📄 wscity.cpp
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#include "StdAfx.h"
#include "WSCity.h"
#include <math.h>
WSCity::WSCity(void) : x(0), y(0)
{
m_bFound = false;
}
WSCity::WSCity(float p_x, float p_y) : x(p_x), y(p_y)
{
m_bFound = false;
}
WSCity::~WSCity(void)
{
}
WSCity WSCity::operator + (WSCity p_City)
{
return WSCity(x + p_City.x, y + p_City.y);
}
WSCity WSCity::operator - (WSCity p_City)
{
return WSCity(x - p_City.x, y - p_City.y);
}
WSCity WSCity::operator * (float p_Factor)
{
return WSCity(x * p_Factor, y * p_Factor);
}
WSCity WSCity::operator / (float p_Factor)
{
return WSCity(x / p_Factor, y / p_Factor);
}
float WSCity::CityDistance(WSCity p_City)
{
return sqrt( (x - p_City.x)*(x - p_City.x) + (y - p_City.y)*(y - p_City.y) );
}
float WSCity::CityDistanceSquare(WSCity p_City)
{
return (x - p_City.x)*(x - p_City.x) + (y - p_City.y)*(y - p_City.y);
}
void WSCity::operator += (WSCity p_City)
{
x += p_City.x;
y += p_City.y;
}
void WSCity::operator -= (WSCity p_City)
{
x -= p_City.x;
y -= p_City.y;
}
void WSCity::operator *= (float p_Factor)
{
x *= p_Factor;
y *= p_Factor;
}
void WSCity::operator /= (float p_Factor)
{
x /= p_Factor;
y /= p_Factor;
}
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