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📄 inetwvout.h

📁 Mobile STK for Symbian OS V0.1
💻 H
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/***************************************************//*! \class InetWvOut    \brief STK internet streaming output class.    This WvOut subclass can stream data over a network via a TCP or    UDP socket connection.  The data is converted to big-endian byte    order, if necessary, before being transmitted.    InetWvOut supports multi-channel data.  It is important to    distinguish the tick() methods, which output single samples to all    channels in a sample frame, from the tickFrame() method, which    takes a reference to multi-channel sample frame data.    This class connects to a socket server, the port and IP address of    which must be specified as constructor arguments.  The default    data type is signed 16-bit integers but any of the defined    StkFormats are permissible.    by Perry R. Cook and Gary P. Scavone, 1995 - 2005.*//***************************************************/#ifndef STK_INETWVOUT_H#define STK_INETWVOUT_H#include "WvOut.h"#if !defined(SYMBIAN)#include "Socket.h"class InetWvOut : public WvOut{ public:  //! Default constructor ... the socket is not instantiated.  InetWvOut( unsigned long packetFrames = 1024 );  //! Overloaded constructor which opens a network connection during instantiation.  /*!    An StkError is thrown if a socket error occurs or an invalid argument is specified.  */  InetWvOut( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP,             std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16,             unsigned long packetFrames = 1024 );  //! Class destructor.  ~InetWvOut();  //! Connect to the specified host and port and prepare to stream \e nChannels of data in the given data format.  /*!    An StkError is thrown if a socket error occurs or an invalid argument is specified.  */  void connect( int port, Socket::ProtocolType protocol = Socket::PROTO_TCP,                std::string hostname = "localhost", unsigned int nChannels = 1, Stk::StkFormat format = STK_SINT16 );  //! If a connection is open, write out remaining samples in the queue and then disconnect.  void disconnect(void); protected:  void computeSample( const StkFloat sample );  void computeFrames( const StkFrames& frames );  void incrementFrame( void );  // Write a buffer of length frames via the socket connection.  void writeData( unsigned long frames );  char *buffer_;  Socket *soket_;  unsigned long bufferFrames_;  unsigned long bufferBytes_;  unsigned long bufferIndex_;  unsigned long iData_;  unsigned int dataBytes_;  Stk::StkFormat dataType_;};#endif // SYMBIAN#endif

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