📄 wscity.h
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#pragma once
class WSCity
{
public:
float x;
float y;
bool m_bFound;
public:
WSCity(void);
WSCity(float p_x, float p_y);
public:
~WSCity(void);
public:
WSCity operator + (WSCity p_City);//City1+City2操作
WSCity operator - (WSCity p_City);//City1-City2操作
WSCity operator * (float p_Factor);//City1*Factor操作(数乘)
WSCity operator / (float p_Factor);//City1*Factor操作(数乘)
void operator += (WSCity p_City);//City1+City2操作
void operator -= (WSCity p_City);//City1-City2操作
void operator *= (float p_Factor);//City1*Factor操作(数乘)
void operator /= (float p_Factor);//City1*Factor操作(数乘)
float CityDistance(WSCity p_City);//||City1-City2||操作,求两个城市的距离
float CityDistanceSquare(WSCity p_City);//||City1-City2||操作,求两个城市的距离
};
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