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          <td class="md" nowrap valign="top"> double PlayerSettings::getPlayerConfThr </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the confidence threshold below which player information is assumed illegal <dl compact><dt><b>Returns: </b><dd>player confidence threshold </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00113">113</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00064">dPlayerConfThr</a>.<p>Referenced by <a class="el" href="WorldModelHighLevel_8C-source.html#l00148">WorldModel::getClosestInSetTo</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00874">WorldModel::getDirectionOfWidestAngle</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00459">WorldModel::getFastestInSetTo</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00552">WorldModel::getFirstEmptySpotInSet</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00391">WorldModel::getFurthestInSetTo</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00080">WorldModel::getNrInSetInCircle</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00109">WorldModel::getNrInSetInCone</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00057">WorldModel::getNrInSetInRectangle</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00302">WorldModel::getSecondClosestInSetTo</a>(), <a class="el" href="WorldModelHighLevel_8C-source.html#l00712">WorldModel::isConfidenceGood</a>(), <a class="el" href="WorldModel_8C-source.html#l01279">WorldModel::logObjectInformation</a>(), <a class="el" href="WorldModelUpdate_8C-source.html#l00511">WorldModel::updateAfterSeeMessage</a>(), <a class="el" href="WorldModelUpdate_8C-source.html#l00629">WorldModel::updateAfterSenseMessage</a>(), and <a class="el" href="WorldModelUpdate_8C-source.html#l00866">WorldModel::updateRelativeFromGlobal</a>().    </td>  </tr></table><a name="a7" doxytag="PlayerSettings::getPlayerDistTolerance"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double PlayerSettings::getPlayerDistTolerance </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the radius in which a player has to be to be mapped from unknown to known player <dl compact><dt><b>Returns: </b><dd>radius in which player is assumed same player. </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00167">167</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00070">dPlayerDistTolerance</a>.<p>Referenced by <a class="el" href="WorldModelUpdate_8C-source.html#l01702">WorldModel::mapUnknownPlayers</a>(), and <a class="el" href="WorldModelUpdate_8C-source.html#l00276">WorldModel::processUnsureHearInfo</a>().    </td>  </tr></table><a name="a3" doxytag="PlayerSettings::getPlayerHighConfThr"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double PlayerSettings::getPlayerHighConfThr </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the confidence threshold above which player information is assumed very good. <dl compact><dt><b>Returns: </b><dd>player high confidence threshold </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00131">131</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00066">dPlayerHighConfThr</a>.<p>Referenced by <a class="el" href="WorldModelHighLevel_8C-source.html#l00724">WorldModel::isConfidenceVeryGood</a>().    </td>  </tr></table><a name="a13" doxytag="PlayerSettings::getPlayerWhenToIntercept"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> int PlayerSettings::getPlayerWhenToIntercept </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the maximal allowed number of cycles to intercept the ball. If it takes more cycles to intercept the ball, the ball is not intercepted. <dl compact><dt><b>Returns: </b><dd>number of intercept cycles </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00228">228</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00075">iPlayerWhenToIntercept</a>.    </td>  </tr></table><a name="a11" doxytag="PlayerSettings::getPlayerWhenToKick"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double PlayerSettings::getPlayerWhenToKick </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the percentage of the maximal acceleration in which case a kick should still be performed. This value is needed to determine whether the ball should be better positioned or should be kicked when the ball should be kicked hard. If it is possible to accelerate the ball with a higher percentage than the returned percentage the kick is performed, in all other cases the ball is positioned better. <dl compact><dt><b>Returns: </b><dd>percentage of ball acceleration when kick should be performed </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00208">208</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00073">dPlayerWhenToKick</a>.<p>Referenced by <a class="el" href="BasicPlayer_8C-source.html#l00775">BasicPlayer::kickTo</a>().    </td>  </tr></table><a name="a9" doxytag="PlayerSettings::getPlayerWhenToTurnAngle"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double PlayerSettings::getPlayerWhenToTurnAngle </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the angle when a player determines to turn to a point first before moving towards it. <dl compact><dt><b>Returns: </b><dd>global angle when player first moves before moving towards point </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00185">185</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00072">dPlayerWhenToTurnAngle</a>.<p>Referenced by <a class="el" href="Player_8C-source.html#l00182">Player::deMeer5</a>(), <a class="el" href="Player_8C-source.html#l00278">Player::deMeer5_goalie</a>(), <a class="el" href="Player_8C-source.html#l00512">Player::executeStringCommand</a>(), <a class="el" href="BasicPlayer_8C-source.html#l01718">BasicPlayer::getEndSpeedForPass</a>(), <a class="el" href="BasicPlayer_8C-source.html#l01611">BasicPlayer::getInterceptionPointBall</a>(), <a class="el" href="BasicPlayer_8C-source.html#l01016">BasicPlayer::intercept</a>(), <a class="el" href="BasicPlayer_8C-source.html#l00531">BasicPlayer::interceptClose</a>(), <a class="el" href="BasicPlayer_8C-source.html#l00671">BasicPlayer::interceptCloseGoalie</a>(), and <a class="el" href="WorldModelPredict_8C-source.html#l00291">WorldModel::predictNrCyclesToObject</a>().    </td>  </tr></table><a name="a37" doxytag="PlayerSettings::getServerTimeOut"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> int PlayerSettings::getServerTimeOut </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the number of seconds before the server is assumed dead. When no message is received from the server for this amount of seconds, it is assumed that the server program has been closed and the agent will exits. <dl compact><dt><b>Returns: </b><dd>number of seconds before server is assumed dead </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00463">463</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00099">iServerTimeOut</a>.<p>Referenced by <a class="el" href="WorldModel_8C-source.html#l01234">WorldModel::waitForNewInformation</a>().    </td>  </tr></table><a name="a39" doxytag="PlayerSettings::getTurnWithBallAngThr"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double PlayerSettings::getTurnWithBallAngThr </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap> const</td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This method returns the threshold to determine when the ball is kicked to another position in the turnWithBallTo skill. When the global angle difference is larger than this value, the ball is repositioned otherwise it is not. <dl compact><dt><b>Returns: </b><dd>threshold value for angle </dl><p>Definition at line <a class="el" href="PlayerSettings_8C-source.html#l00484">484</a> of file <a class="el" href="PlayerSettings_8C-source.html">PlayerSettings.C</a>.<p>References <a class="el" href="PlayerSettings_8h-source.html#l00101">dTurnWithBallAngThr</a>.<p>Referenced by <a class="el" href="BasicPlayer_8C-source.html#l01070">BasicPlayer::dribble</a>(), and <a class="el" href="BasicPlayer_8C-source.html#l01271">BasicPlayer::outplayOpponent</a>().    </td>  </tr>

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