classplayerobject-members.html
来自「仿真人工智能是指用人工的方法和技术」· HTML 代码 · 共 90 行 · 第 1/2 页
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<tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a0">PlayerObject</a>()</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#n2">posGlobal</a></td><td><a class="el" href="classObject.html">Object</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#n6">posGlobalLastSee</a></td><td><a class="el" href="classObject.html">Object</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#n4">posRelative</a></td><td><a class="el" href="classObject.html">Object</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a9">setGlobalBodyAngle</a>(AngDeg ang, Time time)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a13">setGlobalNeckAngle</a>(AngDeg ang, Time time)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a12">setGlobalPosition</a>(VecPosition p, Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a16">setGlobalPositionLastSee</a>(VecPosition p, Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#a7">setGlobalVelocity</a>(VecPosition v, Time time)</td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a5">setIsGoalie</a>(bool b)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a3">setIsKnownPlayer</a>(bool b)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#a3">setRelativeAngleChange</a>(double d, Time time)</td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a7">setRelativeBodyAngle</a>(AngDeg ang, Time time)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#a1">setRelativeDistanceChange</a>(double d, Time time)</td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a11">setRelativeNeckAngle</a>(AngDeg ang, Time time)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a7">setRelativePosition</a>(double dDist, AngDeg dAng, Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a8">setRelativePosition</a>(VecPosition v, Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#a5">setTimeChangeInformation</a>(Time time)</td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a17">setTimeGlobalAngles</a>(Time time)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a18">setTimeGlobalPosDerivedFromSee</a>(Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a14">setTimeGlobalPosition</a>(Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#a10">setTimeGlobalVelocity</a>(Time time)</td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a20">setTimeLastSeen</a>(Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a15">setTimeRelativeAngles</a>(Time time)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a10">setTimeRelativePosition</a>(Time time)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#a5">setType</a>(ObjectT o)</td><td><a class="el" href="classObject.html">Object</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a1">show</a>(ostream &os=cout)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#a2">show</a>(const char *strTeamName, ostream &os=cout)</td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#n4">timeChangeInformation</a></td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#n4">timeGlobalAngles</a></td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#n7">timeGlobalPosDerivedFromSee</a></td><td><a class="el" href="classObject.html">Object</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#n3">timeGlobalPosition</a></td><td><a class="el" href="classObject.html">Object</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#n1">timeGlobalVelocity</a></td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#n1">timeLastSeen</a></td><td><a class="el" href="classObject.html">Object</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerObject.html#o2">timeRelativeAngles</a></td><td><a class="el" href="classPlayerObject.html">PlayerObject</a></td><td><code> [private]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classObject.html#n5">timeRelativePosition</a></td><td><a class="el" href="classObject.html">Object</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classDynamicObject.html#n0">vecGlobalVelocity</a></td><td><a class="el" href="classDynamicObject.html">DynamicObject</a></td><td><code> [protected]</code></td></tr></table><hr><address><small>Generated on Thu Mar 7 00:37:56 2002 for UvA Trilearn 2001 by<a href="http://www.doxygen.org/index.html"><img src="doxygen.gif" alt="doxygen" align="middle" border=0 width=110 height=53></a>1.2.12 written by <a href="mailto:dimitri@stack.nl">Dimitri van Heesch</a>, © 1997-2001</small></address></body></html>
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