📄 hung.c
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/* GNU Chess 5.0 - hung.c - hung piece evaluation code Copyright (c) 1999-2002 Free Software Foundation, Inc. GNU Chess is based on the two research programs Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft. GNU Chess is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Chess is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Chess; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Contact Info: bug-gnu-chess@gnu.org cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net*//* * Hung piece evaluation. */#include <stdio.h>#include "common.h"int EvalHung(int side)/**************************************************************************** * * Calculate the number of hung pieces for a side. * ****************************************************************************/{ BitBoard c, n, b, r, q; int xside; xside = 1 ^ side; hunged[side] = 0; /* Knight */ n = (Ataks[xside][pawn] & board.b[side][knight]); n |= (Ataks[xside][0] & board.b[side][knight] & ~Ataks[side][0]); /* Bishop */ b = (Ataks[xside][pawn] & board.b[side][bishop]); b |= (Ataks[xside][0] & board.b[side][bishop] & ~Ataks[side][0]); /* Rook */ r = Ataks[xside][pawn] | Ataks[xside][knight] | Ataks[xside][bishop]; r = (r & board.b[side][rook]); r |= (Ataks[xside][0] & board.b[side][rook] & ~Ataks[side][0]); /* Queen */ q = Ataks[xside][pawn] | Ataks[xside][knight] | Ataks[xside][bishop] | Ataks[xside][rook]; q = (q & board.b[side][queen]); q |= (Ataks[xside][0] & board.b[side][queen] & ~Ataks[side][0]); c = n | b | r | q ; if (c) hunged[side] += nbits (c); /* King */ if (Ataks[xside][0] & board.b[side][king]) hunged[side] ++; return (hunged[side]);}
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