPPAGEIDS(CSwitchCtrl, 1)
PROPPAGEID(CSwitchPropPage::guid)
END_PROPPAGEIDS(CSwitchCtrl)
/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid
IMPLEMENT_OLECREATE_EX(CSwitchCtrl, "SWITCH.SwitchCtrl.1",
0xbac5001b, 0x2512, 0x4dd3, 0x85, 0xe0, 0x1, 0xe6, 0x68, 0xce, 0xe1, 0x96)
/////////////////////////////////////////////////////////////////////////////
// Type library ID and version
IMPLEMENT_OLETYPELIB(CSwitchCtrl, _tlid, _wVerMajor, _wVerMinor)
/////////////////////////////////////////////////////////////////////////////
// Interface IDs
const IID BASED_CODE IID_DSwitch =
{ 0x4be6a46d, 0xcb98, 0x47e8, { 0xb6, 0xce, 0x55, 0xb7, 0x54, 0x6, 0x6e, 0xae } };
const IID BASED_CODE IID_DSwitchEvents =
{ 0x1a3cd29e, 0xf619, 0x4b4b, { 0xbc, 0x86, 0xad, 0xb, 0, 0x3f, 0xbe, 0xa0 } };
/////////////////////////////////////////////////////////////////////////////
// Control type information
static const DWORD BASED_CODE _dwSwitchOleMisc =
OLEMISC_ACTIVATEWHENVISIBLE |
OLEMISC_SETCLIENTSITEFIRST |
OLEMISC_INSIDEOUT |
OLEMISC_CANTLINKINSIDE |
OLEMISC_RECOMPOSEONRESIZE;
IMPLEMENT_OLECTLTYPE(CSwitchCtrl, IDS_SWITCH, _dwSwitchOleMisc)
/////////////////////////////////////////////////////////////////////////////
// CSwitchCtrl::CSwitchCtrlFactory::UpdateRegistry -
// Adds or removes system registry entries for CSwitchCtrl
BOOL CSwitchCtrl::CSwitchCtrlFactory::UpdateRegistry(BOOL bRegister)
{
// TODO: Verify that your control follows apartment-model threading rules.
// Refer to MFC TechNote 64 for more information.
// If your control does not conform to the apartment-model rules, then
// you must modify the code below, changing the 6th parameter from
// afxRegApartmentThreading to 0.
if (bRegister)
return AfxOleRegisterControlClass(
AfxGetInstanceHandle(),
m_clsid,
m_lpszProgID,
IDS_SWITCH,
IDB_SWITCH,
afxRegApartmentThreading,
_dwSwitchOleMisc,
_tlid,
_wVerMajor,
_wVerMinor);
else
return AfxOleUnregisterClass(m_clsid, m_lpszProgID);
}
/////////////////////////////////////////////////////////////////////////////
// CSwitchCtrl::CSwitchCtrl - Constructor
CSwitchCtrl::CSwitchCtrl()
{
InitializeIIDs(&IID_DSwitch, &IID_DSwitchEvents);
// TODO: Initialize your control's instance data here.
m_foreColor = RGB(0,0,255);
m_backColor = RGB(255,255,255);
m_bImageHollow =FALSE;
m_lineSize =1;
m_iControlWidth=450;
m_iControlHeight=600;
m_fillColor=RGB(255,255,255);
m_bOnOff=FALSE; //false:switch is off, true:switch is on
// m_bVerticalLine=FALSE; //control to draw the switch's vertical line
m_iSwitchType=1;
}
/////////////////////////////////////////////////////////////////////////////
// CSwitchCtrl::~CSwitchCtrl - Destructor
CSwitchCtrl::~CSwitchCtrl()
{
// TODO: Cleanup your control's instance data here.
