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来自「仿真人工智能是指用人工的方法和技术」· HTML 代码 · 共 249 行 · 第 1/4 页

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  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a58">getGlobalBodyAngle</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a59">getGlobalNeckAngle</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a51">getGlobalPosition</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a53">getGlobalVelocity</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a22">getGoalDiff</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a71">getInfoHeteroPlayer</a>(int iIndex)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a144">getKickPowerForSpeed</a>(double dDesiredSpeed)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a145">getKickSpeedToTravel</a>(double dDistance, double dEndSpeed)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c30">getMinMaxDirChange</a>(double dOutput, double *dMin, double *dMax, double x1)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c31">getMinMaxDistChange</a>(double dOutput, double dDist, double *dMin, double *dMax, double x1, double xDist1, double xDist2)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c29">getMinMaxDistQuantizeValue</a>(double dInput, double *dMin, double *dMax, double x1, double x2)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a114">getNrInSetInCircle</a>(ObjectSetT objectSet, Circle c)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a115">getNrInSetInCone</a>(ObjectSetT objectSet, double dWidth, VecPosition start, VecPosition end)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a113">getNrInSetInRectangle</a>(ObjectSetT objectSet, Rectangle *rect=NULL)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a25">getNrOfCommands</a>(CommandT c) const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c0">getObjectPtrFromType</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a140">getOffsideX</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a63">getOppGoalieType</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a141">getOuterPositionInField</a>(VecPosition pos, AngDeg ang, double dDist=3.0, bool bWithPenalty=true)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a64">getOwnGoalieType</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a14">getPlayerNumber</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a20">getPlayMode</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a67">getPosOpponentGoal</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a68">getPosOwnGoal</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a151">getPowerForDash</a>(VecPosition posRelTo, AngDeg angBody, VecPosition vel, double dEffort)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a70">getRelAngleOpponentGoal</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a56">getRelativeAngle</a>(ObjectT o, bool bWithBody=false)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a54">getRelativeDistance</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a55">getRelativePosition</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a69">getRelDistanceOpponentGoal</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a120">getSecondClosestInSetTo</a>(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a121">getSecondClosestRelativeInSet</a>(ObjectSetT set, double *dDist=NULL)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a16">getSide</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a18">getTeamName</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a27">getTimeCheckBall</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a139">getTimeFromConfidence</a>(double dConf)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a57">getTimeGlobalAngles</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a50">getTimeGlobalPosition</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a52">getTimeGlobalVelocity</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a3">getTimeLastRefereeMessage</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a8">getTimeLastSeeGlobalMessage</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a10">getTimeLastSeeMessage</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a65">getTimeLastSeen</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a12">getTimeLastSenseMessage</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a1">getTimeSinceLastCatch</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o26">iCommandCounters</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o12">iGoalDiff</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c13">initParticlesAgent</a>(AngDeg angGlobal)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c14">initParticlesAgent</a>(VecPosition posInitital)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c23">initParticlesBall</a>(VecPosition posArray[], VecPosition velArray[], int iLength)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#m0">iNrHoles</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#m1">iNrOpponentsSeen</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#r0">iNrParticlesAgent</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private, static]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#r1">iNrParticlesBall</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private, static]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#m2">iNrTeammatesSeen</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o18">iNrUnknownPlayers</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c33">invQuantizeMax</a>(double dOutput, double dQuantizeStep)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c32">invQuantizeMin</a>(double dOutput, double dQuantizeStep)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o9">iPlayerNumber</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a129">isBallCatchable</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a130">isBallHeadingToGoal</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a131">isBallInOurPossesion</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a132">isBallInOwnPenaltyArea</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>

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