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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>Compound Member Index</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body bgcolor="#ffffff"><!-- Generated by Doxygen 1.2.12 --><center><a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center><hr><h1>UvA Trilearn 2001 Compound Members</h1><center><a href="#index_a">a</a>&nbsp;|&nbsp;<a href="#index_b">b</a>&nbsp;|&nbsp;<a href="#index_c">c</a>&nbsp;|&nbsp;<a href="#index_d">d</a>&nbsp;|&nbsp;<a href="#index_e">e</a>&nbsp;|&nbsp;<a href="#index_f">f</a>&nbsp;|&nbsp;<a href="#index_g">g</a>&nbsp;|&nbsp;<a href="#index_h">h</a>&nbsp;|&nbsp;<a href="#index_i">i</a>&nbsp;|&nbsp;<a href="#index_k">k</a>&nbsp;|&nbsp;<a href="#index_l">l</a>&nbsp;|&nbsp;<a href="#index_m">m</a>&nbsp;|&nbsp;<a href="#index_n">n</a>&nbsp;|&nbsp;<a href="#index_o">o</a>&nbsp;|&nbsp;<a href="#index_p">p</a>&nbsp;|&nbsp;<a href="#index_q">q</a>&nbsp;|&nbsp;<a href="#index_r">r</a>&nbsp;|&nbsp;<a href="#index_s">s</a>&nbsp;|&nbsp;<a href="#index_t">t</a>&nbsp;|&nbsp;<a href="#index_u">u</a>&nbsp;|&nbsp;<a href="#index_v">v</a>&nbsp;|&nbsp;<a href="#index_w">w</a>&nbsp;|&nbsp;<a href="#index_~">~</a></center><p>Here is a list of all documented class members with links to the classes they belong to:<a name="index_a"><h3>- a -</h3></a><ul><li>abcFormula(): <a class="el" href="classGeometry.html#d5">Geometry</a><li>accelerateBallToVelocity(): <a class="el" href="classBasicPlayer.html#b8">BasicPlayer</a><li>ACT: <a class="el" href="classBasicPlayer.html#n0">BasicPlayer</a><li>ActHandler(): <a class="el" href="classActHandler.html#a0">ActHandler</a><li>addOneToGoalDiff(): <a class="el" href="classWorldModel.html#a23">WorldModel</a><li>addSetting(): <a class="el" href="classGenericValues.html#a4">GenericValues</a><li>addToTime(): <a class="el" href="classTime.html#a8">Time</a><li>agentObject: <a class="el" href="classWorldModel.html#o14">WorldModel</a><li>AgentObject(): <a class="el" href="classAgentObject.html#a0">AgentObject</a><li>alignNeckWithBody(): <a class="el" href="classBasicPlayer.html#b0">BasicPlayer</a><li>amIAgentToSaySomething(): <a class="el" href="classPlayer.html#a10">Player</a><li>analyzeChangePlayerTypeMessage(): <a class="el" href="classSenseHandler.html#a10">SenseHandler</a><li>analyzeCheckBall(): <a class="el" href="classSenseHandler.html#a12">SenseHandler</a><li>analyzeHearMessage(): <a class="el" href="classSenseHandler.html#a8">SenseHandler</a><li>analyzeInitMessage(): <a class="el" href="classSenseHandler.html#a7">SenseHandler</a><li>analyzeMessage(): <a class="el" href="classSenseHandler.html#a3">SenseHandler</a><li>analyzePlayerMessage(): <a class="el" href="classSenseHandler.html#a9">SenseHandler</a><li>analyzePlayerParamMessage(): <a class="el" href="classSenseHandler.html#a14">SenseHandler</a><li>analyzePlayerTypeMessage(): <a class="el" href="classSenseHandler.html#a13">SenseHandler</a><li>analyzeSeeGlobalMessage(): <a class="el" href="classSenseHandler.html#a4">SenseHandler</a><li>analyzeSeeMessage(): <a class="el" href="classSenseHandler.html#a5">SenseHandler</a><li>analyzeSenseMessage(): <a class="el" href="classSenseHandler.html#a6">SenseHandler</a><li>analyzeServerParamMessage(): <a