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📄 tcpclient.h

📁 Mobile STK for Symbian OS V0.1
💻 H
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/***************************************************//*! \class TcpClient    \brief STK TCP socket client class.    This class provides a uniform cross-platform TCP socket client    interface.  Methods are provided for reading or writing data    buffers to/from connections.    TCP sockets are reliable and connection-oriented.  A TCP socket    client must be connected to a TCP server before data can be sent    or received.  Data delivery is guaranteed in order, without loss,    error, or duplication.  That said, TCP transmissions tend to be    slower than those using the UDP protocol and data sent with    multiple \e write() calls can be arbitrarily combined by the    underlying system.    The user is responsible for checking the values    returned by the read/write methods.  Values    less than or equal to zero indicate a closed    or lost connection or the occurence of an error.    by Perry R. Cook and Gary P. Scavone, 1995 - 2005.*//***************************************************/#ifndef STK_TCPCLIENT_H#define STK_TCPCLIENT_H#include "Socket.h"#if !defined(SYMBIAN)class TcpClient : public Socket{ public:  //! Default class constructor creates a socket client connection to the specified host and port.  /*!    An StkError will be thrown if a socket error occurs during instantiation.  */  TcpClient( int port, std::string hostname = "localhost" );  //! The class destructor closes the socket instance, breaking any existing connections.  ~TcpClient();  //! Connect the socket client to the specified host and port and returns the resulting socket descriptor.  /*!    If the socket client is already connected, that connection is    terminated and a new connection is attempted.  An StkError will be    thrown if a socket error occurs.  */  int connect( int port, std::string hostname = "localhost" );  //! Write a buffer over the socket connection.  Returns the number of bytes written or -1 if an error occurs.  int writeBuffer(const void *buffer, long bufferSize, int flags = 0);  //! Read a buffer from the socket connection, up to length \e bufferSize.  Returns the number of bytes read or -1 if an error occurs.  int readBuffer(void *buffer, long bufferSize, int flags = 0); protected:};#endif // SYMBIAN#endif // defined(STK_TCPCLIENT_H)

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