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📄 skini.tbl

📁 Mobile STK for Symbian OS V0.1
💻 TBL
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#include "SKINI.msg"#define __SK_MaxMsgTypes_ 80struct SkiniSpec { char messageString[32];                   long  type;                   long data2;                   long data3;                 };/* SEE COMMENT BLOCK AT BOTTOM FOR FIELDS AND USES   *//* MessageString     , type,     data2,     data3    */ struct SkiniSpec skini_msgs[__SK_MaxMsgTypes_] = { {"NoteOff"          ,        __SK_NoteOff_,                   SK_DBL,  SK_DBL}, {"NoteOn"           ,         __SK_NoteOn_,                   SK_DBL,  SK_DBL}, {"PolyPressure"     ,   __SK_PolyPressure_,                   SK_DBL,  SK_DBL}, {"ControlChange"    ,  __SK_ControlChange_,                   SK_INT,  SK_DBL}, {"ProgramChange"    ,  __SK_ProgramChange_,                   SK_DBL,    NOPE}, {"AfterTouch"       ,     __SK_AfterTouch_,                   SK_DBL,    NOPE}, {"ChannelPressure"  ,__SK_ChannelPressure_,                   SK_DBL,    NOPE}, {"PitchWheel"       ,     __SK_PitchWheel_,                   SK_DBL,    NOPE}, {"PitchBend"        ,      __SK_PitchBend_,                   SK_DBL,    NOPE}, {"PitchChange"      ,    __SK_PitchChange_,                   SK_DBL,    NOPE}, {"Clock"            ,          __SK_Clock_,                     NOPE,    NOPE}, {"Undefined"        ,                  249,                     NOPE,    NOPE}, {"SongStart"        ,      __SK_SongStart_,                     NOPE,    NOPE}, {"Continue"         ,       __SK_Continue_,                     NOPE,    NOPE}, {"SongStop"         ,       __SK_SongStop_,                     NOPE,    NOPE}, {"Undefined"        ,                  253,                     NOPE,    NOPE}, {"ActiveSensing"    ,  __SK_ActiveSensing_,                     NOPE,    NOPE}, {"SystemReset"      ,    __SK_SystemReset_,                     NOPE,    NOPE}, {"Volume"           ,  __SK_ControlChange_, __SK_Volume_            ,  SK_DBL}, {"ModWheel"         ,  __SK_ControlChange_, __SK_ModWheel_          ,  SK_DBL}, {"Modulation"       ,  __SK_ControlChange_, __SK_Modulation_        ,  SK_DBL}, {"Breath"           ,  __SK_ControlChange_, __SK_Breath_            ,  SK_DBL}, {"FootControl"      ,  __SK_ControlChange_, __SK_FootControl_       ,  SK_DBL}, {"Portamento"       ,  __SK_ControlChange_, __SK_Portamento_        ,  SK_DBL}, {"Balance"          ,  __SK_ControlChange_, __SK_Balance_           ,  SK_DBL}, {"Pan"              ,  __SK_ControlChange_, __SK_Pan_               ,  SK_DBL}, {"Sustain"          ,  __SK_ControlChange_, __SK_Sustain_           ,  SK_DBL}, {"Damper"           ,  __SK_ControlChange_, __SK_Damper_            ,  SK_DBL}, {"Expression"       ,  __SK_ControlChange_, __SK_Expression_        ,  SK_DBL}, {"NoiseLevel"       ,  __SK_ControlChange_, __SK_NoiseLevel_        ,  SK_DBL}, {"PickPosition"     ,  __SK_ControlChange_, __SK_PickPosition_      ,  SK_DBL}, {"StringDamping"    ,  __SK_ControlChange_, __SK_StringDamping_     ,  SK_DBL}, {"StringDetune"     ,  __SK_ControlChange_, __SK_StringDetune_      ,  SK_DBL}, {"BodySize"         ,  __SK_ControlChange_, __SK_BodySize_          ,  SK_DBL}, {"BowPressure"      ,  __SK_ControlChange_, __SK_BowPressure_       ,  SK_DBL}, {"BowPosition"      ,  __SK_ControlChange_, __SK_BowPosition_       ,  SK_DBL}, {"BowBeta"          ,  __SK_ControlChange_, __SK_BowBeta_           ,  SK_DBL},  {"ReedStiffness"    ,  __SK_ControlChange_, __SK_ReedStiffness_     ,  SK_DBL}, {"ReedRestPos"      ,  __SK_ControlChange_, __SK_ReedRestPos_       ,  SK_DBL}, {"FluteEmbouchure"  ,  __SK_ControlChange_, __SK_FluteEmbouchure_   ,  SK_DBL}, {"LipTension"       ,  __SK_ControlChange_, __SK_LipTension_        ,  SK_DBL}, {"StrikePosition"   ,  __SK_ControlChange_, __SK_StrikePosition_    ,  SK_DBL}, {"StickHardness"    ,  __SK_ControlChange_, __SK_StickHardness_     ,  SK_DBL}, {"TrillDepth"       ,  __SK_ControlChange_, __SK_TrillDepth_        ,  SK_DBL},  {"TrillSpeed"       ,  __SK_ControlChange_, __SK_TrillSpeed_        ,  SK_DBL},                                              {"Strumming"        ,  __SK_ControlChange_, __SK_Strumming_         ,  127   },  {"NotStrumming"     ,  __SK_ControlChange_, __SK_Strumming_         ,  0     },                                              {"PlayerSkill"      ,  __SK_ControlChange_, __SK_PlayerSkill_       ,  SK_DBL},  {"Chord"            ,  __SK_Chord_	       ,                   SK_DBL,  SK_STR},  {"ChordOff"         ,  __SK_ChordOff_     ,                   SK_DBL,    NOPE},  {"ShakerInst"       ,  __SK_ControlChange_, __SK_ShakerInst_        ,  SK_DBL}, {"Maraca"           ,  __SK_ControlChange_, __SK_ShakerInst_	       ,   0    }, {"Sekere"           ,  __SK_ControlChange_, __SK_ShakerInst_	       ,   1    }, {"Cabasa"           ,  __SK_ControlChange_, __SK_ShakerInst_        ,   2    }, {"Bamboo"           ,  __SK_ControlChange_, __SK_ShakerInst_        ,   3    }, {"Waterdrp"         ,  __SK_ControlChange_, __SK_ShakerInst_        ,   4    }, {"Tambourn"         ,  __SK_ControlChange_, __SK_ShakerInst_        ,   5    }, {"Sleighbl"         ,  __SK_ControlChange_, __SK_ShakerInst_        ,   6    }, {"Guiro"            ,  __SK_ControlChange_, __SK_ShakerInst_        ,   7    },	 {"OpenFile"         ,                  256,                   SK_STR,    NOPE}, {"SetPath"          ,                  257,                   SK_STR,    NOPE}, {"FilePath"         ,  __SK_SINGER_FilePath_      ,           SK_STR,    NOPE}, {"Frequency"        ,  __SK_SINGER_Frequency_     ,           SK_STR,    NOPE}, {"NoteName"         ,  __SK_SINGER_NoteName_      ,           SK_STR,    NOPE}, {"VocalShape"       ,  __SK_SINGER_Shape_         ,           SK_STR,    NOPE}, {"Glottis"          ,  __SK_SINGER_Glot_          ,           SK_STR,    NOPE}, {"VoicedUnVoiced"   ,  __SK_SINGER_VoicedUnVoiced_,           SK_DBL,  SK_STR}, {"Synthesize"       ,  __SK_SINGER_Synthesize_    ,           SK_STR,    NOPE}, {"Silence"          ,  __SK_SINGER_Silence_       ,           SK_STR,    NOPE}, {"RndVibAmt"        ,  __SK_SINGER_RndVibAmt_     ,           SK_STR,    NOPE}, {"VibratoAmt"       ,  __SK_ControlChange_        ,__SK_SINGER_VibratoAmt_,SK_DBL}, {"VibFreq"          ,  __SK_ControlChange_        ,__SK_SINGER_VibFreq_   ,SK_DBL}};/**  FORMAT: *************************************************************//*                                                                       *//* MessageStr$      , type, data2, data3,                                *//*                                                                       *//*     type is the message type sent back from the SKINI line parser.    *//*     data<n> is either                                                 *//*          NOPE    : field not used, specifically, there aren't going   */                                           /*                    to be any more fields on this line.  So if there   *//*                    is NOPE in data2, data3 won't even be checked      *//*          SK_INT  : byte (actually scanned as 32 bit signed integer)   *//*                    If it's a MIDI data field which is required to     *//*                    be an integer, like a controller number, it's      *//*                    0-127.  Otherwise, get creative with SK_INTs.      *//*          SK_DBL  : double precision floating point.  SKINI uses these *//*                    in the MIDI context for note numbers with micro    *//*                    tuning, velocities, controller values, etc.        *//*          SK_STR  : only valid in final field.  This allows (nearly)   *//*                    arbitrary message types to be supported by simply  *//*                    scanning the string to EndOfLine and then passing  *//*                    it to a more intelligent handler.  For example,    *//*                    MIDI SYSEX (system exclusive) messages of up to    *//*                    256 bytes can be read as space-delimited integers  *//*                    into the SK_STR buffer.  Longer bulk dumps,        *//*                    soundfiles, etc. should be handled as a new        *//*                    message type pointing to a FileName stored in the  *//*                    SK_STR field, or as a new type of multi-line       */                                      /*                    message.                                           *//*                                                                       *//*************************************************************************/

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