📄 functions.html
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: <a class="el" href="classSoccerCommand.html#a5">SoccerCommand</a><li>iSimStep: <a class="el" href="classSenseHandler.html#o6">SenseHandler</a><li>iSimulatorStep: <a class="el" href="classServerSettings.html#o65">ServerSettings</a><li>isInBetween(): <a class="el" href="classLine.html#a7">Line</a><li>isInFrontOf(): <a class="el" href="classVecPosition.html#a35">VecPosition</a><li>isInLogLevel(): <a class="el" href="classLogger.html#a5">Logger</a><li>isInOwnPenaltyArea(): <a class="el" href="classWorldModel.html#a133">WorldModel</a><li>isInSet(): <a class="el" href="classSoccerTypes.html#d2">SoccerTypes</a><li>isInside(): <a class="el" href="classRectangle.html#a2">Rectangle</a>, <a class="el" href="classCircle.html#a10">Circle</a><li>isInTheirPenaltyArea(): <a class="el" href="classWorldModel.html#a134">WorldModel</a><li>isKickInThem(): <a class="el" href="classWorldModel.html#a80">WorldModel</a><li>isKickInUs(): <a class="el" href="classWorldModel.html#a79">WorldModel</a><li>isKickOffThem(): <a class="el" href="classWorldModel.html#a82">WorldModel</a><li>isKickOffUs(): <a class="el" href="classWorldModel.html#a81">WorldModel</a><li>isKnownPlayer: <a class="el" href="classWorldModel.html#a62">WorldModel</a>, <a class="el" href="classSoccerTypes.html#d13">SoccerTypes</a>, <a class="el" href="classPlayerObject.html#n0">PlayerObject</a><li>isLastMessageSee(): <a class="el" href="classWorldModel.html#a7">WorldModel</a><li>isLeftOf(): <a class="el" href="classVecPosition.html#a39">VecPosition</a><li>isLine(): <a class="el" href="classSoccerTypes.html#d4">SoccerTypes</a><li>iSlowDownFactor: <a class="el" href="classServerSettings.html#o100">ServerSettings</a><li>isOffsideThem(): <a class="el" href="classWorldModel.html#a78">WorldModel</a><li>isOffsideUs(): <a class="el" href="classWorldModel.html#a77">WorldModel</a><li>isOnside(): <a class="el" href="classWorldModel.html#a137">WorldModel</a><li>isOpponent(): <a class="el" href="classSoccerTypes.html#d10">SoccerTypes</a><li>isOpponentAtAngle(): <a class="el" href="classWorldModel.html#a138">WorldModel</a><li>isPlayer(): <a class="el" href="classSoccerTypes.html#d12">SoccerTypes</a><li>isPrimaryCommand(): <a class="el" href="classSoccerTypes.html#d30">SoccerTypes</a><li>isQueuedActionPerformed(): <a class="el" href="classWorldModel.html#a72">WorldModel</a><li>isQueueEmpty(): <a class="el" href="classActHandler.html#a3">ActHandler</a><li>isRightOf(): <a class="el" href="classVecPosition.html#a41">VecPosition</a><li>isStopped(): <a class="el" href="classTime.html#a6">Time</a><li>isTeammate(): <a class="el" href="classSoccerTypes.html#d9">SoccerTypes</a><li>isTimeStopped(): <a class="el" href="classWorldModel.html#a6">WorldModel</a><li>iSubsMax: <a class="el" href="classServerSettings.html#o82">ServerSettings</a><li>isVisible(): <a class="el" href="classWorldModel.html#a127">WorldModel</a><li>iterateObjectDone(): <a class="el" href="classWorldModel.html#a33">WorldModel</a><li>iterateObjectNext(): <a class="el" href="classWorldModel.html#a32">WorldModel</a><li>iterateObjectStart(): <a class="el" href="classWorldModel.html#a31">WorldModel</a><li>iTimes: <a class="el" href="classSoccerCommand.html#m9">SoccerCommand</a><li>iTimeSignal: <a class="el" href="classSenseHandler.html#o4">SenseHandler</a><li>iTriCounter: <a class="el" href="classSenseHandler.html#o5">SenseHandler</a><li>itv: <a class="el" href="classSenseHandler.html#o7">SenseHandler</a></ul><a name="index_k"><h3>- k -</h3></a><ul><li>kickBallCloseToBody(): <a class="el" href="classBasicPlayer.html#b7">BasicPlayer</a><li>kickTo(): <a class="el" href="classBasicPlayer.html#b17">BasicPlayer</a></ul><a name="index_l"><h3>- l -</h3></a><ul><li>leadingPass(): <a