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📁 仿真人工智能是指用人工的方法和技术
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: <a class="el" href="classServerSettings.html#a134">ServerSettings</a><li>getSlowDownFactor(): <a class="el" href="classServerSettings.html#a204">ServerSettings</a><li>getSpeed(): <a class="el" href="classDynamicObject.html#a9">DynamicObject</a><li>getSpeedRelToNeck(): <a class="el" href="classAgentObject.html#a11">AgentObject</a><li>getStamina(): <a class="el" href="classAgentObject.html#a9">AgentObject</a>, <a class="el" href="classStamina.html#a2">Stamina</a><li>getStaminaIncMax(): <a class="el" href="classServerSettings.html#a20">ServerSettings</a><li>getStaminaIncMaxDeltaFactor(): <a class="el" href="classServerSettings.html#a174">ServerSettings</a><li>getStaminaMax(): <a class="el" href="classServerSettings.html#a18">ServerSettings</a><li>getStrategicPosition(): <a class="el" href="classPlayer.html#a1">Player</a>, <a class="el" href="classFormations.html#a2">Formations</a><li>getSubsMax(): <a class="el" href="classServerSettings.html#a168">ServerSettings</a><li>getSumGeomSeries(): <a class="el" href="classGeometry.html#d1">Geometry</a><li>getSumInfGeomSeries(): <a class="el" href="classGeometry.html#d2">Geometry</a><li>getTangentLine(): <a class="el" href="classLine.html#a4">Line</a><li>getTeammateObjectFromIndex(): <a class="el" href="classSoccerTypes.html#d15">SoccerTypes</a><li>getTeamName(): <a class="el" href="classWorldModel.html#a18">WorldModel</a><li>getTime(): <a class="el" href="classTime.html#a3">Time</a><li>getTimeAddedWith(): <a class="el" href="classTime.html#a7">Time</a><li>getTimeChangeInformation(): <a class="el" href="classDynamicObject.html#a6">DynamicObject</a><li>getTimeCheckBall(): <a class="el" href="classWorldModel.html#a27">WorldModel</a><li>getTimeDifference(): <a class="el" href="classTime.html#a5">Time</a>, <a class="el" href="classTiming.html#d0">Timing</a><li>getTimeFromConfidence(): <a class="el" href="classWorldModel.html#a139">WorldModel</a><li>getTimeGlobalAngles(): <a class="el" href="classWorldModel.html#a57">WorldModel</a>, <a class="el" href="classPlayerObject.html#a18">PlayerObject</a><li>getTimeGlobalPosDerivedFromSee(): <a class="el" href="classObject.html#a19">Object</a><li>getTimeGlobalPosition(): <a class="el" href="classWorldModel.html#a50">WorldModel</a>, <a class="el" href="classObject.html#a15">Object</a><li>getTimeGlobalVelocity(): <a class="el" href="classWorldModel.html#a52">WorldModel</a>, <a class="el" href="classDynamicObject.html#a11">DynamicObject</a><li>getTimeLastRefereeMessage(): <a class="el" href="classWorldModel.html#a3">WorldModel</a><li>getTimeLastSeeGlobalMessage(): <a class="el" href="classWorldModel.html#a8">WorldModel</a><li>getTimeLastSeeMessage(): <a class="el" href="classWorldModel.html#a10">WorldModel</a><li>getTimeLastSeen(): <a class="el" href="classWorldModel.html#a65">WorldModel</a>, <a class="el" href="classObject.html#a21">Object</a><li>getTimeLastSenseMessage(): <a class="el" href="classWorldModel.html#a12">WorldModel</a><li>getTimeRelativeAngles(): <a class="el" href="classPlayerObject.html#a16">PlayerObject</a><li>getTimeRelativePosition(): <a class="el" href="classObject.html#a11">Object</a><li>getTimeSinceLastCatch(): <a