📄 gamemain.h
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#ifndef __GAMEMAIN_H__
#define __GAMEMAIN_H__
//#define GAME_MENU_ITEM 4
//#define GAMEINFO_FRAME_THICKNESS 4
#define GAME_MENU_FORM_TITLE_HEIGHT 40 //Must >= 32
#define GAME_MENU_TITLE_GAP 12
//#define GAME_MENU_START_X 200
//#define GAME_MENU_START_Y 60
#define GAME_MENU_FORM_WIDTH (WORD)250
#define GAME_MENU_ITEM_START_X (_wMenuStartX+48)
#define GAME_MENU_ITEM_START_Y (_wMenuStartY+GAME_MENU_FORM_TITLE_HEIGHT+GAME_MENU_TITLE_GAP)//(WORD)GAME_MENU_START_Y+GAME_MENU_FORM_TITLE_HEIGHT+GAME_MENU_TITLE_GAP
#define GAME_MENU_ITEM_HEIGHT 30
#define GAME_MENU_ITEM_WIDTH 150
#define GAME_MENU_ITEM_GAP GAME_MENU_TITLE_GAP
//#define GAME_MENU_FORM_HEIGHT (WORD)(GAME_MENU_ITEM_HEIGHT+GAME_MENU_ITEM_GAP)*GAME_MENU_ITEM+(WORD)(GAME_MENU_FORM_TITLE_HEIGHT+GAME_MENU_TITLE_GAP)
#ifdef SHOW_MENU_ICON
#define OSDGAME_MENU_ENTRY_ITEMICON_BG_COLOR 119 //95+14
#define OSDGAME_MENU_ENTRY_TITLEICON_BG_COLOR 213 //95+118
#endif
typedef enum tagGAMEID
{
GAME_NONE=0,
GAME_MENU,
GAME_TETRIS,
GAME_GO5,
GAME_SOKOBAN,
GAME_RUSHHOUR,
GAME_MINER,
}EN_GAME_ID;
typedef struct tagGAMEMENU_STRUCT{
WORD *pwItemText;
EN_GAME_ID gameID;
} GAMEMENU_STRUCT, *PGAMEMENU_STRUCT;
BYTE GAMEMAIN_ProcessKey(void);
void GAMEMAIN_Trigger(void);
void GAMEMAIN_ExitGame(void);
#endif //#ifndef __GAMEMAIN_H__
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