asymp.cpp
来自「Mobile STK for Symbian OS V0.1」· C++ 代码 · 共 115 行
CPP
115 行
/***************************************************//*! \class Asymp \brief STK asymptotic curve envelope class This class implements a simple envelope generator which asymptotically approaches a target value. The algorithm used is of the form: x[n] = a x[n-1] + (1-a) target, where a = exp(-T/tau), T is the sample period, and tau is a time constant. The user can set the time constant (default value = 0.3) and target value. Theoretically, this recursion never reaches its target, though the calculations in this class are stopped when the current value gets within a small threshold value of the target (at which time the current value is set to the target). It responds to \e keyOn and \e keyOff messages by ramping to 1.0 on keyOn and to 0.0 on keyOff. by Perry R. Cook and Gary P. Scavone, 1995 - 2005.*//***************************************************/#include "Asymp.h"#if !defined(SYMBIAN)#include <math.h>#else#include "symbmath.h"#endifAsymp :: Asymp(void) : Envelope(){ factor_ = exp( -1.0 / ( 0.3 * Stk::sampleRate() ) ); constant_ = 0.0;}Asymp :: ~Asymp(void){ }void Asymp :: keyOn(void){ Envelope::keyOn(); constant_ = ( 1.0 - factor_ ) * target_;}void Asymp :: keyOff(void){ Envelope::keyOff(); constant_ = ( 1.0 - factor_ ) * target_;}void Asymp :: setTau(StkFloat tau){ if (tau <= 0.0) {#if !defined(SYMBIAN) errorString_ << "Asymp::setTau: negative or zero tau not allowed ... ignoring!"; handleError( StkError::WARNING );#endif return; } factor_ = exp( -1.0 / ( tau * Stk::sampleRate() ) ); constant_ = ( 1.0 - factor_ ) * target_;}void Asymp :: setTime(StkFloat time){ if (time <= 0.0) {#if !defined(SYMBIAN) errorString_ << "Asymp::setTime: negative or zero times not allowed ... ignoring!"; handleError( StkError::WARNING );#endif return; } StkFloat tau = -time / log( TARGET_THRESHOLD ); factor_ = exp( -1.0 / ( tau * Stk::sampleRate() ) ); constant_ = ( 1.0 - factor_ ) * target_;}void Asymp :: setTarget(StkFloat target){ Envelope::setTarget( target ); constant_ = ( 1.0 - factor_ ) * target_;}StkFloat Asymp :: computeSample(void){ if (state_) { value_ = factor_ * value_ + constant_; // Check threshold. if ( target_ > value_ ) { if ( target_ - value_ <= TARGET_THRESHOLD ) { value_ = target_; state_ = 0; } } else { if ( value_ - target_ <= TARGET_THRESHOLD ) { value_ = target_; state_ = 0; } } } lastOutput_ = value_; return value_;}
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