classworldmodel-members.html

来自「仿真人工智能是指用人工的方法和技术」· HTML 代码 · 共 249 行 · 第 1/4 页

HTML
249
字号
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>Member List</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body bgcolor="#ffffff"><!-- Generated by Doxygen 1.2.12 --><center><a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center><hr><h1>WorldModel Member List</h1>This is the complete list of members for <a class="el" href="classWorldModel.html">WorldModel</a>, including all inherited members.<table>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a23">addOneToGoalDiff</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o14">agentObject</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c17">averageParticles</a>(VecPosition posArray[], int iLength)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o13">Ball</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o5">bNewInfo</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o28">bsCheckBall</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c20">calculateAngleAgentWithPos</a>(VecPosition pos)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c19">calculatePosAgentWith2Flags</a>(ObjectT objFlag1, ObjectT objFlag2)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c11">calculateStateAgent</a>(VecPosition *posGlobal, VecPosition *velGlobal, AngDeg *angGlobal)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c12">calculateStateAgent2</a>(VecPosition *posGlobal, VecPosition *velGlobal, AngDeg *angGlobal)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c21">calculateStateBall</a>(VecPosition *posGlobal, VecPosition *velGlobal)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c22">calculateStateBall2</a>(VecPosition *posGlobal, VecPosition *velGlobal)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c28">calculateStatePlayer</a>(ObjectT o, VecPosition *posGlobal, VecPosition *velGlobal)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c27">calculateVelocityDynamicObject</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c15">checkParticlesAgent</a>(AngDeg angGlobalNeck)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#c24">checkParticlesBall</a>(VecPosition posArray[], VecPosition velArray[], int iLength, int *iNrLeft)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o30">cond_newInfo</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#o19">Flags</a></td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td><code> [private]</code></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a143">getActualKickPowerRate</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a150">getActualTurnAngle</a>(AngDeg angActualAngle, double dSpeed)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a36">getAgentBodyAngleRelToNeck</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a40">getAgentEffort</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a38">getAgentGlobalBodyAngle</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a37">getAgentGlobalNeckAngle</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a43">getAgentGlobalPosition</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a41">getAgentGlobalVelocity</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a34">getAgentObjectType</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a42">getAgentSpeed</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a39">getAgentStamina</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a44">getAgentViewAngle</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a46">getAgentViewFrequency</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a45">getAgentViewQuality</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a149">getAngleForTurn</a>(AngDeg angDesiredAngle, double dSpeed)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a49">getBallDirection</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a47">getBallPos</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a48">getBallSpeed</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a29">getCheckBallStatus</a>() const</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a116">getClosestInSetTo</a>(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a117">getClosestInSetTo</a>(ObjectSetT objectSet, VecPosition pos, double *dDist=NULL, double dConfThr=-1.0)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a118">getClosestInSetTo</a>(ObjectSetT objectSet, Line l, VecPosition pos1, VecPosition pos2, double *dDistToLine=NULL, double *dDistPos1ToP=NULL)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a119">getClosestRelativeInSet</a>(ObjectSetT set, double *dDist=NULL)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a61">getConfidence</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a5">getCurrentCycle</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a4">getCurrentTime</a>()</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a142">getDirectionOfWidestAngle</a>(VecPosition posOrg, AngDeg angMin, AngDeg angMax, AngDeg *ang, double dDist)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a148">getEndSpeedFromFirstSpeed</a>(double dFirstSpeed, double dCycles)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a122">getFastestInSetTo</a>(ObjectSetT objectSet, ObjectT o, int *iCycles=NULL)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a123">getFastestInSetTo</a>(ObjectSetT objectSet, VecPosition pos, VecPosition vel, double dDecay, int *iCycles=NULL)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a126">getFirstEmptySpotInSet</a>(ObjectSetT objectSet)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a147">getFirstSpeedFromDist</a>(double dDist, double dCycles)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a146">getFirstSpeedFromEndSpeed</a>(double dEndSpeed, double dCycles)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a124">getFurthestInSetTo</a>(ObjectSetT objectSet, ObjectT o, double *dDist=NULL, double dConfThr=-1.0)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a125">getFurthestRelativeInSet</a>(ObjectSetT set, double *dDist=NULL)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>  <tr bgcolor="#f0f0f0"><td><a class="el" href="classWorldModel.html#a60">getGlobalAngle</a>(ObjectT o)</td><td><a class="el" href="classWorldModel.html">WorldModel</a></td><td></td></tr>

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?