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📄 hash.c

📁 一款运行在linux上的象棋游戏。用GTK/GNOME环境下用GLADE开发。
💻 C
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/* GNU Chess 5.0 - hash.c - hash function code   Copyright (c) 1999-2002 Free Software Foundation, Inc.   GNU Chess is based on the two research programs    Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.   GNU Chess is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2, or (at your option)   any later version.   GNU Chess is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with GNU Chess; see the file COPYING.  If not, write to   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,   Boston, MA 02111-1307, USA.   Contact Info:      bug-gnu-chess@gnu.org     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net*/#include <stdio.h>#include "common.h"void CalcHashKey (void)/*************************************************************************** * *  Calculates the hashkey for the current board position.  We sometimes *  need to do this especially when loading an EPD  position. *  Note:  The hashkey is a 64 bit unsigned integer number.   *  Added in pawnhashkey calculation. * ***************************************************************************/{   int sq, piece, color;   BitBoard b;   PawnHashKey = HashKey = (HashType) 0;   for (color = white; color <= black; color++)   {      for (piece = pawn; piece <= king; piece++)      {	 b = board.b[color][piece];	 while (b)	 {	    sq = leadz (b);  	    CLEARBIT (b, sq);	    HashKey ^= hashcode[color][piece][sq];	    if (piece == pawn)	       PawnHashKey ^= hashcode[color][piece][sq];	 }      }   }   /* Take into account castling status & en passant */   if (board.ep > -1)      HashKey ^= ephash[board.ep];   if (board.flag & WKINGCASTLE)      HashKey ^= WKCastlehash;   if (board.flag & WQUEENCASTLE)      HashKey ^= WQCastlehash;   if (board.flag & BKINGCASTLE)      HashKey ^= BKCastlehash;   if (board.flag & BQUEENCASTLE)      HashKey ^= BQCastlehash;   /* Take into account side to move */   if (board.side == black)      HashKey ^= Sidehash;}void ShowHashKey (HashType HashKey)/*************************************************************************** * *  Just a small utility routine to print out the hashkey (which is 64 bits). * ***************************************************************************/{   unsigned long a1, a2;   a1 = HashKey & 0xFFFFFFFF;   a2 = (HashKey >> 32);   printf ("Hashkey = %lx%lx\n", a2, a1);}void CalcHashSize (int tablesize)/*************************************************************************** * *  Calculates the ttable hashtable size, ttable hashmask, and pawntable hashmask * ***************************************************************************/{   int i;   i = (tablesize < HASHSLOTS ? HASHSLOTS : tablesize);   if ( i > 1073741823 ){	   printf("Max hashsize exceeded\n");	   i = 107374183;   }   TTHashMask = 0;   while ((i>>=1) > 0)   {      TTHashMask <<= 1;      TTHashMask |= 1;   }   HashSize = TTHashMask + 1;   printf ("Adjusting HashSize to %d slots\n", HashSize);   i = PAWNSLOTS;   PHashMask = 0;   while ((i>>=1) > 0)   {      PHashMask <<= 1;      PHashMask |= 1;   }}

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