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    <td>      &nbsp;    </td>    <td><p>This function returns the principal value of the arc cosine of x in degrees using the built-in arc cosine function which returns this value in radians. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>x</em>&nbsp;</td><td>a double value </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>the arc cosine of the given value in degrees </dl><p>Definition at line <a class="el" href="Geometry_8C-source.html#l00155">155</a> of file <a class="el" href="Geometry_8C-source.html">Geometry.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00052">AngDeg</a>.    </td>  </tr></table><a name="a16" doxytag="Geometry.h::asinDeg"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> <a class="el" href="Geometry_8h.html#a2">AngDeg</a> asinDeg </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>x</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This function returns the principal value of the arc sine of x in degrees using the built-in arc sine function which returns this value in radians. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>x</em>&nbsp;</td><td>a double value </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>the arc sine of the given value in degrees </dl><p>Definition at line <a class="el" href="Geometry_8C-source.html#l00169">169</a> of file <a class="el" href="Geometry_8C-source.html">Geometry.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00052">AngDeg</a>.<p>Referenced by <a class="el" href="BasicPlayer_8C-source.html#l00314">BasicPlayer::accelerateBallToVelocity</a>(), and <a class="el" href="BasicPlayer_8C-source.html#l00775">BasicPlayer::kickTo</a>().    </td>  </tr></table><a name="a14" doxytag="Geometry.h::atan2Deg"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double atan2Deg </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>        </tr>        <tr>          <td></td>          <td></td>          <td class="md" nowrap>double&nbsp;</td>          <td class="mdname" nowrap>&nbsp; <em>y</em></td>        </tr>        <tr>          <td></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This function returns the principal value of the arc tangent of y/x in degrees using the signs of both arguments to determine the quadrant of the return value. For this the built-in 'atan2' function is used which returns this value in radians. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>x</em>&nbsp;</td><td>a double value </td></tr><tr><td valign=top><em>y</em>&nbsp;</td><td>a double value </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>the arc tangent of y/x in degrees taking the signs of x and y into account </dl><p>Definition at line <a class="el" href="Geometry_8C-source.html#l00143">143</a> of file <a class="el" href="Geometry_8C-source.html">Geometry.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00083">CoordSystemT</a>.<p>Referenced by <a class="el" href="WorldModelUpdate_8C-source.html#l01212">WorldModel::calculateAngleAgentWithPos</a>(), <a class="el" href="Geometry_8C-source.html#l00206">getBisectorTwoAngles</a>(), and <a class="el" href="Geometry_8C-source.html#l00625">VecPosition::getDirection</a>().    </td>  </tr></table><a name="a13" doxytag="Geometry.h::atanDeg"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> <a class="el" href="Geometry_8h.html#a2">AngDeg</a> atanDeg </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">double&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>x</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This function returns the principal value of the arc tangent of x in degrees using the built-in arc tangent function which returns this value in radians. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>x</em>&nbsp;</td><td>a double value </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>the arc tangent of the given value in degrees </dl><p>Definition at line <a class="el" href="Geometry_8C-source.html#l00130">130</a> of file <a class="el" href="Geometry_8C-source.html">Geometry.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00083">CoordSystemT</a>.    </td>  </tr></table><a name="a10" doxytag="Geometry.h::cosDeg"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> double cosDeg </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top"><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>x</em>          </td>          <td class="md" valign="top">)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>This function returns the cosine of a given angle in degrees using the built-in cosine function that works with angles in radians. <dl compact><dt><b>Parameters: </b><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em>x</em>&nbsp;</td><td>an angle in degrees </td></tr></table></dl><dl compact><dt><b>Returns: </b><dd>the cosine of the given angle </dl><p>Definition at line <a class="el" href="Geometry_8C-source.html#l00103">103</a> of file <a class="el" href="Geometry_8C-source.html">Geometry.C</a>.<p>References <a class="el" href="Geometry_8h-source.html#l00103">VecPosition::m_x</a>.<p>Referenced by <a class="el" href="WorldModelUpdate_8C-source.html#l01212">WorldModel::calculateAngleAgentWithPos</a>(), <a class="el" href="WorldModelUpdate_8C-source.html#l01533">WorldModel::calculateVelocityDynamicObject</a>(), <a class="el" href="Geometry_8C-source.html#l00206">getBisectorTwoAngles</a>(), <a class="el" href="Geometry_8C-source.html#l00865">VecPosition::getVecPositionFromPolar</a>(), and <a class="el" href="WorldModelUpdate_8C-source.html#l01319">WorldModel::initParticlesBall</a>().    </td>  </tr></table><a name="a9" doxytag="Geometry.h::Deg2Rad"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0">  <tr>    <td class="md">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> <a class="el" href="Geometry_8h.html#a1">AngRad</a> Deg2Rad </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top"><a class="el" href="Geometry_8h.html#a2">AngDeg</a>&nbsp;</td>          <td class="mdname1" valign="top" nowrap>&nbsp; <em>x</em>          </td>          <td class="md" valign="top">)&nbsp;</td>

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