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📄 output.c

📁 一款运行在linux上的象棋游戏。用GTK/GNOME环境下用GLADE开发。
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/* GNU Chess 5.0 - output.c - output code   Copyright (c) 1999-2002 Free Software Foundation, Inc.   GNU Chess is based on the two research programs    Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.   GNU Chess is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2, or (at your option)   any later version.   GNU Chess is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with GNU Chess; see the file COPYING.  If not, write to   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,   Boston, MA 02111-1307, USA.   Contact Info:      bug-gnu-chess@gnu.org     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net*//* * */#include <stdio.h>#include "common.h"void ShowTime (void)/************************************************************************** * *  Print out the time settings. * **************************************************************************/{}void ShowMoveList (int ply)/************************************************************************** * *  Print out the move list.   * **************************************************************************/{   leaf *node;   int i = 0;      for (node = TreePtr[ply]; node < TreePtr[ply+1]; node++)   {      SANMove (node->move, ply);       printf ("%5s %3d\t", SANmv, SwapOff(node->move));      if (++i == 5)      {         printf ("\n");          i = 0;      }   }   printf ("\n");} void ShowSmallBoard (void)     /***************************************************************************** * *  Display the board.  Not only that but display some useful information *  like whether enpassant is legal and castling state. * *****************************************************************************/ {   int r, c, sq;   printf ("\n");   if (board.side == white)      printf ("white  ");   else      printf ("black  ");   if (board.flag & WKINGCASTLE)      printf ("K");   if (board.flag & WQUEENCASTLE)      printf ("Q");   if (board.flag & BKINGCASTLE)      printf ("k");   if (board.flag & BQUEENCASTLE)      printf ("q");   if (board.ep > -1)      printf ("  %s", algbr[board.ep]);   printf ("\n");   for (r = 56; r >= 0; r -= 8)   {      for (c = 0; c < 8; c++)      {         sq = r + c;         if (board.b[white][pawn] & BitPosArray[sq])            printf ("P ");         else if (board.b[white][knight] & BitPosArray[sq])            printf ("N ");         else if (board.b[white][bishop] & BitPosArray[sq])            printf ("B ");         else if (board.b[white][rook]   & BitPosArray[sq])            printf ("R ");         else if (board.b[white][queen]  & BitPosArray[sq])            printf ("Q ");         else if (board.b[white][king]   & BitPosArray[sq])            printf ("K ");         else if (board.b[black][pawn]   & BitPosArray[sq])            printf ("p ");         else if (board.b[black][knight] & BitPosArray[sq])            printf ("n ");         else if (board.b[black][bishop] & BitPosArray[sq])            printf ("b ");         else if (board.b[black][rook]   & BitPosArray[sq])            printf ("r ");         else if (board.b[black][queen]  & BitPosArray[sq])            printf ("q ");         else if (board.b[black][king]   & BitPosArray[sq])            printf ("k ");         else            printf (". ");      }      printf ("\n");   }   printf ("\n");}  void ShowBitBoard (BitBoard *b)/***************************************************************************** * * Just to print a lousy ascii board   * *****************************************************************************/{   int r, c;   printf ("\n");   for (r = 56; r >= 0; r -= 8)   {      for (c = 0; c < 8; c++)      {         if (*b & BitPosArray[r + c])            printf ("1 ");         else            printf (". ");       }      printf ("\n");   }   printf ("\n");}void ShowBoard (void)     /***************************************************************************** * *  Display the board.  Not only that but display some useful information *  like whether enpassant is legal and castling state. * *****************************************************************************/ {   int r, c, sq;   fprintf (ofp, "\n");   if (board.side == white)      fprintf (ofp, "white  ");   else      fprintf (ofp, "black  ");   if (board.flag & WKINGCASTLE)      fprintf (ofp, "K");   if (board.flag & WQUEENCASTLE)      fprintf (ofp, "Q");   if (board.flag & BKINGCASTLE)      fprintf (ofp, "k");   if (board.flag & BQUEENCASTLE)      fprintf (ofp, "q");   if (board.ep > -1)      fprintf (ofp, "  %s", algbr[board.ep]);   fprintf (ofp, "\n");   for (r = 56; r >= 0; r -= 8)   {      for (c = 0; c < 8; c++)      {         sq = r + c;         if (board.b[white][pawn]   & BitPosArray[sq])            fprintf (ofp, "P ");         else if (board.b[white][knight] & BitPosArray[sq])            fprintf (ofp, "N ");         else if (board.b[white][bishop] & BitPosArray[sq])            fprintf (ofp, "B ");         else if (board.b[white][rook]   & BitPosArray[sq])            fprintf (ofp, "R ");         else if (board.b[white][queen]  & BitPosArray[sq])            fprintf (ofp, "Q ");         else if (board.b[white][king]   & BitPosArray[sq])            fprintf (ofp, "K ");         else if (board.b[black][pawn]   & BitPosArray[sq])            fprintf (ofp, "p ");         else if (board.b[black][knight] & BitPosArray[sq])            fprintf (ofp, "n ");         else if (board.b[black][bishop] & BitPosArray[sq])            fprintf (ofp, "b ");         else if (board.b[black][rook]   & BitPosArray[sq])            fprintf (ofp, "r ");         else if (board.b[black][queen]  & BitPosArray[sq])            fprintf (ofp, "q ");         else if (board.b[black][king]   & BitPosArray[sq])            fprintf (ofp, "k ");         else            fprintf (ofp, ". ");      }      fprintf (ofp, "\n");   }   fprintf (ofp, "\n");}void ShowCBoard (void)/***************************************************************************** * * * *****************************************************************************/{   int r, c;   for (r = 56; r >= 0; r -= 8)   {      for (c = 0; c < 8; c++)      {         printf ("%2c ", cboard[r + c] ? notation[cboard[r+c]] : '.');      }      printf ("\n");   }   printf ("\n");}void ShowMvboard (void)/***************************************************************************** * *  Print the Mvboard[] array. * *****************************************************************************/{   int r, c;   for (r = 56; r >= 0; r -= 8)   {      for (c = 0; c < 8; c++)      {         printf ("%2d ", Mvboard[r + c]);      }      printf ("\n");   }   printf ("\n");}   void ShowGame (void){  int i;/* *********************************************   * We must handle the special case of an EPD *   * game where the first move is by black     *   ********************************************* */    if ( GameCnt >= 0 )  {      printf ("      White   Black\n");      if ( ( board.side == white && GameCnt % 2 == 1 ) ||         ( board.side == black && GameCnt % 2 == 0 ))    {          for (i = 0; i <= GameCnt; i += 2)        {          printf ("%3d.  %-7s %-7s\n", i/2 + 1, Game[i].SANmv,     	      Game[i + 1].SANmv);        }    }    else {          printf ("  1.          %-7s\n", Game[0].SANmv);        for (i = 1; i <= GameCnt; i += 2)        {          printf ("%3d.  %-7s %-7s\n", i/2 + 2, Game[i].SANmv,     	      Game[i + 1].SANmv);        }    }    printf ("\n");  }}

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