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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>PlayerObject class Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body bgcolor="#ffffff"><!-- Generated by Doxygen 1.2.12 --><center><a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center><hr><h1>PlayerObject  Class Reference</h1><code>#include &lt;<a class="el" href="Objects_8h-source.html">Objects.h</a>&gt;</code><p>Inheritance diagram for PlayerObject:<p><center><img src="classPlayerObject__inherit__graph.gif" border="0" usemap="#PlayerObject__inherit__map" alt="Inheritance graph"></center><map name="PlayerObject__inherit__map"><area href="classAgentObject.html" shape="rect" coords="22,214,102,232" alt=""><area href="classDynamicObject.html" shape="rect" coords="14,80,110,99" alt=""><area href="classObject.html" shape="rect" coords="38,14,86,32" alt=""></map><center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for PlayerObject:<p><center><img src="classPlayerObject__coll__graph.gif" border="0" usemap="#PlayerObject__coll__map" alt="Collaboration graph"></center><map name="PlayerObject__coll__map"><area href="classDynamicObject.html" shape="rect" coords="321,256,417,275" alt=""><area href="classObject.html" shape="rect" coords="234,151,282,170" alt=""><area href="classVecPosition.html" shape="rect" coords="30,14,107,32" alt=""><area href="classTime.html" shape="rect" coords="459,14,499,32" alt=""></map><center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classPlayerObject-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0><tr><td colspan=2><br><h2>Public Methods</h2></td></tr><tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a0">PlayerObject</a> ()</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a1">show</a> (ostream &amp;os=cout)</td></tr><tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a2">show</a> (const char *strTeamName, ostream &amp;os=cout)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a3">setIsKnownPlayer</a> (bool b)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a4">getIsKnownPlayer</a> () const</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a5">setIsGoalie</a> (bool b)</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a6">getIsGoalie</a> () const</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a7">setRelativeBodyAngle</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> ang, <a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a8">getRelativeBodyAngle</a> () const</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a9">setGlobalBodyAngle</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> ang, <a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a10">getGlobalBodyAngle</a> () const</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a11">setRelativeNeckAngle</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> ang, <a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a12">getRelativeNeckAngle</a> () const</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a13">setGlobalNeckAngle</a> (<a class="el" href="Geometry_8h.html#a2">AngDeg</a> ang, <a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a14">getGlobalNeckAngle</a> () const</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a15">setTimeRelativeAngles</a> (<a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classTime.html">Time</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a16">getTimeRelativeAngles</a> () const</td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a17">setTimeGlobalAngles</a> (<a class="el" href="classTime.html">Time</a> time)</td></tr><tr><td nowrap align=right valign=top><a class="el" href="classTime.html">Time</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#a18">getTimeGlobalAngles</a> () const</td></tr><tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#n0">isKnownPlayer</a></td></tr><tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#n1">isGoalie</a></td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#n2">angGlobalBodyAngle</a></td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#n3">angGlobalNeckAngle</a></td></tr><tr><td nowrap align=right valign=top><a class="el" href="classTime.html">Time</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#n4">timeGlobalAngles</a></td></tr><tr><td colspan=2><br><h2>Private Attributes</h2></td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#o0">angRelativeBodyAngle</a></td></tr><tr><td nowrap align=right valign=top><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#o1">angRelativeNeckAngle</a></td></tr><tr><td nowrap align=right valign=top><a class="el" href="classTime.html">Time</a>&nbsp;</td><td valign=bottom><a class="el" href="classPlayerObject.html#o2">timeRelativeAngles</a></td></tr></table><hr><a name="_details"></a><h2>Detailed Description</h2>Class PlayerObject contains RoboCup information that is available for players. Different variables are added to the superclass <a class="el" href="classDynamicObject.html">DynamicObject</a> <p><p>Definition at line <a class="el" href="Objects_8h-source.html#l00180">180</a> of file <a class="el" href="Objects_8h-source.html">Objects.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2><a name="a0" doxytag="PlayerObject::PlayerObject"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> PlayerObject::PlayerObject </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This is the constructor for PlayerObject. A PlayerObject is created with all variables initialized to (illegal) default values <p>Definition at line <a class="el" href="Objects_8C-source.html#l00433">433</a> of file <a class="el" href="Objects_8C-source.html">Objects.