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📄 swap.c

📁 一款运行在linux上的象棋游戏。用GTK/GNOME环境下用GLADE开发。
💻 C
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/* GNU Chess 5.0 - swap.c - static exchange evaluator code   Copyright (c) 1999-2002 Free Software Foundation, Inc.   GNU Chess is based on the two research programs    Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.   GNU Chess is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2, or (at your option)   any later version.   GNU Chess is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with GNU Chess; see the file COPYING.  If not, write to   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,   Boston, MA 02111-1307, USA.   Contact Info:      bug-gnu-chess@gnu.org     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net*/#include <stdio.h>#include <string.h>#include "common.h"static const int xray[7] = { 0, 1, 0, 1, 1, 1, 0 };int SwapOff (int move)/**************************************************************************** * *  A Static Exchange Evaluator (or SEE for short). *  First determine the target square.  Create a bitboard of all squares *  attacking the target square for both sides.  Using these 2 bitboards, *  we take turn making captures from smallest piece to largest piece. *  When a sliding piece makes a capture, we check behind it to see if *  another attacker piece has been exposed.  If so, add this to the bitboard *  as well.  When performing the "captures", we stop if one side is ahead *  and doesn't need to capture, a form of pseudo-minimaxing. * ****************************************************************************/{   int f, t, sq, piece, lastval;   int side, xside;    int swaplist[MAXPLYDEPTH], n;   BitBoard b, c, *d, *e, r;   f = FROMSQ (move);   t = TOSQ (move);   side = ((board.friends[white] & BitPosArray[f]) ? white : black);   xside = 1^side;   /*  Squares attacking t for side and xside  */   b = AttackTo (t, side);   c = AttackTo (t, xside);   CLEARBIT(b, f);   if (xray[cboard[f]])      AddXrayPiece (t, f, side, &b, &c);   d = board.b[side];   e = board.b[xside];    if (move & PROMOTION)   {      swaplist[0] = Value[PROMOTEPIECE (move)] - ValueP;      lastval = -Value[PROMOTEPIECE (move)];   }   else   {      swaplist[0] = (move & ENPASSANT ? ValueP : Value[cboard[t]]);      lastval = -Value[cboard[f]];   }   n = 1;   while (1)   {      if (c == NULLBITBOARD)         break;      for (piece = pawn; piece <= king; piece++)      {         r = c & e[piece]; 	 if (r)         {	    sq = leadz (r);	    CLEARBIT (c, sq);	    if (xray[piece])	       AddXrayPiece (t, sq, xside, &c, &b);	    swaplist[n] = swaplist[n-1] + lastval;            n++;	    lastval = Value[piece];	    break;         }      }      if (b == NULLBITBOARD)         break;      for (piece = pawn; piece <= king; piece++)      {         r = b & d[piece]; 	 if (r)         {	    sq = leadz (r);	    CLEARBIT (b, sq);	    if (xray[piece])	       AddXrayPiece (t, sq, side, &b, &c);	    swaplist[n] = swaplist[n-1] + lastval;            n++;	    lastval = -Value[piece];	    break;         }      }   }/**************************************************************************** * *  At this stage, we have the swap scores in a list.  We just need to  *  mini-max the scores from the bottom up to the top of the list. * ****************************************************************************/   --n;   while (n)   {      if (n & 1)      {         if (swaplist[n] <= swaplist[n-1])	    swaplist[n-1] = swaplist[n];       }      else      {         if (swaplist[n] >= swaplist[n-1])	    swaplist[n-1] = swaplist[n];       }      --n;   }   return (swaplist[0]);}void AddXrayPiece (int t, int sq, int side, BitBoard *b, BitBoard *c)/*************************************************************************** * *  The purpose of this routine is to find a piece which attack through *  another piece (e.g. two rooks, Q+B, B+P, etc.)  Side is the side attacking *  the square where the swapping is to be done. * ***************************************************************************/{   int dir, nsq, piece;   BitBoard a;   dir = directions[t][sq];   a = Ray[sq][dir] & board.blocker;   if (a == NULLBITBOARD)      return;   nsq = (t < sq ? leadz (a) : trailz (a));   piece = cboard[nsq];   if ((piece == queen) || (piece == rook && dir > 3) || 			    (piece == bishop && dir < 4))   {      if (BitPosArray[nsq] & board.friends[side])         *b |= BitPosArray[nsq];      else         *c |= BitPosArray[nsq];   }   return;}

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