class="el" href="classWorldModel.html#a1">WorldModel</a><li>getTimeStopped(): <a class="el" href="classTime.html#a4">Time</a><li>getTurnWithBallAngThr(): <a class="el" href="classPlayerSettings.html#a39">PlayerSettings</a><li>getTurnWithBallFreezeThr(): <a class="el" href="classPlayerSettings.html#a41">PlayerSettings</a><li>getType(): <a class="el" href="classObject.html#a6">Object</a><li>getUseOffside(): <a class="el" href="classServerSettings.html#a146">ServerSettings</a><li>getValue(): <a class="el" href="classGenericValues.html#a5">GenericValues</a>, <a class="el" href="classGenericValueT.html#a4">GenericValueT</a><li>getValuePtr(): <a class="el" href="classGenericValues.html#c0">GenericValues</a><li>getValuesTotal(): <a class="el" href="classGenericValues.html#a3">GenericValues</a><li>getVecPositionFromPolar(): <a class="el" href="classVecPosition.html#d0">VecPosition</a><li>getVecPositionOnLineFraction(): <a class="el" href="classVecPosition.html#a50">VecPosition</a><li>getVerbose(): <a class="el" href="classServerSettings.html#a154">ServerSettings</a><li>getViewAngle(): <a class="el" href="classAgentObject.html#a5">AgentObject</a><li>getViewAngleFromStr(): <a class="el" href="classSoccerTypes.html#d25">SoccerTypes</a><li>getViewAngleStr(): <a class="el" href="classSoccerTypes.html#d24">SoccerTypes</a><li>getViewQuality(): <a class="el" href="classAgentObject.html#a7">AgentObject</a><li>getViewQualityFromStr(): <a class="el" href="classSoccerTypes.html#d28">SoccerTypes</a><li>getViewQualityStr(): <a class="el" href="classSoccerTypes.html#d27">SoccerTypes</a><li>getVisibleAngle(): <a class="el" href="classServerSettings.html#a86">ServerSettings</a><li>getVisibleDistance(): <a class="el" href="classServerSettings.html#a206">ServerSettings</a><li>getWindDir(): <a class="el" href="classServerSettings.html#a72">ServerSettings</a><li>getWindForce(): <a class="el" href="classServerSettings.html#a70">ServerSettings</a><li>getWindRand(): <a class="el" href="classServerSettings.html#a74">ServerSettings</a><li>getX(): <a class="el" href="classVecPosition.html#a26">VecPosition</a><li>getXGivenY(): <a class="el" href="classLine.html#a9">Line</a><li>getY(): <a class="el" href="classVecPosition.html#a28">VecPosition</a><li>getYGivenX(): <a class="el" href="classLine.html#a8">Line</a><li>globalToRelative(): <a class="el" href="classVecPosition.html#a48">VecPosition</a><li>goalieMainLoop(): <a class="el" href="classPlayer.html#c0">Player</a><li>gotoFirstNonSpace(): <a class="el" href="classParse.html#d4">Parse</a><li>gotoFirstOccurenceOf(): <a class="el" href="classParse.html#d3">Parse</a><li>gotoFirstSpaceOrClosingBracket(): <a class="el" href="classParse.html#d2">Parse</a></ul><a name="index_h"><h3>- h -</h3></a><ul><li>handleMessagesFromServer(): <a class="el" href="classSenseHandler.html#a1">SenseHandler</a><li>handleStdin(): <a class="el" href="classPlayer.html#a5">Player</a></ul><a name="index_i"><h3>- i -</h3></a><ul><li>iCatchBanCycle: <a class="el" href="classServerSettings.html#o25">ServerSettings</a><li>iClangAdviceWin: <a class="el" href="classServerSettings.html#o60">ServerSettings</a><li>iClangDefineWin: <a class="el" href="classServerSettings.html#o58">ServerSettings</a><li>iClangInfoWin: <a class="el" href="classServerSettings.html#o61">ServerSettings</a><li>iClangMessDelay: <a class="el" href="classServerSettings.html#o62">ServerSettings</a><li>iClangMessPerCycle: <a class="el" href="classServerSettings.html#o63">ServerSettings</a><li>iClangMetaWin: <a class="el" href="classServerSettings.html#o59">ServerSettings</a><li>iClangWinSize: <a class="el" href="classServerSettings.html#o57">ServerSettings</a><li>iCoachPort: <a class="el" href="classServerSettings.html#o54">ServerSettings</a><li>iCommandCounters: <a class="el" href="classWorldModel.html#o26">WorldModel</a><li>iDropBallTime: <a class="el" href="classServerSettings.html#o69">ServerSettings</a><li>iExtraLogLevel: <a class="el" href="classLogger.html#o4">Logger</a><li>iGoalDiff: <a class="el" href="classWorldModel.html#o12">WorldModel</a><li>iGoalieMaxMoves: <a class="el" href="classServerSettings.html#o26">ServerSettings</a><li>iHalfTime: <a class="el" href="classServerSettings.html#o68">ServerSettings</a><li>iHearDecay: <a class="el" href="classServerSettings.html#o19">ServerSettings</a><li>iHearInc: <a class="el" href="classServerSettings.html#o18">ServerSettings</a><li>iHearMax: <a class="el" href="classServerSettings.html#o17">ServerSettings</a><li>iMaxLogLevel: <a class="el" href="classLogger.html#o3">Logger</a><li>iMaxMoment: <a class="el" href="classServerSettings.html#o47">ServerSettings</a><li>iMaxNeckAng: <a class="el" href="classServerSettings.html#o51">ServerSettings</a><li>iMaxNeckMoment: <a class="el" href="classServerSettings.html#o49">ServerSettings</a><li>iMaxPower: <a class="el" href="classServerSettings.html#o45">ServerSettings</a><li>iMinLogLevel: <a class="el" href="classLogger.html#o2">Logger</a><li>iMinMoment: <a class="el" href="classServerSettings.html#o48">ServerSettings</a><li>iMinNeckAng: <a class="el" href="classServerSettings.html#o52">ServerSettings</a><li>iMinNeckMoment: <a class="el" href="classServerSettings.html#o50">ServerSettings</a><li>iMinPower: <a class="el" href="classServerSettings.html#o46">ServerSettings</a><li>initParticlesAgent(): <a class="el" href="classWorldModel.html#c14">WorldModel</a><li>initParticlesBall(): <a class="el" href="classWorldModel.html#c23">WorldModel</a><li>iNrHoles: <a class="el" href="classWorldModel.html#m0">WorldModel</a><li>iNrOpponentsSeen: <a class="el" href="classWorldModel.html#m1">WorldModel</a><li>iNrParticlesAgent: <a class="el" href="classWorldModel.html#r0">WorldModel</a><li>iNrParticlesBall: <a class="el" href="classWorldModel.html#r1">WorldModel</a><li>iNrTeammatesSeen: <a class="el" href="classWorldModel.html#m2">WorldModel</a><li>iNrUnknownPlayers: <a class="el" href="classWorldModel.html#o18">WorldModel</a><li>intercept(): <a class="el" href="classBasicPlayer.html#b20">BasicPlayer</a><li>interceptClose(): <a class="el" href="classBasicPlayer.html#b15">BasicPlayer</a><li>interceptCloseGoalie(): <a class="el" href="classBasicPlayer.html#b16">BasicPlayer</a><li>invQuantizeMax(): <a class="el" href="classWorldModel.html#c33">WorldModel</a><li>invQuantizeMin(): <a class="el" href="classWorldModel.html#c32">WorldModel</a><li>iPlayerInFormation: <a class="el" href="classFormations.html#o2">Formations</a><li>iPlayerNumber: <a