📄 hash.c
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/* GNU Chess 5.0 - hash.c - hash function code Copyright (c) 1999-2002 Free Software Foundation, Inc. GNU Chess is based on the two research programs Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft. GNU Chess is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Chess is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Chess; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Contact Info: bug-gnu-chess@gnu.org cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net*/#include <stdio.h>#include "common.h"void CalcHashKey (void)/*************************************************************************** * * Calculates the hashkey for the current board position. We sometimes * need to do this especially when loading an EPD position. * Note: The hashkey is a 64 bit unsigned integer number. * Added in pawnhashkey calculation. * ***************************************************************************/{ int sq, piece, color; BitBoard b; PawnHashKey = HashKey = (HashType) 0; for (color = white; color <= black; color++) { for (piece = pawn; piece <= king; piece++) { b = board.b[color][piece]; while (b) { sq = leadz (b); CLEARBIT (b, sq); HashKey ^= hashcode[color][piece][sq]; if (piece == pawn) PawnHashKey ^= hashcode[color][piece][sq]; } } } /* Take into account castling status & en passant */ if (board.ep > -1) HashKey ^= ephash[board.ep]; if (board.flag & WKINGCASTLE) HashKey ^= WKCastlehash; if (board.flag & WQUEENCASTLE) HashKey ^= WQCastlehash; if (board.flag & BKINGCASTLE) HashKey ^= BKCastlehash; if (board.flag & BQUEENCASTLE) HashKey ^= BQCastlehash; /* Take into account side to move */ if (board.side == black) HashKey ^= Sidehash;}void ShowHashKey (HashType HashKey)/*************************************************************************** * * Just a small utility routine to print out the hashkey (which is 64 bits). * ***************************************************************************/{ unsigned long a1, a2; a1 = HashKey & 0xFFFFFFFF; a2 = (HashKey >> 32); printf ("Hashkey = %lx%lx\n", a2, a1);}void CalcHashSize (int tablesize)/*************************************************************************** * * Calculates the ttable hashtable size, ttable hashmask, and pawntable hashmask * ***************************************************************************/{ int i; i = (tablesize < HASHSLOTS ? HASHSLOTS : tablesize); if ( i > 1073741823 ){ printf("Max hashsize exceeded\n"); i = 107374183; } TTHashMask = 0; while ((i>>=1) > 0) { TTHashMask <<= 1; TTHashMask |= 1; } HashSize = TTHashMask + 1; printf ("Adjusting HashSize to %d slots\n", HashSize); i = PAWNSLOTS; PHashMask = 0; while ((i>>=1) > 0) { PHashMask <<= 1; PHashMask |= 1; }}
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