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来自「仿真人工智能是指用人工的方法和技术」· HTML 代码 · 共 440 行 · 第 1/5 页

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<tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a63">getOppGoalieType</a> ()</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a64">getOwnGoalieType</a> ()</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classTime.html">Time</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a65">getTimeLastSeen</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a66">setIsKnownPlayer</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, bool isKnownPlayer)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classVecPosition.html">VecPosition</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a67">getPosOpponentGoal</a> ()</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classVecPosition.html">VecPosition</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a68">getPosOwnGoal</a> ()</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a69">getRelDistanceOpponentGoal</a> ()</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a70">getRelAngleOpponentGoal</a> ()</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classHeteroPlayerSettings.html">HeteroPlayerSettings</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a71">getInfoHeteroPlayer</a> (int iIndex)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a72">isQueuedActionPerformed</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a73">isFreeKickUs</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a74">isFreeKickThem</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a75">isCornerKickUs</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a76">isCornerKickThem</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a77">isOffsideUs</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a78">isOffsideThem</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a79">isKickInUs</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a80">isKickInThem</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a81">isKickOffUs</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a82">isKickOffThem</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a83">isGoalKickUs</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a84">isGoalKickThem</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a85">isBeforeKickOff</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a86">isDeadBallUs</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a87">isDeadBallThem</a> ()</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a88">processSeeGlobalInfo</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, <a class="el" href="classTime.html">Time</a> time, <a class="el" href="classVecPosition.html">VecPosition</a> pos, <a class="el" href="classVecPosition.html">VecPosition</a> vel, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angBody, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angNeck)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a89">processNewAgentInfo</a> (<a class="el" href="SoccerTypes_8h.html#a245">ViewQualityT</a> vq, <a class="el" href="SoccerTypes_8h.html#a244">ViewAngleT</a> va, double dStamina, double dEffort, double dSpeed, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angSpeed, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angHeadAngle)</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a90">processNewObjectInfo</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, <a class="el" href="classTime.html">Time</a> time, double dDist, int iDir, double dDistChange, double dDirChange, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angRelBodyAng, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angRelNeckAng, bool isGoalie)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a91">processPerfectHearInfo</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, <a class="el" href="classVecPosition.html">VecPosition</a> pos, double dConf, bool bIsGoalie=0)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a92">processPerfectHearInfoBall</a> (<a class="el" href="classVecPosition.html">VecPosition</a> pos, <a class="el" href="classVecPosition.html">VecPosition</a> vel, double dConf)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a93">processUnsureHearInfo</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, <a class="el" href="classVecPosition.html">VecPosition</a> pos, double dConf)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a94">processNewHeteroPlayer</a> (int iIndex, double dPlayerSpeedMax, double dStaminaIncMax, double dPlayerDecay, double dInertiaMoment, double dDashPowerRate, double dPlayerSize, double dKickableMargin, double dKickRand, double dExtraStamina, double dEffortMax, double dEffortMin)</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a95">processCatchedBall</a> (<a class="el" href="SoccerTypes_8h.html#a243">RefereeMessageT</a> rm, <a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a96">processQueuedCommands</a> (<a class="el" href="classSoccerCommand.html">SoccerCommand</a> commands[], int iCommands)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a97">updateAll</a> ()</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a98">mapUnknownPlayers</a> (<a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a99">updateSSToHeteroPlayerType</a> (int i)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a100">resetTimeObjects</a> ()</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a101">removeGhosts</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a102">predictStateAfterCommand</a> (<a class="el" href="classSoccerCommand.html">SoccerCommand</a> com, <a class="el" href="classVecPosition.html">VecPosition</a> *pos, <a class="el" href="classVecPosition.html">VecPosition</a> *vel, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> *angGlobalBody, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> *angGlobalNeck, <a class="el" href="classStamina.html">Stamina</a> *sta)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a103">predictAgentStateAfterCommand</a> (<a class="el" href="classSoccerCommand.html">SoccerCommand</a> com, <a class="el" href="classVecPosition.html">VecPosition</a> *pos, <a class="el" href="classVecPosition.html">VecPosition</a> *vel, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> *angBody, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> *angNeck, <a class="el" href="classStamina.html">Stamina</a> *sta)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classVecPosition.html">VecPosition</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a104">predictAgentPosAfterCommand</a> (<a class="el" href="classSoccerCommand.html">SoccerCommand</a> com)</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a105">predictStateAfterDash</a> (double dActualPower, <a class="el" href="classVecPosition.html">VecPosition</a> *pos, <a class="el" href="classVecPosition.html">VecPosition</a> *vel, <a class="el" href="classStamina.html">Stamina</a> *sta, double dDirection)</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a106">predictStateAfterTurn</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> dSendAngle, <a class="el" href="classVecPosition.html">VecPosition</a> *pos, <a class="el" href="classVecPosition.html">VecPosition</a> *vel, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> *angBody, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> *angNeck, <a