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📄 hung.c

📁 一款运行在linux上的象棋游戏。用GTK/GNOME环境下用GLADE开发。
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/* GNU Chess 5.0 - hung.c - hung piece evaluation code   Copyright (c) 1999-2002 Free Software Foundation, Inc.   GNU Chess is based on the two research programs    Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.   GNU Chess is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2, or (at your option)   any later version.   GNU Chess is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with GNU Chess; see the file COPYING.  If not, write to   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,   Boston, MA 02111-1307, USA.   Contact Info:      bug-gnu-chess@gnu.org     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net*//* *  Hung piece evaluation. */#include <stdio.h>#include "common.h"int EvalHung(int side)/**************************************************************************** * *  Calculate the number of hung pieces for a side. * ****************************************************************************/{   BitBoard c, n, b, r, q;   int xside;   xside = 1 ^ side;   hunged[side] = 0;   /* Knight */   n = (Ataks[xside][pawn] & board.b[side][knight]);   n |= (Ataks[xside][0] & board.b[side][knight] & ~Ataks[side][0]);   /* Bishop */   b = (Ataks[xside][pawn] & board.b[side][bishop]);   b |= (Ataks[xside][0] & board.b[side][bishop] & ~Ataks[side][0]);   /* Rook */   r = Ataks[xside][pawn] | Ataks[xside][knight] | Ataks[xside][bishop];   r = (r & board.b[side][rook]);   r |= (Ataks[xside][0] & board.b[side][rook] & ~Ataks[side][0]);   /* Queen */   q = Ataks[xside][pawn] | Ataks[xside][knight] | Ataks[xside][bishop] |       Ataks[xside][rook];   q = (q & board.b[side][queen]);   q |= (Ataks[xside][0] & board.b[side][queen] & ~Ataks[side][0]);   c = n | b | r | q ;   if (c)      hunged[side] += nbits (c);   /* King */   if (Ataks[xside][0] & board.b[side][king])      hunged[side] ++;   return (hunged[side]);}

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