class="el" href="classSenseHandler.html#a11">SenseHandler</a><li>angBodyAngleRelToNeck: <a class="el" href="classAgentObject.html#o4">AgentObject</a><li>angGlobalBodyAngle: <a class="el" href="classPlayerObject.html#n2">PlayerObject</a><li>angGlobalNeckAngle: <a class="el" href="classPlayerObject.html#n3">PlayerObject</a><li>angRelativeBodyAngle: <a class="el" href="classPlayerObject.html#o0">PlayerObject</a><li>angRelativeNeckAngle: <a class="el" href="classPlayerObject.html#o1">PlayerObject</a><li>attackerMainLoop(): <a class="el" href="classPlayer.html#c3">Player</a><li>averageParticles(): <a class="el" href="classWorldModel.html#c17">WorldModel</a></ul><a name="index_b"><h3>- b -</h3></a><ul><li>Ball: <a class="el" href="classWorldModel.html#o13">WorldModel</a><li>BallObject(): <a class="el" href="classBallObject.html#a0">BallObject</a><li>bBehindBall: <a class="el" href="classPlayerTypeInfo.html#o5">PlayerTypeInfo</a><li>bContLoop: <a class="el" href="classPlayer.html#o1">Player</a><li>bForbidKickOffOffside: <a class="el" href="classServerSettings.html#o73">ServerSettings</a><li>bLogTimes: <a class="el" href="classServerSettings.html#o79">ServerSettings</a><li>bNewInfo: <a class="el" href="classWorldModel.html#o5">WorldModel</a><li>bRecordLog: <a class="el" href="classServerSettings.html#o77">ServerSettings</a><li>bsCheckBall: <a class="el" href="classWorldModel.html#o28">WorldModel</a><li>bSendLog: <a class="el" href="classServerSettings.html#o78">ServerSettings</a><li>buf: <a class="el" href="classLogger.html#o1">Logger</a><li>bUseOffside: <a class="el" href="classServerSettings.html#o71">ServerSettings</a><li>bVerbose: <a class="el" href="classServerSettings.html#o75">ServerSettings</a></ul><a name="index_c"><h3>- c -</h3></a><ul><li>calculateAngleAgentWithPos(): <a class="el" href="classWorldModel.html#c20">WorldModel</a><li>calculatePosAgentWith2Flags(): <a class="el" href="classWorldModel.html#c19">WorldModel</a><li>calculateStateAgent(): <a class="el" href="classWorldModel.html#c11">WorldModel</a><li>calculateStateAgent2(): <a class="el" href="classWorldModel.html#c12">WorldModel</a><li>calculateStateBall(): <a class="el" href="classWorldModel.html#c21">WorldModel</a><li>calculateStateBall2(): <a class="el" href="classWorldModel.html#c22">WorldModel</a><li>calculateStatePlayer(): <a class="el" href="classWorldModel.html#c28">WorldModel</a><li>calculateVelocityDynamicObject(): <a class="el" href="classWorldModel.html#c27">WorldModel</a><li>catchBall(): <a class="el" href="classBasicPlayer.html#b9">BasicPlayer</a><li>checkParticlesAgent(): <a class="el" href="classWorldModel.html#c15">WorldModel</a><li>checkParticlesBall(): <a class="el" href="classWorldModel.html#c24">WorldModel</a><li>Circle(): <a class="el" href="classCircle.html#a1">Circle</a><li>clearBall(): <a class="el" href="classBasicPlayer.html#b26">BasicPlayer</a><li>commandType: <a class="el" href="classSoccerCommand.html#m1">SoccerCommand</a><li>communicate(): <a class="el" href="classBasicPlayer.html#b10">BasicPlayer</a><li>cond_newInfo: <a class="el" href="classWorldModel.html#o30">WorldModel</a><li>connect(): <a class="el" href="classConnection.html#a3">Connection</a><li>Connection(): <a class="el" href="classConnection.html#a1">Connection</a><li>connection: <a class="el" href="classSenseHandler.html#o3">SenseHandler</a>, <a class="el" href="classActHandler.html#o0">ActHandler</a><li>curFormation: <a class="el" href="classFormations.html#o1">Formations</a></ul><a name="index_d"><h3>- d -</h3></a><ul><li>dAngle: <a class="el" href="classSoccerCommand.html#m2">SoccerCommand</a><li>dashToPoint(): <a class="el" href="classBasicPlayer.html#b5">BasicPlayer</a><li>dAttrX: <a class="el" href="classPlayerTypeInfo.html#o1">PlayerTypeInfo</a><li>dAttrY: <a class="el" href="classPlayerTypeInfo.html#o2">PlayerTypeInfo</a><li>dAudioCutDist: <a class="el" href="classServerSettings.html#o42">ServerSettings</a><li>dBallAccelMax: <a class="el" href="classServerSettings.html#o32">ServerSettings</a><li>dBallConfThr: <a class="el" href="classPlayerSettings.html#o2">PlayerSettings</a><li>dBallDecay: <a class="el" href="classServerSettings.html#o28">ServerSettings</a><li>dBallRand: <a class="el" href="classServerSettings.html#o29">ServerSettings</a><li>dBallSize: <a class="el" href="classServerSettings.html#o27">ServerSettings</a><li>dBallSpeedMax: <a class="el" href="classServerSettings.html#o31">ServerSettings</a><li>dBallWeight: <a class="el" href="classServerSettings.html#o30">ServerSettings</a><li>dCatchableAreaL: <a class="el" href="classServerSettings.html#o22">ServerSettings</a><li>dCatchableAreaW: <a class="el" href="classServerSettings.html#o23">ServerSettings</a><li>dCatchProbability: <a class="el" href="classServerSettings.html#o24">ServerSettings</a><li>dCkickMargin: <a class="el" href="classServerSettings.html#o37">ServerSettings</a><li>dClearBallDist: <a class="el" href="classPlayerSettings.html#o7">PlayerSettings</a><li>dClearBallOppMaxDist: <a class="el" href="classPlayerSettings.html#o8">PlayerSettings</a><li>dClearBallToSideAngle: <a class="el" href="classPlayerSettings.html#o9">PlayerSettings</a><li>dConeWidth: <a class="el" href="classPlayerSettings.html#o10">PlayerSettings</a><li>dDashPowerRate: <a class="el" href="classHeteroPlayerSettings.html#m4">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o38">ServerSettings</a><li>dDashPowerRateDeltaMax: <a class="el" href="classServerSettings.html#o90">ServerSettings</a><li>dDashPowerRateDeltaMin: <a class="el" href="classServerSettings.html#o89">ServerSettings</a><li>defenderMainLoop(): <a class="el" href="classPlayer.html#c1">Player</a><li>defendGoalLine(): <a class="el" href="classBasicPlayer.html#b28">BasicPlayer</a><li>dEffortDec: <a class="el" href="classServerSettings.html#o13">ServerSettings</a><li>dEffortDecThr: <a class="el" href="classServerSettings.html#o12">ServerSettings</a><li>dEffortInc: <a class="el" href="classServerSettings.html#o15">ServerSettings</a><li>dEffortIncThr: <a class="el" href="classServerSettings.html#o14">ServerSettings</a><li>dEffortMax: <a class="el" href="classHeteroPlayerSettings.html#m9">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o99">ServerSettings</a><li>dEffortMaxDeltaFactor: <a class="el" href="classServerSettings.html#o97">ServerSettings</a><li>dEffortMin: <a class="el" href="classHeteroPlayerSettings.html#m10">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o16">ServerSettings</a><li>dEffortMinDeltaFactor: <a