pitshift.cpp

来自「Mobile STK for Symbian OS V0.1」· C++ 代码 · 共 93 行

CPP
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/***************************************************//*! \class PitShift    \brief STK simple pitch shifter effect class.    This class implements a simple pitch shifter    using delay lines.    by Perry R. Cook and Gary P. Scavone, 1995 - 2005.*//***************************************************/#include "PitShift.h"#if !defined(SYMBIAN)#include <cmath>#else#include "symbmath.h"#endifconst int maxDelay = 5024;PitShift :: PitShift(){  delayLength = maxDelay - 24;  halfLength = delayLength / 2;  delay_[0] = 12;  delay_[1] = maxDelay / 2;  delayLine_[0].setMaximumDelay( maxDelay );  delayLine_[0].setDelay( delay_[0] );  delayLine_[1].setMaximumDelay( maxDelay );  delayLine_[1].setDelay( delay_[1] );  effectMix_ = 0.5;  rate_ = 1.0;}PitShift :: ~PitShift(){}void PitShift :: clear(){  delayLine_[0].clear();  delayLine_[1].clear();  lastOutput_[0] = 0.0;  lastOutput_[1] = 0.0;}void PitShift :: setShift(StkFloat shift){  if (shift < 1.0) {    rate_ = 1.0 - shift;   }  else if (shift > 1.0) {    rate_ = 1.0 - shift;  }  else {    rate_ = 0.0;    delay_[0] = halfLength+12;  }}StkFloat PitShift :: computeSample(StkFloat input){  // Calculate the two delay length values, keeping them within the  // range 12 to maxDelay-12.  delay_[0] += rate_;  while (delay_[0] > maxDelay-12) delay_[0] -= delayLength;  while (delay_[0] < 12) delay_[0] += delayLength;  delay_[1] = delay_[0] + halfLength;  while (delay_[1] > maxDelay-12) delay_[1] -= delayLength;  while (delay_[1] < 12) delay_[1] += delayLength;  // Set the new delay line lengths.  delayLine_[0].setDelay((long)delay_[0]);  delayLine_[1].setDelay((long)delay_[1]);  // Calculate a triangular envelope.  env_[1] = fabs( (delay_[0] - halfLength + 12) * (1.0 / (halfLength+12) ) );  env_[0] = 1.0 - env_[1];  // Delay input and apply envelope.  lastOutput_[0] =  env_[0] * delayLine_[0].tick(input);  lastOutput_[0] += env_[1] * delayLine_[1].tick(input);  // Compute effect mix and output.  lastOutput_[0] *= effectMix_;  lastOutput_[0] += (1.0 - effectMix_) * input;  lastOutput_[1] = lastOutput_[0];  return lastOutput_[0];}

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