class="el" href="classWorldModel.html#o9">WorldModel</a><li>iPlayerTypes: <a class="el" href="classServerSettings.html#o81">ServerSettings</a><li>iPlayerWhenToIntercept: <a class="el" href="classPlayerSettings.html#o6">PlayerSettings</a><li>iPort: <a class="el" href="classServerSettings.html#o53">ServerSettings</a><li>iRecordVersion: <a class="el" href="classServerSettings.html#o76">ServerSettings</a><li>iRecvStep: <a class="el" href="classServerSettings.html#o67">ServerSettings</a><li>iSayCoachCntMax: <a class="el" href="classServerSettings.html#o55">ServerSettings</a><li>iSayCoachMsgSize: <a class="el" href="classServerSettings.html#o56">ServerSettings</a><li>iSayMsgSize: <a class="el" href="classServerSettings.html#o70">ServerSettings</a><li>isBall(): <a class="el" href="classSoccerTypes.html#d8">SoccerTypes</a><li>isBallCatchable(): <a class="el" href="classWorldModel.html#a129">WorldModel</a><li>isBallHeadingToGoal(): <a class="el" href="classWorldModel.html#a130">WorldModel</a><li>isBallInOurPossesion(): <a class="el" href="classWorldModel.html#a131">WorldModel</a><li>isBallInOwnPenaltyArea(): <a class="el" href="classWorldModel.html#a132">WorldModel</a><li>isBallKickable(): <a class="el" href="classWorldModel.html#a128">WorldModel</a><li>isBeforeKickOff(): <a class="el" href="classWorldModel.html#a85">WorldModel</a><li>isBehindOf(): <a class="el" href="classVecPosition.html#a37">VecPosition</a><li>isBetweenX(): <a class="el" href="classVecPosition.html#a43">VecPosition</a><li>isBetweenY(): <a class="el" href="classVecPosition.html#a45">VecPosition</a><li>isCollisionAfterDash(): <a class="el" href="classWorldModel.html#a112">WorldModel</a><li>isConfidenceGood(): <a class="el" href="classWorldModel.html#a135">WorldModel</a><li>isConfidenceVeryGood(): <a class="el" href="classWorldModel.html#a136">WorldModel</a><li>isConnected(): <a class="el" href="classConnection.html#a5">Connection</a><li>isCornerKickThem(): <a class="el" href="classWorldModel.html#a76">WorldModel</a><li>isCornerKickUs(): <a class="el" href="classWorldModel.html#a75">WorldModel</a><li>isDeadBallThem(): <a class="el" href="classWorldModel.html#a87">WorldModel</a><li>isDeadBallUs(): <a class="el" href="classWorldModel.html#a86">WorldModel</a><li>iSendStep: <a class="el" href="classServerSettings.html#o66">ServerSettings</a><li>iSendViStep: <a class="el" href="classServerSettings.html#o64">ServerSettings</a><li>iSenseBodyStep: <a class="el" href="classServerSettings.html#o21">ServerSettings</a><li>iServerTimeOut: <a class="el" href="classPlayerSettings.html#o18">PlayerSettings</a><li>isFlag(): <a class="el" href="classSoccerTypes.html#d3">SoccerTypes</a><li>isFreeKickThem(): <a class="el" href="classWorldModel.html#a74">WorldModel</a><li>isFreeKickUs(): <a class="el" href="classWorldModel.html#a73">WorldModel</a><li>isGoal(): <a class="el" href="classSoccerTypes.html#d5">SoccerTypes</a><li>isGoalie: <a class="el" href="classSoccerTypes.html#d11">SoccerTypes</a>, <a class="el" href="classPlayerObject.html#n1">PlayerObject</a><li>isGoalKickThem(): <a class="el" href="classWorldModel.html#a84">WorldModel</a><li>isGoalKickUs(): <a class="el" href="classWorldModel.html#a83">WorldModel</a><li>isIllegal()

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