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00052">AngDeg</a>, <a class="el" href="Objects_8h-source.html#l00185">angGlobalBodyAngle</a>, <a class="el" href="Objects_8h-source.html#l00186">angGlobalNeckAngle</a>, <a class="el" href="Objects_8h-source.html#l00190">angRelativeBodyAngle</a>, <a class="el" href="Objects_8h-source.html#l00191">angRelativeNeckAngle</a>, <a class="el" href="Objects_8h-source.html#l00184">isGoalie</a>, <a class="el" href="Objects_8h-source.html#l00183">isKnownPlayer</a>, and <a class="el" href="SoccerTypes_8h-source.html#l00089">UnknownAngleValue</a>.    </td>  </tr></table><hr><h2>Member Function Documentation</h2><a name="a10" doxytag="PlayerObject::getGlobalBodyAngle"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> <a class="el" href="Geometry_8h.html#a2">AngDeg</a> PlayerObject::getGlobalBodyAngle </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the global body angle of this object. This information is from the server time that is returned by <a class="el" href="classPlayerObject.html#a18">getTimeGlobalAngles</a>(). <dl compact><dt><b>Returns: </b><dd>global body angle of this object </dl><p>Definition at line <a class="el" href="Objects_8C-source.html#l00479">479</a> of file <a class="el" href="Objects_8C-source.html">Objects.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00052">AngDeg</a>.<p>Referenced by <a class="el" href="WorldModel_8C-source.html#l00533">WorldModel::getAgentGlobalBodyAngle</a>(), <a class="el" href="WorldModel_8C-source.html#l00765">WorldModel::getGlobalBodyAngle</a>(), and <a class="el" href="Objects_8C-source.html#l00609">show</a>().    </td>  </tr></table><a name="a14" doxytag="PlayerObject::getGlobalNeckAngle"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> <a class="el" href="Geometry_8h.html#a2">AngDeg</a> PlayerObject::getGlobalNeckAngle </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the global neck angle of this object. This information is from the time that is returned by <a class="el" href="classPlayerObject.html#a18">getTimeGlobalAngles</a>(). <dl compact><dt><b>Returns: </b><dd>global neck angle of this object </dl><p>Definition at line <a class="el" href="Objects_8C-source.html#l00519">519</a> of file <a class="el" href="Objects_8C-source.html">Objects.C</a>.<p>Referenced by <a class="el" href="WorldModelUpdate_8C-source.html#l01558">WorldModel::calculateStatePlayer</a>(), <a class="el" href="WorldModel_8C-source.html#l00526">WorldModel::getAgentGlobalNeckAngle</a>(), and <a class="el" href="WorldModel_8C-source.html#l00778">WorldModel::getGlobalNeckAngle</a>().    </td>  </tr></table><a name="a6" doxytag="PlayerObject::getIsGoalie"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerObject::getIsGoalie </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns whether the current object is a goalie or not. <dl compact><dt><b>Returns: </b><dd>bool indicating whether this dynamic object is a goalie or not </dl><p>Definition at line <a class="el" href="Objects_8C-source.html#l00591">591</a> of file <a class="el" href="Objects_8C-source.html">Objects.C</a>.<p>References <a class="el" href="Objects_8h-source.html#l00184">isGoalie</a>.<p>Referenced by <a class="el" href="WorldModel_8C-source.html#l00835">WorldModel::getOppGoalieType</a>(), and <a class="el" href="WorldModel_8C-source.html#l00873">WorldModel::getOwnGoalieType</a>().    </td>  </tr></table><a name="a4" doxytag="PlayerObject::getIsKnownPlayer"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerObject::getIsKnownPlayer </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns whether the current object is a known player or not. A known player is a player of which we know the number. If we don't know the player number of a player, the player is put at the index of a player that isn't seen in a while and the isKnownPlayer attribute is set to false. <dl compact><dt><b>Returns: </b><dd>bool indicating whether player number is known </dl><p>Definition at line <a class="el" href="Objects_8C-source.html#l00575">575</a> of file <a class="el" href="Objects_8C-source.html">Objects.C</a>.<p>References <a class="el" href="Objects_8h-source.html#l00183">isKnownPlayer</a>.<p>Referenced by <a class="el" href="WorldModel_8C-source.html#l00818">WorldModel::isKnownPlayer</a>(), and <a class="el" href="WorldModelUpdate_8C-source.html#l00232">WorldModel::processPerfectHearInfo</a>().    </td>  </tr></table><a name="a8" doxytag="PlayerObject::getRelativeBodyAngle"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> <a class="el" href="Geometry_8h.html#a2">AngDeg</a> PlayerObject::getRelativeBodyAngle </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the relative body angle of this object. This information is from the server time that is returned by <a class="el" href="classPlayerObject.html#a16">getTimeRelativeAngles</a>(). <dl compact><dt><b>Returns: </b><dd>relative body angle of this object </dl><p>Definition at line <a class="el" href="Objects_8C-source.html#l00459">459</a> of file <a class="el" href="Objects_8C-source.html">Objects.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00052">AngDeg</a>.<p>Referenced by <a class="el" href="WorldModelUpdate_8C-source.html#l00579">WorldModel::updateDynamicObjectAfterSee</a>().    </td>

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