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来自「仿真人工智能是指用人工的方法和技术」· HTML 代码 · 共 1,391 行 · 第 1/5 页

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</table><a name="a41" doxytag="PlayerSettings::getTurnWithBallFreezeThr"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double PlayerSettings::getTurnWithBallFreezeThr </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the threshold to determine when the ball is frozen in the turnWithBallTo skill. When the ball speed is larger than this value, the ball is frozen otherwise not <dl compact><dt><b>Returns: </b><dd>threshold value for freezing the ball </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00505">505</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00104">dTurnWithBallFreezeThr</a>.<p>Referenced by <a class="el" href="BasicPlayer_8C-source.html#l01070">BasicPlayer::dribble</a>(), and <a class="el" href="BasicPlayer_8C-source.html#l01271">BasicPlayer::outplayOpponent</a>().    </td>  </tr></table><a name="a6" doxytag="PlayerSettings::setBallConfThr"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerSettings::setBallConfThr </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>d</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method sets the confidence threshold below which ball information is assumed illegal <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>d</em>&nbsp;</td><td>ball confidence threshold in range [0..1] </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>boolean indicating whether update was successful </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00158">158</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00068">dBallConfThr</a>.    </td>  </tr></table><a name="a16" doxytag="PlayerSettings::setClearBallDist"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerSettings::setClearBallDist </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>d</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method sets the clear ball distance. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>d</em>&nbsp;</td><td>new clear ball distance before opponent penalty area (&gt;0). </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>boolean indicating whether update was successful </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00257">257</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00076">dClearBallDist</a>.    </td>  </tr></table><a name="a18" doxytag="PlayerSettings::setClearBallOppMaxDist"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerSettings::setClearBallOppMaxDist </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>d</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method sets the distance in which opponents are taken into account when a clear ball is issued. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>d</em>&nbsp;</td><td>maximum opponent distance for clear ball (&gt;0). </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>boolean indicating whether update was successful </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00275">275</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00078">dClearBallOppMaxDist</a>.    </td>  </tr></table><a name="a20" doxytag="PlayerSettings::setClearBallToSideAngle"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerSettings::setClearBallToSideAngle </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>d</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method sets the minimum needed angle for a clear ball to the side. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>d</em>&nbsp;</td><td>minimum needed angle (&gt;0) for clear ball to side </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>boolean indicating whether update was successful </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00291">291</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00080">dClearBallToSideAngle</a>.    </td>  </tr></table><a name="a22" doxytag="PlayerSettings::setConeWidth"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerSettings::setConeWidth </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>d</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method sets the cone width in which no opponents are allowed when the ball is passed to a teammate. The cone width is specified as the width to one side after distance 1. So for a value of 0.5 the cone angle equals 45 (22.5 to both sides). <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>d</em>&nbsp;</td><td>cone width in which no opponents are allowed when passing (&gt;0) </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>boolean indicating whether update was successful </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00314">314</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00082">dConeWidth</a>.    </td>  </tr></table><a name="a26" doxytag="PlayerSettings::setFastPassEndSpeed"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> bool PlayerSettings::setFastPassEndSpeed </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>d</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method sets the desired end speed for the ball when a fast pass is performed. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>d</em>&nbsp;</td><td>desired end speed for passing ball fast (&gt;0) </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>boolean indicating whether update was successful </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00351">351</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.

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