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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>PlayerSettings.h Source File</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body bgcolor="#ffffff"><!-- Generated by Doxygen 1.2.12 --><center><a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center><hr><h1>PlayerSettings.h</h1><a href="PlayerSettings_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <font class="comment">/*</font>00002 <font class="comment">Copyright (c) 2000,2001, Jelle Kok, University of Amsterdam</font>00003 <font class="comment">All rights reserved.</font>00004 <font class="comment"></font>00005 <font class="comment">Redistribution and use in source and binary forms, with or without </font>00006 <font class="comment">modification, are permitted provided that the following conditions are met:</font>00007 <font class="comment"></font>00008 <font class="comment">1. Redistributions of source code must retain the above copyright notice, this </font>00009 <font class="comment">list of conditions and the following disclaimer. </font>00010 <font class="comment"></font>00011 <font class="comment">2. Redistributions in binary form must reproduce the above copyright notice, </font>00012 <font class="comment">this list of conditions and the following disclaimer in the documentation </font>00013 <font class="comment">and/or other materials provided with the distribution. </font>00014 <font class="comment"></font>00015 <font class="comment">3. Neither the name of the University of Amsterdam nor the names of its </font>00016 <font class="comment">contributors may be used to endorse or promote products derived from this </font>00017 <font class="comment">software without specific prior written permission. </font>00018 <font class="comment"></font>00019 <font class="comment">THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" </font>00020 <font class="comment">AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE </font>00021 <font class="comment">IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE </font>00022 <font class="comment">DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE </font>00023 <font class="comment">FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL </font>00024 <font class="comment">DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR </font>00025 <font class="comment">SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER </font>00026 <font class="comment">CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, </font>00027 <font class="comment">OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE </font>00028 <font class="comment">OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</font>00029 <font class="comment">*/</font>00044 <font class="preprocessor">#ifndef _PlayerSettings_</font>00045 <font class="preprocessor"></font><font class="preprocessor">#define _PlayerSettings_</font>00046 <font class="preprocessor"></font>00047 <font class="preprocessor">#include "<a class="code" href="GenericValues_8h.html">GenericValues.h</a>"</font>00048 00049 <font class="comment">/******************************************************************************/</font>00050 <font class="comment">/********************** CLASS PlayerSettings **********************************/</font>00051 <font class="comment">/******************************************************************************/</font>00052 <a name="l00062"></a><a class="code" href="classPlayerSettings.html">00062</a> <font class="keyword">class </font><a class="code" href="classPlayerSettings.html">PlayerSettings</a> : <font class="keyword">public</font> <a class="code" href="classGenericValues.html">GenericValues</a>00063 {<a name="l00064"></a><a class="code" href="classPlayerSettings.html#o0">00064</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o0">dPlayerConfThr</a>; <a name="l00066"></a><a class="code" href="classPlayerSettings.html#o1">00066</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o1">dPlayerHighConfThr</a>; <a name="l00068"></a><a class="code" href="classPlayerSettings.html#o2">00068</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o2">dBallConfThr</a>; <a name="l00070"></a><a class="code" href="classPlayerSettings.html#o3">00070</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o3">dPlayerDistTolerance</a>; <a name="l00072"></a><a class="code" href="classPlayerSettings.html#o4">00072</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o4">dPlayerWhenToTurnAngle</a>; <a name="l00073"></a><a class="code" href="classPlayerSettings.html#o5">00073</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o5">dPlayerWhenToKick</a>; <a name="l00075"></a><a class="code" href="classPlayerSettings.html#o6">00075</a> <font class="keywordtype">int</font> <a class="code" href="classPlayerSettings.html#o6">iPlayerWhenToIntercept</a>; <a name="l00076"></a><a class="code" href="classPlayerSettings.html#o7">00076</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o7">dClearBallDist</a>; <a name="l00078"></a><a class="code" href="classPlayerSettings.html#o8">00078</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o8">dClearBallOppMaxDist</a>; <a name="l00080"></a><a class="code" href="classPlayerSettings.html#o9">00080</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o9">dClearBallToSideAngle</a>; <a name="l00082"></a><a class="code" href="classPlayerSettings.html#o10">00082</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o10">dConeWidth</a>; <a name="l00084"></a><a class="code" href="classPlayerSettings.html#o11">00084</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o11">dPassEndSpeed</a>; <a name="l00085"></a><a class="code" href="classPlayerSettings.html#o12">00085</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o12">dFastPassEndSpeed</a>; <a name="l00086"></a><a class="code" href="classPlayerSettings.html#o13">00086</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o13">dPassExtraX</a>; <a name="l00088"></a><a class="code" href="classPlayerSettings.html#o14">00088</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o14">dFractionWaitNoSee</a>; <a name="l00091"></a><a class="code" href="classPlayerSettings.html#o15">00091</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o15">dFractionWaitSeeBegin</a>; <a name="l00094"></a><a class="code" href="classPlayerSettings.html#o16">00094</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o16">dFractionWaitSeeEnd</a>; <a name="l00097"></a><a class="code" href="classPlayerSettings.html#o17">00097</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o17">dMarkDistance</a>; <a name="l00099"></a><a class="code" href="classPlayerSettings.html#o18">00099</a> <font class="keywordtype">int</font> <a class="code" href="classPlayerSettings.html#o18">iServerTimeOut</a>; <a name="l00101"></a><a class="code" href="classPlayerSettings.html#o19">00101</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o19">dTurnWithBallAngThr</a>; <a name="l00104"></a><a class="code" href="classPlayerSettings.html#o20">00104</a> <font class="keywordtype">double</font> <a class="code" href="classPlayerSettings.html#o20">dTurnWithBallFreezeThr</a>; 00107 <font class="keyword">public</font>:00108 <a class="code" href="classPlayerSettings.html#a0">PlayerSettings</a>( );00109 00110 <font class="comment">// all standard get and set methods</font>00111
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