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📄 broadcastiosession.java

📁 apache 的一个socket框架
💻 JAVA
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/* *  Licensed to the Apache Software Foundation (ASF) under one *  or more contributor license agreements.  See the NOTICE file *  distributed with this work for additional information *  regarding copyright ownership.  The ASF licenses this file *  to you under the Apache License, Version 2.0 (the *  "License"); you may not use this file except in compliance *  with the License.  You may obtain a copy of the License at *   *    http://www.apache.org/licenses/LICENSE-2.0 *   *  Unless required by applicable law or agreed to in writing, *  software distributed under the License is distributed on an *  "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY *  KIND, either express or implied.  See the License for the *  specific language governing permissions and limitations *  under the License.  *   */package org.apache.mina.common;import java.net.SocketAddress;/** * An {@link IoSession} for broadcast transports. (e.g. UDP broadcast or multicast) *  * <h2>Writing Back to the Broadcasting Server</h2> * <p> * When you implement a client that receives a broadcast message from a server * such as DHCP server, the client might need to send a response message for the * broadcast message the server sent.  Because the remote address of the session * is not the address of the server in case of broadcasting, there should be a * way to specify the destination when you write the response message. * This interface provides {@link #write(Object, SocketAddress)} method so you * can specify the destination. * </p> *  * @author The Apache Directory Project (mina-dev@directory.apache.org) * @version $Rev: 555855 $, $Date: 2007-07-13 12:19:00 +0900 (금, 13  7월 2007) $ */public interface BroadcastIoSession extends IoSession {    /**     * Writes the specified <tt>message</tt> to the specified <tt>destination</tt>.     * This operation is asynchronous; {@link IoHandler#messageSent(IoSession, Object)}     * will be invoked when the message is actually sent to remote peer. You can     * also wait for the returned {@link WriteFuture} if you want to wait for     * the message actually written.     *      * @param destination <tt>null</tt> if you want the message sent to the     *                    default remote address     */    WriteFuture write(Object message, SocketAddress destination);}

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