class="el" href="classBasicPlayer.html#b23">BasicPlayer</a><li>Line(): <a class="el" href="classLine.html#a0">Line</a><li>Lines: <a class="el" href="classWorldModel.html#o20">WorldModel</a><li>log(): <a class="el" href="classLogger.html#a2">Logger</a><li>Logger(): <a class="el" href="classLogger.html#a0">Logger</a><li>logObjectInformation(): <a class="el" href="classWorldModel.html#a158">WorldModel</a><li>logWithTime(): <a class="el" href="classLogger.html#a3">Logger</a></ul><a name="index_m"><h3>- m -</h3></a><ul><li>m_a: <a class="el" href="classLine.html#o0">Line</a><li>m_b: <a class="el" href="classLine.html#o1">Line</a><li>m_c: <a class="el" href="classLine.html#o2">Line</a><li>m_dEffort: <a class="el" href="classStamina.html#o1">Stamina</a><li>m_dRadius: <a class="el" href="classCircle.html#o1">Circle</a><li>m_dRecovery: <a class="el" href="classStamina.html#o2">Stamina</a><li>m_dStamina: <a class="el" href="classStamina.html#o0">Stamina</a><li>m_iMaxGenericValues: <a class="el" href="classGenericValues.html#o3">GenericValues</a><li>m_iMaxMsgSize: <a class="el" href="classConnection.html#o1">Connection</a><li>m_iMultipleCommands: <a class="el" href="classActHandler.html#o5">ActHandler</a><li>m_iStopped: <a class="el" href="classTime.html#o1">Time</a><li>m_iTime: <a class="el" href="classTime.html#o0">Time</a><li>m_iValuesTotal: <a class="el" href="classGenericValues.html#o2">GenericValues</a><li>m_lastSay: <a class="el" href="classPlayer.html#o2">Player</a><li>m_posCenter: <a class="el" href="classCircle.html#o0">Circle</a><li>m_posLeftTop: <a class="el" href="classRectangle.html#o0">Rectangle</a><li>m_posRightBottom: <a class="el" href="classRectangle.html#o1">Rectangle</a><li>m_queueMultipleCommands: <a class="el" href="classActHandler.html#o4">ActHandler</a><li>m_queueOneCycleCommand: <a class="el" href="classActHandler.html#o3">ActHandler</a><li>m_sock: <a class="el" href="classConnection.html#o0">Connection</a><li>m_strClassName: <a class="el" href="classGenericValues.html#o0">GenericValues</a><li>m_strName: <a class="el" href="classGenericValueT.html#o0">GenericValueT</a><li>m_type: <a class="el" href="classGenericValueT.html#o2">GenericValueT</a><li>m_vAddress: <a class="el" href="classGenericValueT.html#o1">GenericValueT</a><li>m_values: <a class="el" href="classGenericValues.html#o1">GenericValues</a><li>m_x: <a class="el" href="classVecPosition.html#o0">VecPosition</a><li>m_y: <a class="el" href="classVecPosition.html#o1">VecPosition</a><li>mainLoop(): <a class="el" href="classPlayer.html#a2">Player</a><li>makeCatchCommand(): <a class="el" href="classSoccerCommand.html#c0">SoccerCommand</a><li>makeChangePlayerCommand(): <a class="el" href="classSoccerCommand.html#c9">SoccerCommand</a><li>makeChangeViewCommand(): <a class="el" href="classSoccerCommand.html#c1">SoccerCommand</a><li>makeCommand(): <a class="el" href="classSoccerCommand.html#a4">SoccerCommand</a><li>makeDashCommand(): <a class="el" href="classSoccerCommand.html#c2">SoccerCommand</a><li>makeKickCommand(): <a class="el" href="classSoccerCommand.html#c3">SoccerCommand</a><li>makeLineFromPositionAndAngle(): <a class="el" href="classLine.html#d1">Line</a><li>makeLineFromTwoPoints(): <a class="el" href="classLine.html#d0">Line</a><li>makeMoveCommand(): <a class="el" href="classSoccerCommand.html#c4">SoccerCommand</a><li>makeSayCommand(): <a class="el" href="classSoccerCommand.html#c5">SoccerCommand</a><li>makeSenseBodyCommand(): <a class="el" href="classSoccerCommand.html#c6">SoccerCommand</a><li>makeTurnCommand(): <a class="el" href="classSoccerCommand.html#c7">SoccerCommand</a><li>makeTurnNeckCommand(): <a class="el" href="classSoccerCommand.html#c8">SoccerCommand</a><li>mapUnknownPlayers(): <a