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来自「仿真人工智能是指用人工的方法和技术」· HTML 代码 · 共 91 行 · 第 1/2 页

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  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a13">getPlayerWhenToIntercept</a>() const</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a11">getPlayerWhenToKick</a>() const</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a9">getPlayerWhenToTurnAngle</a>() const</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a37">getServerTimeOut</a>() const</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a39">getTurnWithBallAngThr</a>() const</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a41">getTurnWithBallFreezeThr</a>() const</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classGenericValues.html#a5">getValue</a>(const char *strName, char *strValue)</td><td><a class="el" href="classGenericValues.html">GenericValues</a></td><td><code> [virtual]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classGenericValues.html#a3">getValuesTotal</a>()</td><td><a class="el" href="classGenericValues.html">GenericValues</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#o6">iPlayerWhenToIntercept</a></td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#o18">iServerTimeOut</a></td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a0">PlayerSettings</a>()</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classGenericValues.html#a7">readValues</a>(const char *strFile, const char *strSeparator=0)</td><td><a class="el" href="classGenericValues.html">GenericValues</a></td><td><code> [virtual]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classGenericValues.html#a8">saveValues</a>(const char *strFile, const char *strSeparator=0, bool bAppend=true)</td><td><a class="el" href="classGenericValues.html">GenericValues</a></td><td><code> [virtual]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a6">setBallConfThr</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a16">setClearBallDist</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a18">setClearBallOppMaxDist</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a20">setClearBallToSideAngle</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a22">setConeWidth</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a26">setFastPassEndSpeed</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a30">setFractionWaitNoSee</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a32">setFractionWaitSeeBegin</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a34">setFractionWaitSeeEnd</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a36">setMarkDistance</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a24">setPassEndSpeed</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a28">setPassExtraX</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a2">setPlayerConfThr</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a8">setPlayerDistTolerance</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a4">setPlayerHighConfThr</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a14">setPlayerWhenToIntercept</a>(int i)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a12">setPlayerWhenToKick</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a10">setPlayerWhenToTurnAngle</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a38">setServerTimeOut</a>(int i)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a40">setTurnWithBallAngThr</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classPlayerSettings.html#a42">setTurnWithBallFreezeThr</a>(double d)</td><td><a class="el" href="classPlayerSettings.html">PlayerSettings</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classGenericValues.html#a6">setValue</a>(const char *strName, const char *strValue)</td><td><a class="el" href="classGenericValues.html">GenericValues</a></td><td><code> [virtual]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classGenericValues.html#a9">show</a>(ostream &amp;out, const char *strSeparator)</td><td><a class="el" href="classGenericValues.html">GenericValues</a></td><td><code> [virtual]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classGenericValues.html#a1">~GenericValues</a>()</td><td><a class="el" href="classGenericValues.html">GenericValues</a></td><td><code> [virtual]</code></td></tr></table><hr><address><small>Generated on Thu Mar 7 00:37:56 2002 for UvA Trilearn 2001 by<a href="http://www.doxygen.org/index.html"><img src="doxygen.gif" alt="doxygen" align="middle" border=0 width=110 height=53></a>1.2.12 written by <a href="mailto:dimitri@stack.nl">Dimitri van Heesch</a>, &copy;&nbsp;1997-2001</small></address></body></html>

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