class="el" href="classServerSettings.html#o98">ServerSettings</a><li>deMeer5(): <a class="el" href="classPlayer.html#a3">Player</a><li>deMeer5_goalie(): <a class="el" href="classPlayer.html#a4">Player</a><li>dExtraStamina: <a class="el" href="classHeteroPlayerSettings.html#m8">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o102">ServerSettings</a><li>dExtraStaminaDeltaMax: <a class="el" href="classServerSettings.html#o96">ServerSettings</a><li>dExtraStaminaDeltaMin: <a class="el" href="classServerSettings.html#o95">ServerSettings</a><li>dFastPassEndSpeed: <a class="el" href="classPlayerSettings.html#o12">PlayerSettings</a><li>dFractionWaitNoSee: <a class="el" href="classPlayerSettings.html#o14">PlayerSettings</a><li>dFractionWaitSeeBegin: <a class="el" href="classPlayerSettings.html#o15">PlayerSettings</a><li>dFractionWaitSeeEnd: <a class="el" href="classPlayerSettings.html#o16">PlayerSettings</a><li>dGoalWidth: <a class="el" href="classServerSettings.html#o0">ServerSettings</a><li>dInertiaMoment: <a class="el" href="classHeteroPlayerSettings.html#m3">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o20">ServerSettings</a><li>dInertiaMomentDeltaFactor: <a class="el" href="classServerSettings.html#o88">ServerSettings</a><li>directPass(): <a class="el" href="classBasicPlayer.html#b22">BasicPlayer</a><li>disconnect(): <a class="el" href="classConnection.html#a4">Connection</a><li>dKickableMargin: <a class="el" href="classHeteroPlayerSettings.html#m6">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o36">ServerSettings</a><li>dKickableMarginDeltaMax: <a class="el" href="classServerSettings.html#o93">ServerSettings</a><li>dKickableMarginDeltaMin: <a class="el" href="classServerSettings.html#o92">ServerSettings</a><li>dKickPowerRate: <a class="el" href="classServerSettings.html#o39">ServerSettings</a><li>dKickRand: <a class="el" href="classHeteroPlayerSettings.html#m7">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o40">ServerSettings</a><li>dKickRandDeltaFactor: <a class="el" href="classServerSettings.html#o94">ServerSettings</a><li>dMarkDistance: <a class="el" href="classPlayerSettings.html#o17">PlayerSettings</a><li>dMaximalKickDist: <a class="el" href="classServerSettings.html#o103">ServerSettings</a><li>dMaxX: <a class="el" href="classPlayerTypeInfo.html#o4">PlayerTypeInfo</a><li>dMinX: <a class="el" href="classPlayerTypeInfo.html#o3">PlayerTypeInfo</a><li>dOffsideActiveAreaSize: <a class="el" href="classServerSettings.html#o72">ServerSettings</a><li>dOffsideKickMargin: <a class="el" href="classServerSettings.html#o74">ServerSettings</a><li>dPassEndSpeed: <a class="el" href="classPlayerSettings.html#o11">PlayerSettings</a><li>dPassExtraX: <a class="el" href="classPlayerSettings.html#o13">PlayerSettings</a><li>dPlayerAccelMax: <a class="el" href="classServerSettings.html#o6">ServerSettings</a><li>dPlayerConfThr: <a class="el" href="classPlayerSettings.html#o0">PlayerSettings</a><li>dPlayerDecay: <a class="el" href="classHeteroPlayerSettings.html#m2">HeteroPlayerSettings</a>, <a class="el" href="classServerSettings.html#o2">ServerSettings</a><li>dPlayerDecayDeltaMax: <a class="el" href="classServerSettings.html#o87">ServerSettings</a><li>dPlayerDecayDeltaMin

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