class="el" href="classStamina.html">Stamina</a> *sta=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classVecPosition.html">VecPosition</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a107">predictPosAfterNrCycles</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, int iCycles, int iDashPower=100, <a class="el" href="classVecPosition.html">VecPosition</a> *vel=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classVecPosition.html">VecPosition</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a108">predictAgentPos</a> (int iCycles, int iDashPower=0)</td></tr><tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a109">predictNrCyclesToPoint</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, <a class="el" href="classVecPosition.html">VecPosition</a> posTo, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> ang)</td></tr><tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a110">predictNrCyclesToObject</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> objFrom, <a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> objTo)</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a111">predictStaminaAfterDash</a> (double dPower, <a class="el" href="classStamina.html">Stamina</a> *sta)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a112">isCollisionAfterDash</a> (<a class="el" href="classSoccerCommand.html">SoccerCommand</a> soc)</td></tr><tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a113">getNrInSetInRectangle</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="classRectangle.html">Rectangle</a> *rect=NULL)</td></tr><tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a114">getNrInSetInCircle</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="classCircle.html">Circle</a> c)</td></tr><tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a115">getNrInSetInCone</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, double dWidth, <a class="el" href="classVecPosition.html">VecPosition</a> start, <a class="el" href="classVecPosition.html">VecPosition</a> end)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a116">getClosestInSetTo</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, double *dDist=NULL, double dConfThr=-1.0)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a117">getClosestInSetTo</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="classVecPosition.html">VecPosition</a> pos, double *dDist=NULL, double dConfThr=-1.0)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a118">getClosestInSetTo</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="classLine.html">Line</a> l, <a class="el" href="classVecPosition.html">VecPosition</a> pos1, <a class="el" href="classVecPosition.html">VecPosition</a> pos2, double *dDistToLine=NULL, double *dDistPos1ToP=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a119">getClosestRelativeInSet</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> set, double *dDist=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a120">getSecondClosestInSetTo</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, double *dDist=NULL, double dConfThr=-1.0)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a121">getSecondClosestRelativeInSet</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> set, double *dDist=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a122">getFastestInSetTo</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, int *iCycles=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a123">getFastestInSetTo</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="classVecPosition.html">VecPosition</a> pos, <a class="el" href="classVecPosition.html">VecPosition</a> vel, double dDecay, int *iCycles=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a124">getFurthestInSetTo</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet, <a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o, double *dDist=NULL, double dConfThr=-1.0)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a125">getFurthestRelativeInSet</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> set, double *dDist=NULL)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a126">getFirstEmptySpotInSet</a> (<a class="el" href="SoccerTypes_8h.html#a241">ObjectSetT</a> objectSet)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a127">isVisible</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a> o)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a128">isBallKickable</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a129">isBallCatchable</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a130">isBallHeadingToGoal</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a131">isBallInOurPossesion</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a132">isBallInOwnPenaltyArea</a> ()</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a133">isInOwnPenaltyArea</a> (<a class="el" href="classVecPosition.html">VecPosition</a> pos)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a134">isInTheirPenaltyArea</a> (<a class="el" href="classVecPosition.html">VecPosition</a> pos)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a135">isConfidenceGood</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a136">isConfidenceVeryGood</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a137">isOnside</a> (<a class="el" href="SoccerTypes_8h.html#a240">ObjectT</a>)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a138">isOpponentAtAngle</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> ang, double dDist)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classTime.html">Time</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a139">getTimeFromConfidence</a> (double dConf)</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a140">getOffsideX</a> ()</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classVecPosition.html">VecPosition</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a141">getOuterPositionInField</a> (<a class="el" href="classVecPosition.html">VecPosition</a> pos, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> ang, double dDist=3.0, bool bWithPenalty=true)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a142">getDirectionOfWidestAngle</a> (<a class="el" href="classVecPosition.html">VecPosition</a> posOrg, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angMin, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> angMax, <a class="el" href="Geometry_8h.html#a2">AngDeg</a> *ang, double dDist)</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a143">getActualKickPowerRate</a> ()</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a144">getKickPowerForSpeed</a> (double dDesiredSpeed)</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a145">getKickSpeedToTravel</a> (double dDistance, double dEndSpeed)</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a146">getFirstSpeedFromEndSpeed</a> (double dEndSpeed, double dCycles)</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a147">getFirstSpeedFromDist</a> (double dDist, double dCycles)</td></tr><tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a148">getEndSpeedFromFirstSpeed</a> (double dFirstSpeed, double dCycles)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a149">getAngleForTurn</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> angDesiredAngle, double dSpeed)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classWorldModel.html#a150">getActualTurnAngle</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> angActualAngle, double dSpeed)</td></tr>

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