class="el" href="classWorldModel.html#a98">WorldModel</a><li>markOpponent(): <a class="el" href="classBasicPlayer.html#b27">BasicPlayer</a><li>message_loop(): <a class="el" href="classConnection.html#a6">Connection</a><li>midfielderMainLoop(): <a class="el" href="classPlayer.html#c2">Player</a><li>moveToPos(): <a class="el" href="classBasicPlayer.html#b14">BasicPlayer</a><li>moveToPosAlongLine(): <a class="el" href="classBasicPlayer.html#b19">BasicPlayer</a><li>mutex_newInfo: <a class="el" href="classWorldModel.html#o29">WorldModel</a></ul><a name="index_n"><h3>- n -</h3></a><ul><li>normalize(): <a class="el" href="classVecPosition.html#a46">VecPosition</a><li>normalizeAngle(): <a class="el" href="classVecPosition.html#d1">VecPosition</a></ul><a name="index_o"><h3>- o -</h3></a><ul><li>Object(): <a class="el" href="classObject.html#a0">Object</a><li>objectType: <a class="el" href="classObject.html#n0">Object</a><li>operator *(): <a class="el" href="classVecPosition.html#a7">VecPosition</a><li>operator *=(): <a class="el" href="classVecPosition.html#a16">VecPosition</a><li>operator!=(): <a class="el" href="classTime.html#a20">Time</a>, <a class="el" href="classVecPosition.html#a20">VecPosition</a><li>operator+(): <a class="el" href="classTime.html#a11">Time</a>, <a class="el" href="classVecPosition.html#a3">VecPosition</a><li>operator+=(): <a class="el" href="classTime.html#a16">Time</a>, <a class="el" href="classVecPosition.html#a12">VecPosition</a><li>operator-(): <a class="el" href="classTime.html#a13">Time</a>, <a class="el" href="classVecPosition.html#a5">VecPosition</a><li>operator-=(): <a class="el" href="classTime.html#a18">Time</a>, <a class="el" href="classVecPosition.html#a14">VecPosition</a><li>operator/(): <a class="el" href="classVecPosition.html#a9">VecPosition</a><li>operator/=(): <a class="el" href="classVecPosition.html#a18">VecPosition</a><li>operator<(): <a class="el" href="classTime.html#a24">Time</a><li>operator<<: <a class="el" href="classTime.html#l0">Time</a>, <a class="el" href="classLine.html#l0">Line</a>, <a class="el" href="classVecPosition.html#l0">VecPosition</a><li>operator<=(): <a class="el" href="classTime.html#a26">Time</a><li>operator=(): <a class="el" href="classTime.html#a14">Time</a>, <a class="el" href="classVecPosition.html#a10">VecPosition</a><li>operator==(): <a class="el" href="classTime.html#a22">Time</a>, <a class="el" href="classVecPosition.html#a22">VecPosition</a><li>operator>(): <a class="el" href="classTime.html#a28">Time</a><li>operator>=(): <a class="el" href="classTime.html#a30">Time</a><li>Opponents: <a class="el" href="classWorldModel.html#o16">WorldModel</a><li>os: <a class="el" href="classLogger.html#o6">Logger</a><li>outplayOpponent(): <a class="el" href="classBasicPlayer.html#b25">BasicPlayer</a></ul><a name="index_p"><h3>- p -</h3></a><ul><li>parseFirstDouble(): <a class="el" href="classParse.html#d0">Parse</a><li>parseFirstInt(): <a class="el" href="classParse.html#d1">Parse</a><li>particlesPosAgent: <a class="el" href="classWorldModel.html#o21">WorldModel</a><li>particlesPosBall: <a class="el" href="classWorldModel.html#o22">WorldModel</a><li>particlesVelBall: <a class="el" href="classWorldModel.html#o23">WorldModel</a><li>performedCommands: <a class="el" href="classWorldModel.html#o25">WorldModel</a><li>Player(): <a class="el" href="classPlayer.html#a0">Player</a><li>PlayerObject(): <a class="el" href="classPlayerObject.html#a0">PlayerObject</a><li>PlayerSettings(): <a class="el" href="classPlayerSettings.html#a0">PlayerSettings</a><li>playerType: <a class="el" href="classFormationTypeInfo.html#o2">FormationTypeInfo</a>, <a class="el" href="classPlayerTypeInfo.html#o0">PlayerTypeInfo</a><li>PlayerTypeInfo(): <a class="el" href="clas
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