clarinet.h

来自「Mobile STK for Symbian OS V0.1」· C头文件 代码 · 共 87 行

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/***************************************************//*! \class Clarinet    \brief STK clarinet physical model class.    This class implements a simple clarinet    physical model, as discussed by Smith (1986),    McIntyre, Schumacher, Woodhouse (1983), and    others.    This is a digital waveguide model, making its    use possibly subject to patents held by Stanford    University, Yamaha, and others.    Control Change Numbers:        - Reed Stiffness = 2       - Noise Gain = 4       - Vibrato Frequency = 11       - Vibrato Gain = 1       - Breath Pressure = 128    by Perry R. Cook and Gary P. Scavone, 1995 - 2005.*//***************************************************/#ifndef STK_CLARINET_H#define STK_CLARINET_H#include "Instrmnt.h"#include "DelayL.h"#include "ReedTable.h"#include "OneZero.h"#include "Envelope.h"#include "Noise.h"#include "SineWave.h"class Clarinet : public Instrmnt{ public:  //! Class constructor, taking the lowest desired playing frequency.  /*!    An StkError will be thrown if the rawwave path is incorrectly set.  */  Clarinet(StkFloat lowestFrequency);  //! Class destructor.  ~Clarinet();  //! Reset and clear all internal state.  void clear();  //! Set instrument parameters for a particular frequency.  void setFrequency(StkFloat frequency);  //! Apply breath pressure to instrument with given amplitude and rate of increase.  void startBlowing(StkFloat amplitude, StkFloat rate);  //! Decrease breath pressure with given rate of decrease.  void stopBlowing(StkFloat rate);  //! Start a note with the given frequency and amplitude.  void noteOn(StkFloat frequency, StkFloat amplitude);  //! Stop a note with the given amplitude (speed of decay).  void noteOff(StkFloat amplitude);  //! Perform the control change specified by \e number and \e value (0.0 - 128.0).  void controlChange(int number, StkFloat value); protected:  StkFloat computeSample( void );  DelayL delayLine_;  ReedTable reedTable_;  OneZero filter_;  Envelope envelope_;  Noise noise_;  SineWave vibrato_;  long length_;  StkFloat outputGain_;  StkFloat noiseGain_;  StkFloat vibratoGain_;};#endif

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