}
void CSwitchCtrl::DrawSwitch1(CDC* pdc, const CRect& rc,short iSwitchType)
{
POINT pt,pt1,pt2,pt3;
short iWidth,iHeight;
iWidth=rc.Width()/5;
iHeight=rc.Height()/6;
switch(iSwitchType)
{
case 1:
pt1.x=(rc.right+rc.left)/2;
pt1.y=rc.top+iHeight;
pt2.x=(rc.right+rc.left)/2;
pt2.y=rc.bottom-iHeight;
if(!m_bOnOff)
{
pt3.x=rc.left;
pt3.y=rc.top+iHeight;
}
else
{
pt3=pt1;
}
//draw top's horizontal line
pt.x=pt1.x-iWidth;
pt.y=pt1.y;
pdc->MoveTo(pt);
pt.x=pt1.x+iWidth;
pt.y=pt1.y;
pdc->LineTo(pt);
//draw top's vetical line
pdc->MoveTo(pt1);
pt.x=pt1.x;
pt.y=rc.top;
pdc->LineTo(pt);
//draw bottom's vetical line
pdc->MoveTo(pt2);
pt.x=pt2.x;
pt.y=rc.bottom;
pdc->LineTo(pt);
//draw switch slanting line
pdc->MoveTo(pt2);
pdc->LineTo(pt3);
break;
case 2:
pt1.x=(rc.right+rc.left)/2;
pt1.y=rc.bottom-iHeight;
pt2.x=(rc.right+rc.left)/2;
pt2.y=rc.top+iHeight;
if(!m_bOnOff)
{
pt3.x=rc.right;
pt3.y=rc.bottom-iHeight;
}
else
{
pt3=pt1;
}
//draw bottom's horizontal line
pt.x=pt1.x-iWidth;
pt.y=pt1.y;
pdc->MoveTo(pt);
pt.x=pt1.x+iWidth;
pt.y=pt1.y;
pdc->LineTo(pt);
//draw bottom's vetical line
pdc->MoveTo(pt1);
pt.x=pt1.x;
pt.y=rc.bottom;
pdc->LineTo(pt);
//draw top's vetical line
pdc->MoveTo(pt2);
pt.x=pt2.x;
pt.y=rc.top;
pdc->LineTo(pt);
//draw switch slanting line
pdc->MoveTo(pt2);
pdc->LineTo(pt3);
break;
}
}
void CSwitchCtrl::DrawSwitch2(CDC* pdc, const CRect& rc,short iSwitchType)
{
POINT pt,pt1,pt2,pt3;
short iWidth,iHeight;
iWidth=rc.Width()/5;
iHeight=rc.Height()/6;
switch(iSwitchType)
{
case 3:
pt1.x=(rc.right+rc.left)/2;
pt1.y=rc.top+iHeight;
pt2.x=(rc.right+rc.left)/2;
pt2.y=rc.bottom-iHeight;
if(!m_bOnOff)
{
pt3.x=rc.left;
pt3.y=rc.top+iHeight;
}
else
{
pt3=pt1;
}
//draw top's across line
pdc->MoveTo(pt1);
pt.x=pt1.x-iWidth;
pt.y=pt1.y-iHeight;
pdc->LineTo(pt);
pdc->MoveTo(pt1);
pt.x=pt1.x+iWidth;
pt.y=pt1.y+iHeight;
pdc->LineTo(pt);
pdc->MoveTo(pt1);
pt.x=pt1.x-iWidth;
pt.y=pt1.y+iHeight;
pdc->LineTo(pt);
pdc->MoveTo(pt1);
pt.x=pt1.x+iWidth;
pt.y=pt1.y-iHeight;
pdc->LineTo(pt);
//draw top's vetical line
pdc->MoveTo(pt1);
pt.x=pt1.x;
pt.y=rc.top;
pdc->LineTo(pt);
//draw bottom's vetical line
pdc->MoveTo(pt2);
pt.x=pt2.x;
pt.y=rc.bottom;
pdc->LineTo(pt);
//draw switch slanting line
pdc->MoveTo(pt2);
pdc->LineTo(pt3);
break;
case 4:
pt1.x=(rc.right+rc.left)/2;
pt1.y=rc.bottom-iHeight;
pt2.x=(rc.right+rc.left)/2;
pt2.y=rc.top+iHeight;
if(!m_bOnOff)
{
pt3.x=rc.right;
pt3.y=rc.bottom-iHeight;
}
else
{
pt3=pt1;
}
//draw bottom's across line
pdc->MoveTo(pt1);
pt.x=pt1.x-iWidth;
pt.y=pt1.y-iHeight;
pdc->LineTo(pt);
pdc->MoveTo(pt1);
pt.x=pt1.x+iWidth;
pt.y=pt1.y+iHeight;
pdc->LineTo(pt);
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