📄 whistle.h
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/***************************************************//*! \class Whistle \brief STK police/referee whistle instrument class. This class implements a hybrid physical/spectral model of a police whistle (a la Cook). Control Change Numbers: - Noise Gain = 4 - Fipple Modulation Frequency = 11 - Fipple Modulation Gain = 1 - Blowing Frequency Modulation = 2 - Volume = 128 by Perry R. Cook 1996 - 2004.*//***************************************************/#ifndef STK_WHISTLE_H#define STK_WHISTLE_H#include "Instrmnt.h"#include "Sphere.h"#include "Vector3D.h"#include "Noise.h"#include "SineWave.h"#include "OnePole.h"#include "Envelope.h"class Whistle : public Instrmnt{public: //! Class constructor. /*! An StkError will be thrown if the rawwave path is incorrectly set. */ Whistle(); //! Class destructor. ~Whistle(); //! Reset and clear all internal state. void clear(); //! Set instrument parameters for a particular frequency. void setFrequency(StkFloat frequency); //! Apply breath velocity to instrument with given amplitude and rate of increase. void startBlowing(StkFloat amplitude, StkFloat rate); //! Decrease breath velocity with given rate of decrease. void stopBlowing(StkFloat rate); //! Start a note with the given frequency and amplitude. void noteOn(StkFloat frequency, StkFloat amplitude); //! Stop a note with the given amplitude (speed of decay). void noteOff(StkFloat amplitude); //! Perform the control change specified by \e number and \e value (0.0 - 128.0). void controlChange(int number, StkFloat value);protected: StkFloat computeSample( void ); Vector3D *tempVectorP_; Vector3D tempVector_; OnePole onepole_; Noise noise_; Envelope envelope_; Sphere can_; // Declare a Spherical "can". Sphere pea_, bumper_; // One spherical "pea", and a spherical "bumper". SineWave sine_; StkFloat baseFrequency_; StkFloat noiseGain_; StkFloat fippleFreqMod_; StkFloat fippleGainMod_; StkFloat blowFreqMod_; StkFloat tickSize_; StkFloat canLoss_; int subSample_, subSampCount_;};#endif
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